GEFORCE

NVIDIA GeForce 6800 GT

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
67W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 256-bit
TDP 67W
Memory Type GDDR3
Architecture Curie
nm
Process 130 nm
Released Jun 2004

NVIDIA GeForce 6800 GT Specifications

GeForce 6800 GT GPU Core

Shader units and compute resources

The NVIDIA GeForce 6800 GT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
16
ROPs
16

6800 GT Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 6800 GT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6800 GT by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
350 MHz
Memory Clock
500 MHz 1000 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 6800 GT Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6800 GT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
32.00 GB/s

6800 GT Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6800 GT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
5.600 GPixel/s
Texture Rate
5.600 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 6800 GT is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6800 GT will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV45
Process Node
130 nm
Foundry
TSMC
Transistors
222 million
Die Size
287 mm²
Density
773.5K / mm²

NVIDIA's GeForce 6800 GT Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 6800 GT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6800 GT to maintain boost clocks without throttling.

TDP
67 W
TDP
67W
Power Connectors
1x 6-pin
Suggested PSU
250 W

GeForce 6800 GT by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 6800 GT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 6800 GT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

GeForce 6800 GT Product Information

Release and pricing details

The NVIDIA GeForce 6800 GT is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6800 GT by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2004
Production
End-of-life
Predecessor
GeForce PCX
Successor
GeForce 7 PCIe

GeForce 6800 GT Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 6800 GT

Who Should Consider It

The GeForce 6800 GT occupies a peculiar middle ground in the GPU landscape of its time. With a percentile rank of 50 against all GPUs, it sits exactly at the median of every graphics card ever tracked — neither a performance leader nor an entry-level part. This is a card for the builder assembling a period-correct PCIe system who wants playable 1024x768 or 1280x1024 gaming, not for anyone chasing high-refresh or high-resolution experiences.

The data shows a 256-bit memory bus paired with 16 TMUs and 16 ROPs, which translates to a pixel rate of 5.600 GPixel/s and a texture rate of 5.600 GTexel/s. These are balanced figures; the 6800 GT can feed its ROPs adequately at lower resolutions. For DirectX 9.0c titles of its generation, this card delivers smooth frame rates at medium detail settings in 1024x768. At 1280x1024, expect to dial back texture quality and anti-aliasing to maintain playability. The 6800 GT is not a card for 1600x1200 or beyond — the 32.00 GB/s of bandwidth becomes the limiting factor, and the 256 MB frame buffer fills quickly with larger textures.

The card's position in the GeForce 6 PCIe generation means it targets the first wave of PCI Express adopters. If you are building a retro system around a PCIe 1.0 x16 motherboard, this card is a natural fit. For gamers who prioritize modern titles or higher resolutions, the data suggests looking above the 50th percentile. But for a period-appropriate build focused on early-to-mid-2000s DirectX 9 games, the 6800 GT offers a balanced feature set at a usable performance level.

Memory Subsystem

The 6800 GT ships with 256 MB of GDDR3 memory across a 256-bit bus. The memory clock runs at 500 MHz, yielding 1000 Mbps effective data rate. This configuration produces 32.00 GB/s of memory bandwidth. For its era, this was a solid mid-range memory setup — GDDR3 was the premium memory type, and the 256-bit bus was the standard for performance-oriented cards.

The 32.00 GB/s figure directly impacts how the card handles high-resolution gaming. At 1024x768, the bandwidth is sufficient for most textures and effects of the DirectX 9.0c era. At 1280x1024, bandwidth pressure becomes noticeable in texture-heavy scenes, causing frame rate dips. The 256 MB capacity also limits texture detail in newer games; many titles from 2004-2005 begin requiring 512 MB for maximum texture quality.

What this means practically: the memory subsystem is balanced for its intended resolution range. The 256-bit bus provides a solid foundation, but the 32.00 GB/s ceiling caps performance. In memory-bound scenarios — high resolutions, heavy anisotropic filtering, or large texture packs — the 6800 GT will show its limitations. For 1024x768 gaming, the memory subsystem is adequate; for anything above, it becomes the bottleneck.

Ray Tracing and Feature Set

The 6800 GT does not include dedicated ray tracing cores or tensor cores. These features did not exist in the Curie architecture. The card's feature set is defined by its DirectX 9.0c (9_3) support and OpenGL 2.0 (full) with OpenGL 2.1 (partial) compatibility. This means the card supports shader model 3.0, which was the key DirectX 9.0c feature enabling longer shader programs and dynamic branching on the GPU.

For ray tracing, the answer is straightforward: this card cannot accelerate ray-traced effects. Any game requiring hardware ray tracing will not run. The API support caps at DirectX 9.0c and OpenGL 2.1 partial, so modern APIs like Vulkan are unsupported. The card's feature set is entirely fixed to its 2004 era.

The practical takeaway: do not expect any modern rendering techniques. The 6800 GT's value lies in its compatibility with legacy DirectX 9 titles. Its 16 TMUs and 16 ROPs handle the fixed-function and early shader-based pipelines efficiently. For games built around DirectX 9.0c, the card supports all required features. For anything newer, the lack of modern API support and compute capabilities makes it unsuitable.

FAQ

Q: What resolution is this card best suited for?

A: The data indicates 1024x768 is the sweet spot. At 1280x1024, the 32.00 GB/s bandwidth and 256 MB frame buffer become limiting factors, requiring reduced detail settings.

Q: Does this card support ray tracing?

A: No. The 6800 GT has no ray tracing cores and its DirectX 9.0c (9_3) API support predates hardware ray tracing entirely.

Q: What power supply do I need?

A: The card has a 67 W TDP and requires a single 6-pin power connector. The suggested PSU rating is 250 W.

Q: What is the memory configuration?

A: It has 256 MB of GDDR3 memory on a 256-bit bus, running at 500 MHz (1000 Mbps effective), providing 32.00 GB/s of bandwidth.

Q: Does this card work in a modern motherboard?

A: It uses a PCIe 1.0 x16 interface. It will physically fit in modern PCIe x16 slots, but driver support and API limitations (DirectX 9.0c max) mean it is only practical for legacy systems.

Q: How does it perform relative to other GPUs?

A: It sits at the 50th percentile of all GPUs in the database, placing it exactly at the median — a mid-range card for its generation, not a high-end performer.

How It Compares

The 6800 GT has no direct rivals listed in the nearestRivals data. This means its position is defined solely by its percentile rank of 50 against all GPUs. The absence of comparable cards in the database makes a direct rival-by-rival comparison impossible. What the data does show is that this card sits precisely in the middle of the performance distribution — not a standout, not a laggard.

In the context of its own generation, the 6800 GT was positioned below the 6800 Ultra (which is not in the rival data) but above the 6600 series. Its balanced configuration of 16 TMUs, 16 ROPs, and 256-bit memory places it as a capable mid-range option. The 50th percentile rank confirms this: half of all GPUs ever tracked are faster, half are slower. For a 2004 card, this is a respectable position, but it means the card is outclassed by most subsequent generations.

Without rival data, the practical comparison falls to the card's own specifications. The 5.600 GPixel/s pixel rate and 5.600 GTexel/s texture rate are internally consistent — the card can process pixels and textures at the same rate, avoiding a bottleneck between these stages. This balance is the card's strength. It will not excel at any one task, but it also does not have an obvious weak point that cripples overall performance.

Power and Cooling

The 6800 GT draws a 67 W TDP, which is modest by modern standards but was typical for a mid-range card in 2004. The card requires a single 6-pin power connector, and the suggested PSU rating is 250 W. This is an undemanding power profile — most systems from the era with a decent 300 W PSU will run this card without issue.

Cooling is handled by a single-slot design. The card occupies one expansion slot and uses a reference-style cooler. The 67 W TDP is low enough that a single-slot cooler is sufficient, provided the case has adequate airflow. In a well-ventilated period case, the 6800 GT should run within acceptable temperatures. The card's process node is 130 nm, fabricated by TSMC, with 222 million transistors on a 287 mm² die. The transistor density is 773.5K per mm² — a figure that reflects the manufacturing capabilities of the time.

For system builders, the practical guidance is simple: any PSU rated at 250 W or higher with a 6-pin PCIe power cable will suffice. The single-slot cooler means this card fits in narrow cases, but ensure the slot directly below is not blocked if airflow is a concern. The 2x DVI and 1x S-Video outputs are the only display connections, so plan for DVI monitors or DVI-to-VGA adapters if needed.

The AMD Equivalent of GeForce 6800 GT

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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