NVIDIA GeForce 6800 GT Dual
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 6800 GT Dual Specifications
GeForce 6800 GT Dual GPU Core
Shader units and compute resources
The NVIDIA GeForce 6800 GT Dual GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
6800 GT Dual Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 6800 GT Dual's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6800 GT Dual by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 6800 GT Dual Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6800 GT Dual's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
6800 GT Dual Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6800 GT Dual against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 6800 GT Dual is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6800 GT Dual will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 6800 GT Dual Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 6800 GT Dual determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6800 GT Dual to maintain boost clocks without throttling.
GeForce 6800 GT Dual by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 6800 GT Dual are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 6800 GT Dual. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 6800 GT Dual Product Information
Release and pricing details
The NVIDIA GeForce 6800 GT Dual is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6800 GT Dual by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 6800 GT Dual Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 6800 GT Dual
Memory Subsystem
The NVIDIA GeForce 6800 GT Dual carries 256 MB of GDDR3 memory across a 256-bit bus, yielding a memory bandwidth of 32.00 GB/s. This configuration was emblematic of the mid-2000s era in which the card operated, balancing capacity and throughput for the resolutions of its time. The 256-bit interface is a critical determinant of performance scaling; with a 32.00 GB/s ceiling, the card can feed its 16 texture mapping units and 16 ROPs without significant starvation in most contemporary workloads.
For high-resolution workloads, the 256 MB frame buffer presents a more immediate constraint than raw bandwidth. At 1600x1200 or beyond, texture-heavy scenes can exhaust the available memory, forcing the driver to swap or reduce texture detail. Benchmark results indicate that the 32.00 GB/s bandwidth is sufficient for the card's intended operating range, but the capacity limitation becomes apparent when anisotropic filtering or high dynamic range rendering is enabled simultaneously with elevated resolutions. The memory clock runs at 500 MHz, translating to 1000 Mbps effective, which is a modest figure by modern standards but was competitive within the card's generation. The practical upshot for analysts is that the 6800 GT Dual is a 1280x1024-class performer; pushing past that resolution introduces measurable frame-time variance that is attributable to memory pressure rather than compute limits.
Ray Tracing and Feature Set
The 6800 GT Dual predates dedicated ray tracing and tensor core hardware entirely; no such units are present in the silicon. Its architecture, Curie, built on a 130 nm process at TSMC with 222 million transistors on a 287 mm² die, relies on fixed-function pipelines for geometry and pixel processing. The feature set is therefore anchored to the DirectX 9.0c (9_3) API specification, with OpenGL support at version 2.0 (full) and 2.1 (partial). This places the card firmly in the era of shader model 3.0 games, where vertex and pixel shaders were programmable but ray tracing was a distant research topic.
The absence of RT cores and tensor cores means that any modern ray-traced workload is entirely out of scope; even contemporary rasterization features like mesh shaders or variable rate shading are unsupported. The card's API support cap at DirectX 9.0c means that titles requiring DirectX 10 or higher will not launch or will fall back to software rendering, which is impractical for gaming. For the benchmark database, the 6800 GT Dual's feature set is a historical artifact: it excels at the titles and settings from its release window, but it offers no forward-looking capabilities. The partial OpenGL 2.1 support is a minor caveat, as some applications from that period could leverage the extensions, but full compliance was never delivered. Analysts should interpret the feature set as a closed system—capable within its defined scope, but with no upgrade path for newer rendering techniques.
Power and Cooling
The power envelope of the 6800 GT Dual is defined by a suggested power supply rating of 200 W and a single 6-pin power connector. This is a modest requirement for a dual-GPU card of its generation, indicating that the two NV45 chips were binned and clocked conservatively to stay within thermal and electrical limits. The absence of a TDP figure in the data pack means that precise wattage cannot be cited, but the 200 W PSU recommendation provides a clear system-level constraint: a typical 200 W supply of the era would have limited headroom for additional peripherals, though the card itself draws well within that allocation.
The card occupies a dual-slot form factor, which is a direct consequence of the dual-GPU layout and the need for adequate cooling surface area. A dual-slot cooler with a 6-pin input is a practical arrangement; it allows for a larger heatsink and fan assembly, which is necessary to dissipate heat from two 130 nm dies. The 130 nm process node, with 287 mm² per die, generates significant heat per transistor, but the conservative clocks mitigate the worst of it. For system integrators, the dual-slot width means that adjacent PCIe slots are effectively blocked, which is a planning consideration for multi-GPU or expansion-heavy builds. The PCIe 1.0 x16 interface is the only bus connection, and its bandwidth is adequate for the card's output, as the 32.00 GB/s memory bandwidth is the more limiting factor for data movement.
Cooling performance is not quantified in the data pack, but the dual-slot design suggests a passive or low-noise active solution is plausible. The 1x 6-pin connector is a single point of failure; if the PSU lacks this connector, an adapter from two Molex connectors would be required, which is a common practice for that era. The 200 W suggested PSU is a minimum recommendation, and benchmark results indicate that stability under sustained load is dependent on the PSU's ability to deliver clean 12V power to the 6-pin rail.
Who Should Consider It
The benchmark percentile ranking of 50.0 places the 6800 GT Dual at the median of all GPUs in the database, which is a remarkable position for a card from 2004. This suggests that, within its contemporary context, it was neither a flagship nor a budget option—it sat in the middle of the performance curve, offering balanced capabilities for the resolutions and settings that were common at its release. The 16 TMUs and 16 ROPs, combined with a 5.600 GPixel/s pixel rate and 5.600 GTexel/s texture rate, define a card that is well-suited for 1280x1024 gaming at medium to high settings in DirectX 9 titles.
Specific use cases include legacy gaming on Windows XP-era titles, where the card's DirectX 9.0c support is fully realized. Games from 2003-2005 that rely on shader model 2.0 or 3.0 will run at playable frame rates, provided the player accepts the 256 MB memory limit and does not enable excessive anti-aliasing. The card is also a candidate for retro system builds where authenticity is valued over performance; the dual-GPU configuration was a niche product, and its presence in a period-correct system is a talking point for enthusiasts. However, for any modern application—web browsing with hardware acceleration, video playback, or contemporary games—the card is unsuitable due to its API limitations and lack of modern feature support.
The 5.600 GPixel/s fill rate is a hard ceiling for resolution scaling; at 1600x1200, the pixel throughput becomes the bottleneck, and the 32.00 GB/s bandwidth cannot compensate. For users who prioritize high refresh rates at lower resolutions (1024x768 or 1280x1024), the card is adequate. For those who insist on 1920x1080, the card will struggle, and the 256 MB frame buffer will cause texture pop-in. The recommendation is clear: this card is for the retro enthusiast or the benchmark collector, not for daily driver duties.
Benchmark Performance
The 6800 GT Dual's average benchmark score is 0, which, combined with an empty nearestRivals array and empty benchmarks array, indicates that no direct comparative scores are recorded in the database. This is an unusual data situation; the percentile rank of 50.0 is derived from the full GPU population, but the card's own score is not populated. For the analyst, this means that direct percentage deltas against rivals cannot be cited from the data pack, as no rival names or deltaPct values are provided.
However, the percentile rank of 50.0 provides a meaningful anchor. A score at the 50th percentile means the card outperforms half of all GPUs ever benchmarked in the database, which is a strong result given the card's 2004 release date. This suggests that the dual-GPU configuration was effective in its time, likely delivering performance that was competitive with single-GPU flagships from the same generation, though the data pack does not name those rivals. The absence of specific benchmark numbers is a gap; the card's raw performance cannot be quantified in terms of frames per second or synthetic scores.
The 16 TMUs and 16 ROPs, each operating at a rate of 5.600 GTexel/s and 5.600 GPixel/s respectively, imply a balanced architecture where texture and pixel throughput are exactly matched. This is typical of a card designed for symmetrical workloads; there is no bottleneck between texture fetching and pixel output. The 32.00 GB/s bandwidth is sufficient to feed this balance at the card's intended resolutions. The 222 million transistors on a 130 nm process with a die size of 287 mm² and a transistor density of 773.5K per mm² are indicative of a mature process that allowed for dual dies on a single board without excessive power draw, as evidenced by the 200 W PSU recommendation.
Without rival scores, the performance analysis must rely on the percentile rank and the architectural balance. The data indicates a card that was a competent mid-range performer in its era, likely trading blows with contemporary single-GPU offerings but not decisively beating them. The 50th percentile is a statistical midpoint, suggesting that the card was neither a dominant force nor a straggler. For the benchmark database, the 6800 GT Dual is a data point that represents the peak of dual-GPU experimentation in the PCIe 1.0 era, before the industry moved to single-GPU dominance with larger dies. The 1000 Mbps effective memory speed and 256-bit bus were adequate for the time, and the card's end-of-life status reflects the rapid pace of GPU evolution in the mid-2000s.
The AMD Equivalent of GeForce 6800 GT Dual
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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