NVIDIA GeForce 6800 XT
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 6800 XT Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 6800 XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
6800 XT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 6800 XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6800 XT by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 6800 XT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6800 XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
6800 XT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6800 XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 6800 XT is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6800 XT will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 6800 XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6800 XT to maintain boost clocks without throttling.
GeForce 6800 XT by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 6800 XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 6800 XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 6800 XT Product Information
Release and pricing details
The NVIDIA GeForce 6800 XT is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6800 XT by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 6800 XT
The NVIDIA GeForce 6800 XT is a desktop graphics card from the GeForce 6 PCIe generation, built on the NV41 chip using the Curie architecture. Fabricated by TSMC on a 130 nm process, it integrates 190 million transistors across a 225 mm² die, yielding a transistor density of 844.4K per square millimeter. The database records no benchmark scores for this part, and its average benchmark score is zero, so its only positional metric is a 50th-percentile ranking among all GPUs in the database. This places it at the median of the database, a position consistent with a mid-range card from its 2005 release window. The card is end-of-life, and its product lineage runs from the GeForce PCX predecessor to the GeForce 7 PCIe successor. The memory clock is 500 MHz, with an effective data rate of 1000 Mbps, and the card is single-slot with a single 6-pin power connector and a suggested PSU of 200 W. Its bus interface is PCIe 1.0 x16, reflecting the early PCIe transition period in which it was released.
How It Compares
The nearestRivals entry for this GPU is empty, so there are no rival names, scores, or deltaPct values to cite. The only comparative datum is the 50th-percentile ranking, which places the card at the exact midpoint of all GPUs in the database. In product-line terms, the card sits between the GeForce PCX and the GeForce 7 PCIe, marking it as part of NVIDIA's transition to PCIe during the GeForce 6 generation. The 50th percentile is a neutral position: half of the database population ranks above it and half below, which is what one would expect from a mid-range part. Because no rival entries exist, any performance comparison must rely on the specification sheet rather than measured scores. The card's specifications — 8 texture mapping units, 8 render output units, and a 256-bit memory bus — describe a balanced mid-range design rather than a performance leader. The pixel rate of 3.400 GPixel/s and texture rate of 3.400 GTexel/s are identical, reinforcing the impression of a symmetric design. The transistor density of 844.4K per square millimeter, derived from 190 million transistors on a 225 mm² die, is a measure of the manufacturing process maturity at 130 nm. Without rival data, the 50th percentile is the only external reference point, and it suggests the card is neither an outlier at the top nor a straggler at the bottom of the database.
Ray Tracing and Feature Set
The rtCores and tensorCores fields are both null, meaning the card has no dedicated ray tracing cores and no tensor cores. The Curie architecture predates hardware ray tracing acceleration, so any ray-traced workload would have to run on the general-purpose shading hardware, which is not present in the specification sheet either (shadingUnits is null). The feature set is defined by its API support: DirectX 9.0c at the 9_3 feature level, OpenGL 2.0 in full with partial OpenGL 2.1 support, and no Vulkan support. This places the card firmly in the DirectX 9 era of graphics APIs. The display outputs are 1x DVI, 1x VGA, and 1x S-Video, which covers the analog and early digital display connections common in 2005. The card is single-slot with a single 6-pin power connector, and the suggested PSU is 200 W. The absence of RT and tensor cores means the card relies entirely on fixed-function and early programmable pipeline features for its rendering. The DirectX 9.0c (9_3) feature level is the highest DirectX version supported, covering the API standard for games of its release period. OpenGL 2.0 full support with partial 2.1 means some later OpenGL extensions are unavailable, limiting compatibility with software that requires the full 2.1 specification. Vulkan support is null, so no Vulkan workloads can be run. The 1x DVI output allows digital display connection, while the 1x VGA and 1x S-Video outputs cover analog monitors and television output, respectively.
Benchmark Performance
The benchmarks array is empty, and the average benchmark score is 0. This means the database contains no measured performance data for this card, so no exact percentage deltas can be computed against any rival. The only positional metric is the 50th-percentile ranking, which is a relative placement rather than a score. An average score of zero indicates an absence of recorded results, not a literal zero-performance outcome. In the absence of scores, the specification sheet provides the only performance indicators: a pixel rate of 3.400 GPixel/s and a texture rate of 3.400 GTexel/s. These two figures are identical, indicating a balanced design where pixel and texture throughput are matched. The memory bandwidth of 32.00 GB/s, combined with the 256-bit bus, suggests that fill-rate-bound workloads would be the card's strength. Without benchmark entries, however, these specifications cannot be validated against real-world performance. The 50th percentile remains the sole comparative statement available. The card's 8 render output units cap the pixel throughput at 3.400 GPixel/s, while the 8 texture mapping units cap the texture throughput at 3.400 GTexel/s. The fact that both rates are equal suggests that neither unit count is a bottleneck relative to the other. The memory clock of 500 MHz, with an effective rate of 1000 Mbps, drives the 32.00 GB/s bandwidth across the 256-bit bus. This bandwidth is sufficient to feed the pixel and texture rates without a mismatch, as all three figures are in the same range. However, without actual benchmark scores, the practical impact of these specifications cannot be quantified.
Who Should Consider It
Given its 256 MB of GDDR3 memory, 32.00 GB/s bandwidth, and DirectX 9.0c support, this card is suited to software from its 2005 era. The 256 MB frame buffer is adequate for the texture loads of mid-2000s games at the display resolutions common at that time, but it would be strained by high-resolution texture packs or modern game assets. The 3.400 GPixel/s pixel rate and 3.400 GTexel/s texture rate indicate balanced fill-rate capabilities, which benefit games that rely on straightforward rasterization. The single-slot design and 200 W suggested PSU make it an easy fit for desktop systems of its generation. Because the card is end-of-life, it is primarily of interest to collectors or users building period-correct systems. Users seeking to run contemporary software should look elsewhere, as the API support tops out at DirectX 9.0c and partial OpenGL 2.1. The absence of RT and tensor cores further limits its relevance to modern rendering workloads. The 256-bit memory bus and 32.00 GB/s bandwidth are sufficient for the texture throughput of 3.400 GTexel/s, meaning the card will not be bandwidth-starved in its intended use case. The 1x DVI output supports digital monitors, while the 1x VGA and 1x S-Video outputs provide legacy connectivity. The 200 W suggested PSU is modest, and the single 6-pin power connector is a simple requirement. For users running games released around 2005, the card's DirectX 9.0c (9_3) support covers the dominant API of that period.
FAQ
Q: What architecture does the GeForce 6800 XT use?
A: It uses the Curie architecture, implemented on the NV41 chip, fabricated by TSMC on a 130 nm process with 190 million transistors on a 225 mm² die.
Q: How much memory does the card have, and what type is it?
A: It has 256 MB of GDDR3 memory on a 256-bit bus, with 32.00 GB/s of bandwidth and a memory clock of 500 MHz (1000 Mbps effective).
Q: Does the card support ray tracing or tensor cores?
A: No. The rtCores and tensorCores fields are both null, and the Curie architecture predates hardware ray tracing.
Q: What is the power connector requirement?
A: The card uses a single 6-pin power connector, with a suggested PSU of 200 W.
Q: What is the release date and production status?
A: The release date is 2005-09-29, and the production status is end-of-life.
Q: What APIs does the card support?
A: It supports DirectX 9.0c (9_3), OpenGL 2.0 in full, partial OpenGL 2.1, and no Vulkan.
Memory Subsystem
The memory subsystem consists of 256 MB of GDDR3 on a 256-bit bus, with a memory clock of 500 MHz and an effective data rate of 1000 Mbps. The resulting bandwidth is 32.00 GB/s. The 256-bit bus is a wide path for the era, but the 32.00 GB/s bandwidth is moderate by the standards of later GPUs. For high resolutions, the limiting factor is the 256 MB capacity rather than the bandwidth. A 256 MB frame buffer can hold a single frame at the resolutions common in 2005, but it cannot accommodate the large texture sets and multi-buffering required by higher-resolution rendering. The effective data rate of 1000 Mbps is typical of GDDR3 modules of the period. The pixel rate of 3.400 GPixel/s and texture rate of 3.400 GTexel/s are both matched to the memory bandwidth, indicating a balanced subsystem. In practice, this means the card is best suited to lower-resolution rendering where the 256 MB capacity is less likely to be exceeded. The 8 render output units and 8 texture mapping units are consistent with a mid-range memory subsystem, and the 256-bit bus provides enough width to feed them without obvious bottlenecks. The memory clock of 500 MHz is the base frequency, and the effective rate of 1000 Mbps is the doubled data rate of GDDR3. The 32.00 GB/s bandwidth is the product of the 256-bit bus width and the effective memory rate. For a card with 8 ROPs and 8 TMUs, this bandwidth is proportionate, avoiding a situation where the memory subsystem starves the rendering units. The 256 MB capacity, however, is the hard ceiling for high-resolution work, as texture data must fit within that limit.
Detailed benchmark scores and charts for the NVIDIA GeForce 6800 XT are below.
Benchmark Scores
No benchmark data available for this GPU.
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