GEFORCE

NVIDIA GeForce 6800 XE

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce 6800 XE Specifications

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GeForce 6800 XE GPU Core

Shader units and compute resources

The NVIDIA GeForce 6800 XE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
8
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6800 XE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 6800 XE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6800 XE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
275 MHz
Memory Clock
266 MHz 532 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 6800 XE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6800 XE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.512 GB/s
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6800 XE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6800 XE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.200 GPixel/s
Texture Rate
2.200 GTexel/s
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Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 6800 XE is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6800 XE will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV40
Process Node
130 nm
Foundry
TSMC
Transistors
222 million
Die Size
287 mm²
Density
773.5K / mm²
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NVIDIA's GeForce 6800 XE Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 6800 XE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6800 XE to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
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GeForce 6800 XE by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 6800 XE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 6800 XE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0.3 (full) 2.1 (partial)
OpenGL
2.0.3 (full) 2.1 (partial)
Shader Model
3.0
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GeForce 6800 XE Product Information

Release and pricing details

The NVIDIA GeForce 6800 XE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6800 XE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2005
Production
End-of-life
Predecessor
GeForce FX
Successor
GeForce 7 AGP

GeForce 6800 XE Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce 6800 XE

The NVIDIA GeForce 6800 XE, a mid-tier performer from 2005, carved its niche with 256MB of DDR2 memory, offering gamers a balanced blend of affordability and capability during its era. While its 130nm architecture might seem outdated by today’s standards, this GPU was engineered to tackle the demands of early HD gaming, delivering smooth frame rates in titles like Doom 3 and Far Cry at medium settings. Equipped with AGP 8x connectivity, the GeForce 6800 XE prioritized bandwidth efficiency, though its VRAM capacity now limits its viability for modern AAA titles, making it a nostalgic pick for retro enthusiasts. Despite lacking cutting-edge ray tracing or DLSS, its Curie architecture showcased NVIDIA’s commitment to accessible performance, pushing pixels with commendable stability in its prime. Gamers curious about its longevity should temper expectations while it won’t power 4K gaming, revisiting classic titles through this hardware remains a viable, if modest, experiment. For those dissecting the GeForce 6800 XE’s gaming prowess, its 256MB VRAM pool highlights both its potential and constraints, acting as a gateway to mid-2000s visual fidelity but a bottleneck by contemporary standards. This GPU thrived in an era where shader complexity and texture resolution were less punishing, enabling titles like Half-Life 2 and World of Warcraft to run at 720p with frame rates hovering between 30-60 FPS. Power requirements were refreshingly light, with a typical 300W PSU sufficing, a stark contrast to today’s power-hungry GPUs. However, modern games demand resources this hardware simply can’t provide, relegating the GeForce 6800 XE to a secondary role in budget builds or retro-focused rigs. Its legacy lies not in breaking benchmarks but in proving that mid-range hardware could deliver immersive experiences when paired with thoughtful optimization. Examining the GeForce 6800 XE’s VRAM and bandwidth reveals why it struggled to keep pace with gaming’s evolution, yet its DDR2 memory served 2005-era titles admirably when paired with NVIDIA’s driver optimizations. Users today might find its 256MB frame buffer limiting for texture packs or anti-aliasing, but lowering resolutions to 800x600 can resurrect playable frame rates in lighter games like Team Fortress 2 or Minecraft. The AGP interface, while outdated, underscores its historical significance as a bridge between PCIe’s infancy and the dominance of modern slots. Thermal performance remains unremarkable but manageable, with stock cooling adequate for stock clocks overclocking, however, risks instability. For budget-conscious players, the GeForce 6800 XE serves as a cautionary tale: hardware longevity hinges on scalability, and this GPU’s fixed-pipeline architecture simply couldn’t adapt to today’s demands. The GeForce 6800 XE’s relevance today hinges on its role as a time capsule, offering insights into how gaming priorities have shifted from raw polygon counts to nuanced lighting and physics. Released in September 2005, it competed in a landscape where "ultra settings" meant toggling shadows on or bump mapping up, a far cry from the VRAM-guzzling ray tracing of today. Enthusiasts salvaging this GPU might target retro builds or Steam Play experiments, though even modest titles like Stardew Valley will test its aging shaders. NVIDIA’s design philosophy here prioritized accessibility over excess, a philosophy that still resonates in budget segments today. While no modern game will list the GeForce 6800 XE as a recommended option, its existence reminds us that hardware’s value isn’t solely measured in benchmarks but in the experiences it enables however fleeting.

The AMD Equivalent of GeForce 6800 XE

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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