NVIDIA GeForce 6800 GT DDL
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 6800 GT DDL Specifications
GeForce 6800 GT DDL GPU Core
Shader units and compute resources
The NVIDIA GeForce 6800 GT DDL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
6800 GT DDL Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 6800 GT DDL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6800 GT DDL by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 6800 GT DDL Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6800 GT DDL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
6800 GT DDL Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6800 GT DDL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 6800 GT DDL is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6800 GT DDL will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 6800 GT DDL Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 6800 GT DDL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6800 GT DDL to maintain boost clocks without throttling.
GeForce 6800 GT DDL by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 6800 GT DDL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 6800 GT DDL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 6800 GT DDL Product Information
Release and pricing details
The NVIDIA GeForce 6800 GT DDL is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6800 GT DDL by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 6800 GT DDL Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 6800 GT DDL
The NVIDIA GeForce 6800 GT DDL is a dual-slot AGP graphics card built on the Curie architecture, fabricated by TSMC on a 130 nm process. It packs 222 million transistors into a 287 mm² die, yielding a transistor density of 773.5K per square millimeter. The card ships with 256 MB of GDDR3 memory on a 256-bit bus, running at 500 MHz (1000 Mbps effective), for a peak bandwidth of 32.00 GB/s. Its 16 texture mapping units and 16 ROPs deliver a pixel rate of 5.600 GPixel/s and a texture rate of 5.600 GTexel/s. The card was released on 2004-04-13 with a launch MSRP of 499 USD, and is now end-of-life. It succeeds the GeForce FX and is succeeded by the GeForce 7 AGP. In the database, it holds a 50th percentile ranking among all GPUs tracked, though no benchmark scores or nearest rival entries are listed.
Power and Cooling
The GeForce 6800 GT DDL has a thermal design power (TDP) of 80 W, which is modest for a dual-slot card of its era. The card requires no auxiliary power connectors, drawing all its power from the AGP Pro 8x slot. The suggested power supply rating is 250 W, indicating that even older systems with modest PSUs could accommodate it, provided they had the necessary AGP Pro slot. The dual-slot cooling solution is sized to handle the 80 W load, and the card's physical length is 305 mm (12 inches), which must be accounted for in case compatibility. Because there are no auxiliary connectors, installation is straightforward in terms of power cabling, but the dual-slot footprint and length may restrict chassis choices. The absence of external power connectors also implies that the card's power delivery is entirely dependent on the motherboard's AGP Pro implementation, which should be verified for systems that do not support the full Pro specification.
How It Compares
The database lists no nearest rivals for this part, so a direct quantitative comparison against specific competing GPUs is not possible from the provided data. However, the card's overall percentile of 50 places it exactly at the midpoint of all GPUs tracked in the benchmark database, meaning it outperforms half of the entries and is outperformed by the other half. This is a neutral positioning, neither a high-end nor a low-end outlier. The card's position in the product stack is defined by its generation: it belongs to the GeForce 6 AGP series, succeeding the GeForce FX and preceding the GeForce 7 AGP. This generational placement suggests it bridges the architectural shift from the earlier FX line to the later 7 series, but without rival scores, no performance delta can be cited. The lack of benchmark entries in the database further limits any comparative analysis; the average benchmark score is zero, indicating that no standardized tests have been recorded for this specific SKU.
Who Should Consider It
The GeForce 6800 GT DDL is an end-of-life AGP card, so its relevance is confined to legacy systems that still use the AGP Pro 8x interface. Users with such motherboards who require a DirectX 9.0c (Shader Model 9_3) capable GPU for older titles will find the 256 MB GDDR3 frame buffer and 32.00 GB/s bandwidth adequate for the resolution and texture settings typical of the 2004–2006 era. The 16 TMUs and 16 ROPs, combined with the identical pixel and texture rates of 5.600, suggest a balanced fillrate that can handle moderate anti-aliasing and anisotropic filtering at lower resolutions, though without benchmark scores, specific resolution or settings guidance cannot be quantified. The card's support for OpenGL 2.0.3 (full) and partial OpenGL 2.1 makes it suitable for applications that rely on those API versions. Because the card requires no auxiliary power and has a modest 80 W TDP, it is also a viable drop-in replacement for systems with a 250 W or higher PSU. However, the dual-slot cooler and 305 mm length demand sufficient internal clearance. For users with AGP systems who prioritize compatibility over peak performance, this card offers a known, stable feature set, but for any modern workload, its age and lack of benchmark data make it a poor choice.
FAQ
Q: Does the GeForce 6800 GT DDL require any external power connectors?
A: No. The card has no power connectors and draws all power from the AGP Pro 8x slot. Its TDP is 80 W, and the suggested PSU rating is 250 W.
Q: What memory configuration does this card use?
A: It uses 256 MB of GDDR3 memory on a 256-bit bus, with a memory clock of 500 MHz (1000 Mbps effective), yielding a bandwidth of 32.00 GB/s.
Q: What is the bus interface and physical size?
A: The card uses AGP Pro 8x and is dual-slot in width. Its length is 305 mm (12 inches), which is important for case compatibility.
Q: When was this card released, and what is its production status?
A: It was released on 2004-04-13 and is now end-of-life.
Q: What APIs does it support?
A: It supports DirectX 9.0c (Shader Model 9_3) and OpenGL 2.0.3 (full) with partial OpenGL 2.1. Vulkan is not supported.
Q: How does it rank in the benchmark database?
A: It holds the 50th percentile among all GPUs tracked, but no specific benchmark scores or nearest rival data are listed.
Benchmark Performance
The database provides no benchmark scores for the GeForce 6800 GT DDL; the average benchmark score is recorded as zero, and the nearest rival list is empty. The only quantitative performance indicator is the percentile rank of 50, which places it at the exact median of the GPU performance distribution. This means that, in the absence of direct measurements, the card's performance cannot be compared to any specific competitor with numerical deltas. However, the theoretical rendering rates are documented: the pixel rate is 5.600 GPixel/s and the texture rate is 5.600 GTexel/s, both equal, indicating a balanced fillrate design where each ROP and TMU operates at the same clock. The memory bandwidth of 32.00 GB/s is derived from a 256-bit bus at 500 MHz (1000 Mbps effective). These figures, while not benchmark scores, provide a baseline for understanding the card's throughput capabilities. The 256 MB frame buffer is relatively small by modern standards, but was typical for high-end cards of its time. Without rival scores, no percentage deltas can be computed, and any claim of superiority or inferiority would be speculative. The 50th percentile suggests that, among the entire set of GPUs in the database, this card performs at the midpoint—neither a standout nor a laggard. For users seeking concrete performance comparisons, the lack of benchmark entries means this card cannot be validated against other GPUs in this database, and any purchasing decision would have to rely on historical reviews or anecdotal evidence, which are not part of this fact pack.
The AMD Equivalent of GeForce 6800 GT DDL
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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