GEFORCE

NVIDIA GeForce 6800 GS

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 256-bit
Memory Type GDDR3
Architecture Curie
nm
Process 130 nm
Released Dec 2005

NVIDIA GeForce 6800 GS Specifications

GeForce 6800 GS GPU Core

Shader units and compute resources

The NVIDIA GeForce 6800 GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
12
ROPs
12

6800 GS Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 6800 GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6800 GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
350 MHz
Memory Clock
500 MHz 1000 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 6800 GS Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6800 GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
32.00 GB/s

6800 GS Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6800 GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
4.200 GPixel/s
Texture Rate
4.200 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 6800 GS is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6800 GS will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV40
Process Node
130 nm
Foundry
TSMC
Transistors
222 million
Die Size
287 mm²
Density
773.5K / mm²

NVIDIA's GeForce 6800 GS Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 6800 GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6800 GS to maintain boost clocks without throttling.

Power Connectors
1x Molex
Suggested PSU
200 W

GeForce 6800 GS by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 6800 GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 6800 GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0.3 (full) 2.1 (partial)
OpenGL
2.0.3 (full) 2.1 (partial)
Shader Model
3.0

GeForce 6800 GS Product Information

Release and pricing details

The NVIDIA GeForce 6800 GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6800 GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Dec 2005
Production
End-of-life
Predecessor
GeForce FX
Successor
GeForce 7 AGP

GeForce 6800 GS Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 6800 GS

The NVIDIA GeForce 6800 GS is an end-of-life graphics card built on the NV40 chip, using the Curie architecture on a 130 nm process at TSMC. It packs 222 million transistors on a 287 mm² die, with a transistor density of 773.5K per square millimeter. Released on December 7, 2005, it sits in the GeForce 6 AGP generation, following the GeForce FX and preceding the GeForce 7 AGP. The card uses an AGP 8x bus interface and comes in a single-slot design. In the benchmark database, it holds a 50th percentile position across all GPUs, though its average benchmark score is recorded as zero, indicating a lack of aggregated benchmark entries rather than a literal performance floor.

Who Should Consider It

The 6800 GS is aimed squarely at users still operating on AGP 8x motherboards, offering a drop-in upgrade path for aging systems. With 256 MB of GDDR3 memory and a 256-bit bus delivering 32.00 GB/s, this card is best suited for standard-definition gaming at moderate settings. The 12 texture mapping units and 12 raster output pipelines yield a pixel rate of 4.200 GPixel/s and a texture rate of 4.200 GTexel/s, which suggests it can handle DirectX 9.0c titles from its era without strain. Users upgrading from a GeForce FX will find a substantial architectural leap, as the Curie architecture and NV40 chip bring a newer feature set. However, the 256 MB frame buffer limits high-resolution texture work, so gamers seeking high-detail textures at large resolutions will need to lower settings. The card's single-slot form factor makes it a practical fit for older systems with limited space. Since the card is end-of-life, it is a legacy purchase, best for those maintaining a period-correct system or needing an AGP upgrade path. The data indicates a balanced fill-rate profile, making it a capable choice for high color depth rendering and older shader models. For users with a 200 W power supply, the card's requirements are modest, as detailed in the power section. Those expecting modern features like ray tracing or AI acceleration should look elsewhere, as this card lacks the dedicated hardware for those tasks.

Memory Subsystem

The memory subsystem consists of 256 MB of GDDR3 on a 256-bit bus. The memory clock runs at 500 MHz, translating to 1000 Mbps effective, and yields a bandwidth of 32.00 GB/s. This bandwidth is the primary conduit for texture streaming and frame buffer writes. For a card of this generation, 256 MB was a standard capacity, but it means that games with large texture sets will encounter swapping or reduced detail levels. The 256-bit bus width is a strong point, as it allows the 32.00 GB/s to be delivered efficiently even at the modest memory clock. The pixel rate of 4.200 GPixel/s and texture rate of 4.200 GTexel/s are directly tied to the memory bandwidth; at high resolutions, the bandwidth becomes the limiting factor. The 12 ROPs and 12 TMUs are well matched to the memory interface, providing a balanced pipeline. The data shows no overclocking headroom figures, but the 500 MHz memory clock is the stated operational speed. For users running at standard resolutions, the 32.00 GB/s is sufficient, but for high-resolution anti-aliasing, the bandwidth may be stretched. The absence of any larger memory options in the data means that 256 MB is the definitive capacity, and texture-heavy scenarios will expose this limitation.

Ray Tracing and Feature Set

The 6800 GS does not include dedicated ray tracing cores or tensor cores; these fields are absent from the data. Instead, the card relies on the Curie architecture's fixed-function pipeline. Its API support includes DirectX 9.0c with shader model 9_3, and OpenGL 2.0.3 (full) with OpenGL 2.1 (partial). There is no Vulkan support listed. This means the card is limited to the feature set of the mid-2000s. Ray tracing, as a hardware-accelerated feature, is not present. The absence of tensor cores also means no AI-accelerated features. For users interested in modern graphics features, this card is not suitable. The DirectX 9.0c support does enable the pixel shader and vertex shader models of that era, which is the core of its gaming capability. The partial OpenGL 2.1 support suggests some compatibility with later OpenGL titles, but not full compliance. The display outputs include one DVI, one VGA, and one S-Video, allowing connection to a range of monitors and TVs. The card's feature set is firmly rooted in its 2005 release window, and the data confirms that it offers no path to modern graphics APIs.

FAQ

Q: What is the memory size and type on the 6800 GS?

A: It has 256 MB of GDDR3 memory on a 256-bit bus, with a bandwidth of 32.00 GB/s.

Q: Does the card support DirectX 10 or Vulkan?

A: No. The card supports DirectX 9.0c (9_3) and OpenGL 2.0.3 (full) with OpenGL 2.1 (partial). Vulkan is not listed.

Q: What power supply is suggested for this card?

A: The suggested PSU is 200 W, and it requires a single Molex power connector.

Q: What is the bus interface of the 6800 GS?

A: It uses an AGP 8x bus interface.

Q: Is this card still in production?

A: No, its production status is end-of-life.

Q: What are the display outputs available?

A: It offers one DVI, one VGA, and one S-Video output.

Benchmark Performance

The benchmark data records an average score of zero for the 6800 GS, which places it at the 50th percentile across all GPUs in the database. A zero score typically indicates that no standardized benchmark entries have been aggregated for this specific card, rather than a literal performance measurement. The theoretical peak rates are 4.200 GPixel/s for pixel fill and 4.200 GTexel/s for texture fill, driven by 12 ROPs and 12 TMUs. These numbers suggest a balanced architecture where pixel and texture throughput are equal. The memory bandwidth of 32.00 GB/s is a key constraint; at 1000 Mbps effective memory clock, the 256-bit bus delivers this figure. Since no nearest rivals are listed in the data, direct percentage comparisons are unavailable. However, the 50th percentile indicates that this card sits exactly in the middle of the performance distribution of all GPUs tracked by the database. This is a notable position for a card from the GeForce 6 AGP generation. The zero benchmark score means that the card's real-world performance must be inferred from its fill rates and memory subsystem. The pixel rate of 4.200 GPixel/s is a hard ceiling for frame buffer writes, and the texture rate of 4.200 GTexel/s limits texture-heavy scenes. In the context of its era, these figures are competitive for high color depth rendering. The data does not provide any overclocking or boost clocks, so the base clocks are the only reference points.

Power and Cooling

The power and cooling requirements for the 6800 GS are modest. The suggested power supply is 200 W, and the card draws power through a single Molex connector. The TDP is not listed in the data, but the 130 nm process node and 222 million transistors imply a moderate thermal output. The card is a single-slot design, indicating that it does not require an oversized cooler. The 200 W PSU recommendation suggests that this card is suitable for older systems with limited power delivery. The single Molex connector is a straightforward requirement, and the single-slot form factor means it can fit in most cases without blocking adjacent slots. The absence of a TDP figure in the data means that users should rely on the 200 W PSU suggestion as the primary power guideline. The 130 nm process is relatively large by modern standards, but for its time, it was standard. The die size of 287 mm² and transistor density of 773.5K per square millimeter provide context for the thermal envelope, though no specific thermal design power is given. For cooling, the single-slot cooler is likely adequate for the card's power draw, but the data does not specify fan noise or thermal limits.

How It Compares

The data set lists no nearest rivals for the 6800 GS, so direct comparisons to specific competing cards are not available. Instead, the card's position can be understood through its lineage and percentile. As the successor to the GeForce FX, the 6800 GS represents a significant architectural upgrade, moving to the NV40 chip and Curie architecture. The GeForce FX predecessor likely offered lower fill rates, though the data does not provide specific numbers for that card. The 6800 GS is followed by the GeForce 7 AGP, which would be a newer generation with presumably enhanced features. In the broader database, the 50th percentile places it at the median of the database's GPU distribution, meaning it sits exactly in the middle of all tracked GPUs. This is a neutral position, reflecting a card that was mid-range in its era. The 256 MB memory and 32.00 GB/s bandwidth are typical for a card of this class. The lack of nearest rivals means that the 6800 GS stands alone in the data, but its percentile provides a global context. Users moving from a GeForce FX will see a clear step up, while those considering a GeForce 7 AGP will be looking at a more advanced part. The end-of-life status confirms that this is a legacy product, and its performance should be evaluated within the context of 2005-era software.

The AMD Equivalent of GeForce 6800 GS

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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