GEFORCE

NVIDIA GeForce 7650 GS

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 128-bit
Memory Type DDR2
Architecture Curie
nm
Process 80 nm
Released Mar 2006

NVIDIA GeForce 7650 GS Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 7650 GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
12
ROPs
8

7650 GS Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 7650 GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 7650 GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
400 MHz 800 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 7650 GS Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 7650 GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
12.80 GB/s

7650 GS Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 7650 GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
3.600 GPixel/s
Texture Rate
5.400 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 7650 GS is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 7650 GS will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
G73B
Process Node
80 nm
Foundry
TSMC
Transistors
177 million
Die Size
100 mm²
Density
1.8M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 7650 GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 7650 GS to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce 7650 GS by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 7650 GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 7650 GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

GeForce 7650 GS Product Information

Release and pricing details

The NVIDIA GeForce 7650 GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 7650 GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2006
Production
End-of-life
Predecessor
GeForce 6 PCIe
Successor
GeForce 8

About NVIDIA GeForce 7650 GS

The NVIDIA GeForce 7650 GS is an end-of-life graphics card built on the Curie architecture, using the G73B chip fabricated on an 80 nm process at TSMC. Released on March 21, 2006, it sits within the GeForce 7 PCIe generation (7600 series) and holds a 50th percentile ranking among all GPUs in the database, indicating a median performance position. The card packs 177 million transistors on a 100 mm² die, yielding a transistor density of 1.8M per mm². With no benchmark scores recorded and an empty nearestRivals field, the analysis relies on theoretical throughput figures and the percentile to define its standing.

Benchmark Performance

The FACT PACK lists no entries in the benchmarks array, so no synthetic scores are available for direct comparison. However, the percentile field places this card at 50, meaning it performs at the exact median of all GPUs tracked in the database. This is a neutral historical position—half of all GPUs are faster, and half are slower. The theoretical performance is defined by a pixel rate of 3.600 GPixel/s and a texture rate of 5.400 GTexel/s. These rates are derived from the 12 TMUs and 8 ROPs, which are the fixed-function units responsible for texture filtering and pixel output. The pixel rate of 3.600 GPixel/s suggests the card can process 3.6 billion pixels per second, a figure that is modest by modern standards but was competitive for its 2006 release. The texture rate of 5.400 GTexel/s indicates a balanced fill-rate capability, allowing it to handle texture-heavy scenes at lower resolutions. Because the nearestRivals field is empty, no percentage deltas can be calculated against specific competing cards. The absence of rival data means the 50th percentile is the only comparative metric, and it implies a mid-pack standing without a clear performance tier. The theoretical rates, while not benchmark scores, provide a baseline for understanding the card's raw throughput limits.

Power and Cooling

The card does not have a listed TDP figure, so no wattage can be cited from the FACT PACK. It is a single-slot design, meaning it occupies one expansion slot in a chassis. The power connector field is "None," indicating the card draws all its power from the PCIe 1.0 x16 slot. The suggested PSU is 200 W, which is a relatively low requirement, allowing it to be paired with modest power supplies. Because there is no dedicated power connector, installation is straightforward in terms of power cabling. The 80 nm process node contributes to a lower power draw, though the exact figure is unlisted. The card's cooling is handled by a passive or low-profile active solution typical of single-slot cards, but specific cooler dimensions are not provided. The absence of a TDP means that thermal design power is an unknown, but the 200 W PSU recommendation gives a practical ceiling for system builders. The lack of a power connector simplifies installation in legacy systems, and the single-slot form factor makes it suitable for compact cases. The 200 W suggested PSU is a clear guideline for system integration, ensuring that even a basic power supply can support the card.

Who Should Consider It

Given its 256 MB DDR2 memory and 128-bit bus, this card is suited for legacy systems running older titles or basic 2D workloads. The DirectX 9.0c support (feature level 9_3) limits it to games and applications from that API generation. For resolutions, the 256 MB VRAM is a limiting factor; high resolutions with large textures will likely exceed the frame buffer. The 12.80 GB/s bandwidth is adequate for lower resolutions in older DirectX 9 titles, but not for modern high-definition content. Users with a 200 W PSU and a PCIe 1.0 x16 slot can consider this card for retro builds or office machines. The single-slot form factor and lack of power connectors make it easy to install in compact cases. However, its end-of-life status means driver support and game compatibility are frozen. The 50th percentile ranking suggests it is a mid-pack performer historically, so it is not a candidate for demanding applications. The card's 3.600 GPixel/s pixel rate and 5.400 GTexel/s texture rate indicate it can handle pixel and texture processing at modest settings, but the memory capacity will bottleneck any attempt at high-resolution textures. It is best suited for 2D desktop use, legacy software, or light gaming from the mid-2000s era.

FAQ

Q: What is the memory size and type?

A: The card has 256 MB of DDR2 memory.

Q: What is the bus interface?

A: It uses a PCIe 1.0 x16 interface.

Q: Does it require a power connector?

A: No, the power connectors field is "None," and the suggested PSU is 200 W.

Q: What APIs are supported?

A: It supports DirectX 9.0c (feature level 9_3) and OpenGL 2.1. Vulkan is not supported.

Q: What is the production status?

A: The production status is "End-of-life," and it was released on March 21, 2006.

Q: How many TMUs and ROPs does it have?

A: It has 12 TMUs and 8 ROPs.

Q: What is the memory bandwidth?

A: The memory bandwidth is 12.80 GB/s, with a 128-bit bus and a 400 MHz memory clock (800 Mbps effective).

Ray Tracing and Feature Set

The FACT PACK lists no RT cores and no tensor cores, so the card has no dedicated hardware for ray tracing or AI acceleration. Its API support is limited to DirectX 9.0c (feature level 9_3) and OpenGL 2.1, with no Vulkan support. This means ray tracing is entirely absent from the feature set, as it requires DirectX 12 Ultimate or Vulkan with ray tracing extensions. The Curie architecture is a fixed-function design from the mid-2000s, so any visual effects are handled by the 12 TMUs and 8 ROPs. The display outputs are 1x DVI, 1x VGA, and 1x S-Video, which are analog-era connectors. The lack of tensor cores also rules out any AI-based upscaling or denoising features. For a card released in 2006, this feature set is consistent with its generation, but it is obsolete for modern graphics workloads. The pixel rate of 3.600 GPixel/s and texture rate of 5.400 GTexel/s define the limits of its rasterization capabilities. The absence of Vulkan support further narrows its compatibility with contemporary graphics libraries, confining it to DirectX 9 and OpenGL 2.1 applications.

Memory Subsystem

The memory subsystem consists of 256 MB of DDR2 on a 128-bit bus, yielding a bandwidth of 12.80 GB/s. The memory clock is 400 MHz, which translates to 800 Mbps effective due to DDR (double data rate) operation. This bandwidth is a critical bottleneck for high resolutions. At high resolutions, the 256 MB frame buffer will be exhausted quickly, causing texture thrashing or reduced detail settings. The 128-bit bus width limits the amount of data that can be transferred per clock cycle, and the 12.80 GB/s figure is modest. For comparison, the card's own pixel rate of 3.600 GPixel/s requires sufficient memory bandwidth to feed the ROPs, and the 12.80 GB/s is adequate for the intended resolution range. The 256 MB capacity is small, meaning that games with large textures will struggle. The memory type DDR2 is older and slower than GDDR3 or GDDR5, but it was a cost-effective choice in 2006. The 50th percentile ranking reflects this memory limitation, as cards with higher bandwidth typically score better. The 128-bit bus and 12.80 GB/s bandwidth are the defining constraints of the memory subsystem, and they directly impact the card's ability to handle high-resolution textures and large frame buffers.

How It Compares

The nearestRivals field is empty, so there are no direct rival comparisons with specific names, scores, or deltaPct values available in the FACT PACK. Consequently, the analysis cannot cite percentage differences against competing cards. The card's position can be inferred from its generation: it sits between the GeForce 6 PCIe (predecessor) and GeForce 8 (successor). As a GeForce 7 PCIe part, it inherits the Curie architecture. Without rival data, the only quantitative reference is the 50th percentile among all GPUs. This implies that it performs at the median of the entire database, meaning half of all GPUs are faster and half are slower. The absence of benchmark scores and rival data limits the depth of comparison, but the raw specs (256 MB, 12.80 GB/s, 12 TMUs, 8 ROPs) define its capabilities. The card is end-of-life, so its relevance is historical. Users seeking performance should look to the GeForce 8 successor, but no specific numbers for that card are in the pack. Thus, the comparison is qualitative, based on generation and the percentile ranking. The 50th percentile is the sole quantitative anchor, placing it at the midpoint of the database's performance distribution.

Detailed benchmark scores and charts for the NVIDIA GeForce 7650 GS are below.

Benchmark Scores

No benchmark data available for this GPU.

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