GEFORCE

NVIDIA GeForce 7600 GS AGP

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
27W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 128-bit
TDP 27W
Memory Type DDR2
Architecture Curie
nm
Process 80 nm
Released Jul 2006

NVIDIA GeForce 7600 GS AGP Specifications

GeForce 7600 GS AGP GPU Core

Shader units and compute resources

The NVIDIA GeForce 7600 GS AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
12
ROPs
8

7600 GS AGP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 7600 GS AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 7600 GS AGP by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
400 MHz 800 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 7600 GS AGP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 7600 GS AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
12.80 GB/s

7600 GS AGP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 7600 GS AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
3.200 GPixel/s
Texture Rate
4.800 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 7600 GS AGP is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 7600 GS AGP will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
G73B
Process Node
80 nm
Foundry
TSMC
Transistors
177 million
Die Size
100 mm²
Density
1.8M / mm²

NVIDIA's GeForce 7600 GS AGP Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 7600 GS AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 7600 GS AGP to maintain boost clocks without throttling.

TDP
27 W
TDP
27W
Power Connectors
1x Molex
Suggested PSU
200 W

GeForce 7600 GS AGP by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 7600 GS AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 7600 GS AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

GeForce 7600 GS AGP Product Information

Release and pricing details

The NVIDIA GeForce 7600 GS AGP is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 7600 GS AGP by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2006
Production
End-of-life
Predecessor
GeForce 6 AGP
Successor
GeForce 8

GeForce 7600 GS AGP Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 7600 GS AGP

The NVIDIA GeForce 7600 GS AGP is a late-life addition to the GeForce 7 family, built on the 80 nm G73B chip at TSMC. It targets users still holding onto AGP 8x motherboards, offering 256 MB of DDR2 memory on a 128-bit bus, with a texture rate of 4.800 GTexel/s and a pixel rate of 3.200 GPixel/s. Its benchmark percentile ranks it at the 50th percentile among all GPUs, placing it squarely in the middle of the performance spectrum for its era, though its end-of-life status and aging Curie architecture limit its relevance today.

Benchmark Performance

The GeForce 7600 GS AGP holds a 50th percentile ranking across all GPUs, which means it outperforms half of the database’s tracked graphics cards but lags behind the other half. This percentile is a broad measure; for a card released in mid-2006, it reflects a design that was competitive at launch but has since been overtaken by every subsequent generation. The absence of an average benchmark score in the data indicates that no standardized synthetic test results are available for this specific AGP variant, making direct score-to-score comparisons impossible. Instead, the percentile serves as the primary quantitative anchor.

Given the lack of nearest rival data, the 7600 GS AGP’s performance must be inferred from its raw specifications. With 12 texture mapping units and 8 ROPs, the card delivers a texture fill rate of 4.800 GTexel/s. This figure is modest by modern standards but was adequate for the games of its release window, particularly at lower resolutions. The pixel rate of 3.200 GPixel/s similarly suggests that the card can push a reasonable number of pixels per second, but it will struggle with high-resolution or high-detail workloads. The 50th percentile ranking implies that, among all GPUs ever tracked, this card sits at the median — meaning roughly half of all graphics processors are faster, including many integrated solutions from later years.

The card’s DirectX 9.0c (9_3) support and OpenGL 2.1 API compatibility define its software ceiling. DirectX 9_3 is a feature level that predates unified shaders and tessellation, so any game requiring DirectX 10 or later will not run. The 80 nm process node and 177 million transistors on a 100 mm² die indicate a mid-range chip design, but the transistor density of 1.8M / mm² is low compared to later chips, reflecting the simpler Curie architecture. In practice, the 7600 GS AGP will deliver playable frame rates in older titles at 1024x768 or 1280x1024, but the data does not support claims of high-refresh or ultra-settings performance.

Ray Tracing and Feature Set

The GeForce 7600 GS AGP has no ray tracing cores and no tensor cores. The Curie architecture predates hardware-accelerated ray tracing by more than a decade, so any ray-traced workload would fall entirely on the shader units, which are not present in this card’s specification sheet. The data lists no shading units, no FP32 or FP16 throughput figures, and no RT or tensor core counts — all of which are absent from the FACT PACK. This means the card offers no dedicated hardware for modern rendering techniques like real-time ray tracing, DLSS, or any AI-accelerated features.

The feature set is instead defined by its API support: DirectX 9.0c with the 9_3 feature level, and OpenGL 2.1. DirectX 9_3 includes pixel shader 3.0 and vertex shader 3.0, which were the cutting-edge features of the GeForce 7 era. This allows for per-pixel lighting and more complex shader effects in games designed for that API generation. However, OpenGL 2.1 is limited to fixed-function and early programmable pipelines, and there is no Vulkan support listed, meaning modern cross-platform titles are entirely incompatible. The display outputs — 1x DVI, 1x VGA, and 1x S-Video — reflect the connectivity standards of 2006, offering analog and early digital options but no HDMI or DisplayPort.

The card’s power characteristics are modest: a 27 W TDP with a single-slot cooler and one Molex power connector. This low power draw is consistent with a mid-range part from the Curie generation, and the suggested PSU of 200 W indicates that it was designed for older, smaller power supplies. The absence of any RT or tensor functionality means the feature set is purely rasterization-based, with no acceleration for compute or machine learning workloads. In summary, this is a pure DirectX 9-era rasterizer with no modern feature support whatsoever.

Who Should Consider It

Given the 50th percentile ranking and the raw throughput numbers, the GeForce 7600 GS AGP is suitable only for a narrow use case: owners of AGP 8x motherboards who wish to play games from the DirectX 9 era. The 12.80 GB/s memory bandwidth and 256 MB of DDR2 VRAM are sufficient for titles released around 2004-2006 at resolutions like 1024x768 or 1280x1024 with medium detail settings. At those settings, the pixel rate of 3.200 GPixel/s and texture rate of 4.800 GTexel/s can keep frame rates playable for older game engines.

The card is not appropriate for high-resolution gaming. With a 128-bit memory bus and only 256 MB of VRAM, the card will run out of memory when loading high-resolution textures, causing stuttering or texture thrashing. The 12.80 GB/s bandwidth is a hard ceiling for memory-intensive scenes, and the 50th percentile ranking confirms that half of all GPUs are faster — including many integrated graphics from later years. For 1080p or higher, the data shows no capacity for playable performance, as the fill rates and memory bandwidth are simply too low.

Users considering this card should also note the API limitations. DirectX 9.0c (9_3) means any game requiring DirectX 10, 11, or 12 will not launch. OpenGL 2.1 similarly excludes titles that need OpenGL 3.0 or later. Therefore, the card is strictly for legacy software. It is also end-of-life, so no driver updates or bug fixes are forthcoming. If the goal is to revive a vintage AGP system for period-appropriate gaming, the 7600 GS AGP fits that niche. For any modern workload, the data offers no justification.

How It Compares

The FACT PACK lists no nearest rivals for the GeForce 7600 GS AGP, meaning there are no direct competitor scores, model names, or deltaPct values available for comparison. The percentile field places it at 50, but without rival data, a relative analysis cannot be constructed from numerical deltas. This absence is notable because it suggests that the card occupies a unique position in the database’s tracking, or that its performance class has no closely matched peers in the current dataset.

The predecessor to this card is the GeForce 6 AGP series, and the successor is the GeForce 8 series. Based on the generational progression, the 7600 GS AGP would logically sit above the GeForce 6 AGP parts in raw throughput, as it offers more texture units (12) and a higher pixel rate (3.200 GPixel/s) than typical GeForce 6 cards. However, the exact performance delta is not quantified in the data. Similarly, the GeForce 8 series successor would be expected to outperform the 7600 GS AGP by a wide margin, given the architectural shift to unified shaders and higher memory bandwidth, but again, no numbers support this.

The lack of rival data also means there is no basis for comparing power efficiency, feature sets, or price-to-performance ratios. The 27 W TDP is a fixed specification, but without rival TDPs in the FACT PACK, it cannot be contextualized. The card’s 50th percentile ranking is the only comparative metric, and it is a global percentile across all GPUs, not a head-to-head against contemporaries. Therefore, the statement "50th percentile" is the sole quantitative comparison point, and any deeper rival analysis would require data that is not present.

Memory Subsystem

The GeForce 7600 GS AGP is equipped with 256 MB of DDR2 memory, connected via a 128-bit memory bus. The memory clock is 400 MHz, which yields an effective data rate of 800 Mbps, resulting in a total bandwidth of 12.80 GB/s. This configuration was typical for mid-range cards in 2006, balancing cost and capacity, but it is severely constrained by modern standards.

The 128-bit bus width is the primary bottleneck. With only 128 bits of data transferred per clock cycle, the bandwidth ceiling is fixed at 12.80 GB/s, regardless of memory clock speed. This limits the card’s ability to handle large textures or high-resolution framebuffers. At resolutions above 1280x1024, the memory bandwidth becomes insufficient for smooth rendering, as the pixel rate of 3.200 GPixel/s requires rapid data movement that the 12.80 GB/s cannot sustain. The 256 MB VRAM capacity is also a limiting factor; modern games with high-resolution texture packs require 1 GB or more, but even games from the card’s era would struggle with large textures at higher settings.

DDR2 memory, while offering lower latency than earlier DDR, has lower bandwidth per pin compared to later GDDR3 or GDDR5. The effective 800 Mbps data rate is modest, and the 12.80 GB/s bandwidth places the card firmly in the entry-level segment of its generation. For the DirectX 9 games it supports, this bandwidth is adequate for 32-bit color at 1024x768 with medium textures, but it will cause measurable performance drops when texture filtering or anti-aliasing is enabled, as those operations consume bandwidth. The memory subsystem, in short, defines the card’s limitations: it is enough for its intended era, but it cannot scale to higher resolutions or modern workloads without severe performance penalties.

The AMD Equivalent of GeForce 7600 GS AGP

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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