GEFORCE

NVIDIA GeForce 7300 SE

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 64-bit
Memory Type DDR2
Architecture Curie
nm
Process 90 nm
Released Mar 2006

NVIDIA GeForce 7300 SE Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 7300 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

7300 SE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 7300 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 7300 SE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
266 MHz 532 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 7300 SE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 7300 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
4.256 GB/s

7300 SE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 7300 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
900.0 MPixel/s
Texture Rate
1.800 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 7300 SE is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 7300 SE will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
G72
Process Node
90 nm
Foundry
TSMC
Transistors
112 million
Die Size
81 mm²
Density
1.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 7300 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 7300 SE to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce 7300 SE by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 7300 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 7300 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

GeForce 7300 SE Product Information

Release and pricing details

The NVIDIA GeForce 7300 SE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 7300 SE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2006
Production
End-of-life
Predecessor
GeForce 6 PCIe
Successor
GeForce 8

About NVIDIA GeForce 7300 SE

The NVIDIA GeForce 7300 SE is a legacy entry-level graphics card built on the Curie architecture, fabricated by TSMC on a 90 nm process. It carries 112 million transistors on an 81 mm² die, giving a transistor density of 1.4 million per square millimeter. Released on March 21, 2006, this part sits between the GeForce 6 PCIe series and the GeForce 8 generation, and is now marked as end-of-life. The card uses a PCIe 1.0 x16 interface, occupies a single slot, and requires no auxiliary power connectors, with a suggested system power supply of 200 W. Its display outputs are one DVI, one VGA, and one S-Video connector.

Memory Subsystem

The GeForce 7300 SE is equipped with 256 MB of DDR2 memory on a 64-bit bus. The memory clock is 266 MHz, which yields an effective data rate of 532 Mbps per pin, and the resulting bandwidth is 4.256 GB/s. This is a modest figure by any standard. The narrow 64-bit interface is the primary constraint: even though the memory operates at a typical DDR2 speed, the small bus width limits how much data can be transferred between the GPU and the frame buffer each second. For high-resolution workloads, where large textures and depth buffers demand frequent memory access, this bandwidth becomes a bottleneck. The pixel rate of 900.0 MPixel/s and texture rate of 1.800 GTexel/s further indicate that the card is designed for low-resolution, simple scenes rather than for driving modern high-definition displays. In practice, the 256 MB capacity and 4.256 GB/s bandwidth mean that the card can handle older games at reduced settings, but it will struggle with any application that requires rapid texture streaming or large frame buffer allocations. The 64-bit bus also halves the effective bandwidth compared to a 128-bit interface at the same memory speed, which is a critical factor for anyone considering this card for anything beyond basic 2D output or very light 3D acceleration.

Ray Tracing and Feature Set

The GeForce 7300 SE does not include any dedicated ray tracing or tensor cores. The architecture predates hardware-accelerated ray tracing by more than a decade, and the card's feature set is firmly rooted in the DirectX 9.0c era. It supports DirectX 9.0c with shader model 9_3, as well as OpenGL 2.1. There is no Vulkan support, which is expected given the release date. The absence of RT and tensor cores means that any ray tracing effects would have to be computed on the shader units, which are limited to 4 texture mapping units and 2 ROPs. The pixel rate and texture rate already indicate a very low throughput, so even software-based ray tracing is not a realistic option. The card's feature set is therefore limited to the fixed-function and shader-model-3 capabilities of the DirectX 9.0c API, which includes basic per-pixel lighting, normal mapping, and simple procedural effects. It cannot handle modern geometry or compute workloads that rely on newer API features. For users who need hardware ray tracing or tensor-based AI acceleration, this card offers none of those capabilities.

Who Should Consider It

Given its specifications and the absence of any recorded benchmark scores in the database, the GeForce 7300 SE is best suited for a narrow set of use cases. The 256 MB VRAM and 64-bit bus place it at the low end of the performance spectrum. The card's percentile rank of 50 among all GPUs in the database suggests that it sits at the median of the distribution, but that figure is based on the database's collection, not on any actual performance test — the average benchmark score is 0, indicating that no benchmarks have been recorded for this part. In practical terms, the card can handle legacy software that expects DirectX 9.0c or earlier, such as early 2000s titles, at low resolutions and with reduced detail settings. It is not appropriate for high-resolution gaming (1080p or above) because the bandwidth and fill rates are insufficient. The card also lacks any modern API support, so it cannot run games that require DirectX 10 or later. For users who need a simple display output for office work, legacy hardware, or a retro gaming setup, the 7300 SE might suffice. However, given its end-of-life status and the lack of driver support for current operating systems, it is not a practical choice for any new system. The suggested 200 W power supply requirement is modest, but the card itself draws very little power — the absence of power connectors confirms its low consumption.

How It Compares

The database does not provide any nearest rival entries for the GeForce 7300 SE, so there are no direct comparison scores or delta percentages to report. In terms of product lineage, the card is the successor to the GeForce 6 PCIe series and the predecessor to the GeForce 8 generation. This places it in a transitional period between two architectures: the Curie architecture used here was a refinement of the previous generation, while the GeForce 8 series introduced unified shaders and DirectX 10 support. Without rival data, we can only note that the 7300 SE occupies a low-tier position within its own generation, as evidenced by its 64-bit memory bus, 2 ROPs, and 4 TMUs. Its pixel rate of 900 MPixel/s and texture rate of 1.8 GTexel/s are indicative of an entry-level part, and the 50th percentile rank (with no benchmark scores) suggests that it is not an extreme outlier but rather a median performer among all GPUs in the database — though this is a positional statement rather than a measured performance metric. The lack of rival comparisons means that we cannot quantify its performance relative to contemporary cards, but the internal specifications alone place it well below any mid-range or high-end GPU of its era.

Benchmark Performance

The benchmark data for the GeForce 7300 SE is effectively empty. The average benchmark score is 0, which means that no performance tests have been recorded in the database for this card. The percentile rank of 50 is the only statistical indicator available, and it places the card exactly at the median of all GPUs in the database. This is an unusual situation: a percentile of 50 typically implies that half of the GPUs perform better and half perform worse, but without any actual scores, this rank is more of a placeholder than a meaningful measure. It is possible that the database assigns a neutral rank to GPUs without benchmark entries. Consequently, any performance analysis must rely on the hardware specifications rather than on measured results. The pixel rate of 900 MPixel/s and texture rate of 1.800 GTexel/s are the key fill-rate metrics. For comparison, a typical mid-range GPU from the same era would have several times these values, but we cannot cite such numbers because they are not in the fact pack. What we can say is that the 7300 SE's fill rates are consistent with a card that was designed for basic 3D acceleration, not for gaming at high settings. The memory bandwidth of 4.256 GB/s is similarly low, and the combination of a 64-bit bus and 256 MB of VRAM severely limits the card's ability to handle large textures or high resolutions. In the absence of benchmark scores, the hardware facts are the only basis for evaluating the card's performance.

FAQ

Q: What is the memory bandwidth of the GeForce 7300 SE?

A: The card has a memory bandwidth of 4.256 GB/s, achieved with 256 MB of DDR2 memory on a 64-bit bus running at 266 MHz (532 Mbps effective).

Q: Does the GeForce 7300 SE support ray tracing?

A: No. The card has no ray tracing cores or tensor cores, and its architecture (Curie) predates hardware ray tracing. It only supports DirectX 9.0c and OpenGL 2.1.

Q: What is the transistor count and die size?

A: The GPU contains 112 million transistors on an 81 mm² die, fabricated on a 90 nm process by TSMC, with a transistor density of 1.4 million per square millimeter.

Q: What is the pixel fill rate of this card?

A: The pixel rate is 900.0 MPixel/s, and the texture rate is 1.800 GTexel/s, based on 4 TMUs and 2 ROPs.

Q: What power supply is recommended?

A: The suggested PSU is 200 W, and the card has no auxiliary power connectors, indicating a low power draw.

Q: What is the release date and production status?

A: The card was released on March 21, 2006, and its production status is end-of-life. It is the successor to the GeForce 6 PCIe series and the predecessor to the GeForce 8 series.

Detailed benchmark scores and charts for the NVIDIA GeForce 7300 SE are below.

Benchmark Scores

No benchmark data available for this GPU.

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