GEFORCE

NVIDIA GeForce 6800 LE

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 256-bit
Memory Type DDR
Architecture Curie
nm
Process 130 nm
Released Jan 2005

NVIDIA GeForce 6800 LE Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 6800 LE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
8

6800 LE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 6800 LE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6800 LE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
325 MHz
Memory Clock
300 MHz 600 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 6800 LE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6800 LE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
19.20 GB/s

6800 LE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6800 LE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.600 GPixel/s
Texture Rate
2.600 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 6800 LE is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6800 LE will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV41
Process Node
130 nm
Foundry
TSMC
Transistors
190 million
Die Size
225 mm²
Density
844.4K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 6800 LE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6800 LE to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce 6800 LE by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 6800 LE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 6800 LE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

GeForce 6800 LE Product Information

Release and pricing details

The NVIDIA GeForce 6800 LE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6800 LE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2005
Production
End-of-life
Predecessor
GeForce PCX
Successor
GeForce 7 PCIe

About NVIDIA GeForce 6800 LE

The NVIDIA GeForce 6800 LE is an entry-level addition to the GeForce 6 PCIe family, built on the NV41 chip using TSMC’s 130 nm process. It integrates 190 million transistors on a 225 mm² die, positioning it as a modest performer within its generation. The card is now end-of-life, having been released in January 2005, and it serves as a bridge between the GeForce PCX series and the later GeForce 7 PCIe lineup.

Benchmark Performance

The 6800 LE holds a 50th percentile ranking among all GPUs, placing it squarely in the middle of the performance distribution. With an average benchmark score of 0, the data provides no direct composite metric to compare against other cards, but the percentile indicates that half of all tested GPUs perform better and half perform worse. In practical terms, this suggests a card that handles mainstream gaming of its era competently but does not excel in demanding scenarios.

The pixel rate is 2.600 GPixel/s, while the texture rate matches at 2.600 GTexel/s. These equal figures indicate a balanced design where pixel fill and texture processing are not bottlenecked by one another. For a card with 8 TMUs and 8 ROPs, these rates translate to a straightforward rasterization pipeline that can manage 1024x768 or 1280x1024 resolutions in older titles without strain, but will struggle with higher resolutions or games that rely heavily on shader complexity.

The card supports DirectX 9.0c (9_3) and OpenGL 2.0 (full) with partial OpenGL 2.1 support. The DirectX 9.0c compliance means it can run the majority of games released up to the mid-2000s, though features like Shader Model 3.0, which were introduced in this era, may be limited by the LE’s reduced configuration compared to higher-tier 6800 variants. The partial OpenGL 2.1 support could affect compatibility with newer OpenGL applications, but for its intended lifespan, this was not a significant drawback.

Benchmark results indicate that the 6800 LE is not a card for high-refresh or high-detail gaming. Its 50th percentile position suggests it outperforms integrated graphics of its time and low-end discrete cards, but it falls behind mid-range and high-end offerings. Users should expect playable frame rates in older or less demanding games, with settings turned down for more recent releases from its active period.

Memory Subsystem

The memory configuration consists of 256 MB of DDR memory on a 256-bit bus. This combination yields a memory bandwidth of 19.20 GB/s. The 256-bit bus is a significant advantage for this class of card, as it provides a wide pathway for data transfer, but the DDR memory type and relatively modest clock speed (300 MHz, 600 Mbps effective) cap the overall throughput.

For high resolutions like 1600x1200 or above, the 19.20 GB/s bandwidth becomes a limiting factor. Textures and frame buffers required at these resolutions will exceed what the memory subsystem can efficiently feed to the GPU. The 256 MB capacity is also restrictive by modern standards, but for games of the 2004-2006 era, it was sufficient for most titles at lower settings. However, games with large texture packs or those running at higher anisotropic filtering levels will experience stuttering or reduced frame rates due to constant swapping.

The 256-bit bus does help mitigate the slower DDR clock speed compared to cards using narrower buses with faster memory. In practice, this means the 6800 LE performs better in memory-intensive tasks than a card with a 128-bit bus and similar memory clock, but it still lags behind cards using GDDR3 memory. For users targeting 1024x768 or 1280x1024, the memory subsystem is adequate. For 1600x1200, it is advisable to lower texture quality and disable anti-aliasing to maintain playable performance.

Who Should Consider It

The 6800 LE is best suited for users building a retro or low-spec system for older games. The data shows it is a middle-of-the-road performer, so it is not appropriate for modern gaming or even for demanding titles from the late 2000s. For 1024x768 resolution, the card can handle most games from its release period with medium settings, and at 1280x1024, users should expect to reduce detail levels or accept lower frame rates.

For 800x600 resolution, which was common for budget gaming in its era, the 6800 LE provides a smooth experience in most titles. The equal pixel and texture rates mean there is no obvious bottleneck for basic fill-rate work, making it a reliable choice for 2D applications, older strategy games, or early 3D shooters. It is not a card for enthusiasts or for users who want to explore the maximum visual fidelity of its generation.

The card’s single-slot design and lack of power connectors make it an easy drop-in for older systems with limited space or modest power supplies. However, its end-of-life production status means it is only available on the used market, so buyers should temper expectations regarding driver support and longevity. Users with PCIe 1.0 x16 slots will find it compatible, but those with newer systems may face driver incompatibilities with modern operating systems.

Power and Cooling

The 6800 LE has no specified TDP in the available data, but the system requirements indicate a suggested PSU of 200 W. This is a low figure, making the card suitable for older or low-wattage power supplies that might struggle with more power-hungry GPUs. The card requires no power connectors, drawing all its power from the PCIe slot, which simplifies installation.

Cooling is handled by a single-slot design, which means the cooler is relatively compact. For a card of this era and performance level, a single-slot cooler is sufficient to manage heat output, provided the system case has adequate airflow. The absence of power connectors also suggests that the card’s power draw is low enough that it does not generate excessive heat, but users should still ensure their case has at least one exhaust fan to remove warm air.

The 200 W PSU recommendation is a guideline for the entire system, not just the card. A system with a modest CPU and a couple of hard drives would fit within this budget, but adding multiple peripherals or a high-end processor might push the total beyond what a 200 W unit can reliably deliver. For most retro builds, a 300 W or higher PSU is a safer choice, even though the card itself is undemanding.

How It Compares

The 6800 LE has no nearest rivals listed in the data, which means comparative analysis must rely on its percentile ranking and architectural features. Within the GeForce 6 family, it sits below the standard 6800 and 6800 GT/Ultra variants, which would have higher clock speeds and more enabled shader units. However, without specific benchmark numbers for these cards, the exact performance gap cannot be quantified.

Against its predecessor, the GeForce PCX series, the 6800 LE offers the Curie architecture, which brings improvements in shader efficiency and DirectX 9.0c support. The move to PCIe 1.0 x16 from older AGP interfaces also provides a more modern connectivity option, though the practical performance difference in this era was minimal for most games.

Compared to its successor, the GeForce 7 PCIe series, the 6800 LE is clearly outclassed. The GeForce 7 cards introduced higher clock speeds, more memory bandwidth, and better shader performance. Users considering a 6800 LE for a budget build should look for a used GeForce 7 card instead, as it would offer a more substantial performance uplift for a similar price on the used market.

FAQ

Q: What DirectX version does the 6800 LE support?

A: The card supports DirectX 9.0c (9_3), which covers most games released up to the mid-2000s.

Q: How much memory does the 6800 LE have, and what type?

A: It has 256 MB of DDR memory on a 256-bit bus, providing a bandwidth of 19.20 GB/s.

Q: What is the suggested PSU wattage for a system with this card?

A: The suggested PSU is 200 W, and the card requires no additional power connectors.

Q: Can the 6800 LE handle 1600x1200 resolution?

A: The 19.20 GB/s bandwidth and 256 MB capacity are limiting at this resolution; users should expect to lower settings or reduce resolution.

Q: What display outputs does the card offer?

A: It provides one DVI, one VGA, and one S-Video output, covering standard analog and early digital connections.

Q: Is the 6800 LE still in production?

A: No, the card is end-of-life, with a release date of January 2005 and no current production status.

Detailed benchmark scores and charts for the NVIDIA GeForce 6800 LE are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs