GEFORCE

NVIDIA GeForce 620M

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
15W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 96
Bus Width 64-bit
TDP 15W
Memory Type DDR3
Architecture Fermi 2.0
nm
Process 28 nm
Released Mar 2012

NVIDIA GeForce 620M Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 620M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
16
ROPs
8
SM Count
2

620M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 620M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 620M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
625 MHz
Memory Clock
900 MHz 1800 Mbps effective
Shader Clock
1250 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 620M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 620M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

GeForce 620M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 620M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

620M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 620M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
240.0 GFLOPS
FP64 (Double)
20.00 GFLOPS (1:12)
Pixel Rate
2.500 GPixel/s
Texture Rate
10.00 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 620M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 620M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF117
Process Node
28 nm
Foundry
TSMC
Transistors
585 million
Die Size
116 mm²
Density
5.0M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 620M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 620M to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
Power Connectors
None

GeForce 620M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 620M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 620M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce 620M Product Information

Release and pricing details

The NVIDIA GeForce 620M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 620M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2012
Production
End-of-life
Predecessor
GeForce 500M
Successor
GeForce 700M

About NVIDIA GeForce 620M

The NVIDIA GeForce 620M is an end-of-life mobile graphics solution built on the Fermi 2.0 architecture. Fabricated by TSMC on a 28 nm process, the chip packs 585 million transistors into a 116 mm² die, yielding a transistor density of 5.0M / mm². The data shows a 50th percentile placement among all GPUs in the database, yet the average benchmark score is recorded as 0, indicating that no direct performance measurements exist for this part. This analysis relies on the theoretical specifications and architectural details provided in the fact pack. The GPU is part of the GeForce 600M generation, succeeding the GeForce 500M and preceding the GeForce 700M. Its production status is end-of-life, and it was released on 2012-03-21.

Benchmark Performance

The average benchmark score for the GeForce 620M is 0, and the nearestRivals list is empty. This means the database holds no recorded performance tests for this GPU. The 50th percentile is a positional rank, but without a score, it's a placeholder. The theoretical peak FP32 throughput is 240.0 GFLOPS, which comes from 96 shading units. The pixel rate is 2.500 GPixel/s and texture rate is 10.00 GTexel/s. These are the raw numbers. Given the architecture (Fermi 2.0) and the low power envelope, the data suggests a very low-end part. The lack of benchmarks means we cannot state deltas against rivals, but the theoretical numbers place it well below any modern discrete GPU. The 50th percentile likely reflects its historical position among all GPUs ever released, but the zero score is a red flag for data completeness. The 240.0 GFLOPS figure is modest, and the 2.500 GPixel/s pixel rate is equally restrained. When combined with the 14.40 GB/s memory bandwidth, the data implies that the GPU is heavily constrained by its memory subsystem, which will be explored in the next section. The 10.00 GTexel/s texture rate, while not impressive by modern standards, is consistent with a chip designed for entry-level laptops in 2012. Without recorded benchmarks, the percentile rank of 50 must be interpreted cautiously; it suggests the GPU sits in the middle of the database's historical distribution, but the zero score means no empirical data supports that placement.

Memory Subsystem

The GeForce 620M is equipped with 1024 MB of DDR3 memory on a 64-bit bus. The memory clock is 900 MHz, translating to 1800 Mbps effective, which yields a total bandwidth of 14.40 GB/s. This is a very narrow and slow memory interface. For high resolutions, this bandwidth is a severe bottleneck. The 64-bit bus width halves the data path compared to typical 128-bit solutions, and the 14.40 GB/s is far below what modern games require. The 1024 MB capacity is also minimal. The data implies that this GPU is only suitable for low resolutions and older titles, as the memory subsystem cannot feed the shading units fast enough for demanding workloads. The 14.40 GB/s bandwidth is a hard ceiling for texture fetches and framebuffer writes. Even the 10.00 GTexel/s texture rate would require significant bandwidth to sustain, and the 2.500 GPixel/s pixel rate is low enough that the memory might keep up only at low resolutions. The 64-bit bus width is a clear indicator of its entry-level positioning. Users attempting to run modern games at high resolutions will likely experience severe stuttering and low frame rates, though the data does not provide specific frame rate numbers. The 1024 MB capacity, while adequate for the era's operating systems, is insufficient for modern texture-heavy workloads.

Power and Cooling

The TDP is rated at 15 W, which is extremely low. The slot width is listed as "IGP" (Integrated Graphics Processor), meaning it is not a discrete card. It has no power connectors, and the display outputs are "Portable Device Dependent". The bus interface is PCIe 2.0 x16. Because it's an IGP, it relies on the laptop's cooling solution. The 15 W TDP means a simple heat spreader or the system's existing cooling is sufficient. The data does not list a suggested PSU, which is consistent with an integrated part that draws power from the motherboard. The lack of power connectors reinforces that this is a low-power, integrated solution. The 15 W figure is a key differentiator; it is low enough to be passively cooled in many thin-and-light laptops. The PCIe 2.0 x16 interface is standard for the era, though the integrated nature means it may share memory with the system in some configurations, though the fact pack does not specify this. The absence of a suggested PSU is notable, as discrete GPUs typically require a recommended wattage; here, the integrated design eliminates that concern entirely. The low TDP also means the GPU generates minimal heat, which is a boon for battery life in portable devices.

How It Compares

The FACT PACK's nearestRivals array is empty, so there are no direct rival scores to compare against. The data provides no deltaPct values or rival names. This absence is notable; it means the database has not yet populated comparative benchmarks for this model. Without rival data, we cannot quantify performance gaps. However, the GPU's generation is "GeForce 600M", with a predecessor of "GeForce 500M" and a successor of "GeForce 700M". This places it chronologically between those two generations. The 50th percentile rank is a global metric, but without a baseline score, it's not meaningful for direct comparison. The theoretical specs (240 GFLOPS, 14.40 GB/s) suggest it is a low-end part, but without rival data, we cannot quantify the gap. The empty rival list is a notable absence, indicating that the database has not yet populated comparative benchmarks for this model. In the absence of rivals, the analysis must rely on the absolute specifications and the percentile rank. The 50th percentile, when paired with a zero average score, suggests that the GPU is positioned in the middle of the historical database purely by its presence, not by measured performance. This is a unique situation where the lack of data itself becomes a data point, highlighting the challenges of evaluating legacy hardware.

Who Should Consider It

Given the specifications, the GeForce 620M is suited for basic computing tasks and very light gaming. The 1024 MB memory and 14.40 GB/s bandwidth limit it to low resolutions and low graphical settings. The 240.0 GFLOPS FP32 performance is enough for older titles or esports games with minimal requirements. The 15 W TDP makes it ideal for ultra-portable laptops where battery life is prioritized over performance. Users should not expect to run modern AAA games at high settings. The data suggests it is a legacy part, now end-of-life, so it is only relevant for users with older laptops or those seeking a basic display output solution. The 2.500 GPixel/s pixel rate and 10.00 GTexel/s texture rate are sufficient for 2D desktop workloads and video playback, but 3D gaming will be limited to titles from the early 2010s or earlier. The lack of a suggested PSU reinforces its integrated nature, so users do not need to worry about power supply upgrades. The 50th percentile rank, despite the zero score, suggests it was a mainstream part at its time, but modern software demands have far outpaced its capabilities. For users with such a laptop, the best use case is office productivity, web browsing, and media consumption, not gaming.

FAQ

Q: What architecture does the NVIDIA GeForce 620M use?

A: It uses the Fermi 2.0 architecture, built on a 28 nm process by TSMC.

Q: How much memory does it have and what type?

A: It has 1024 MB of DDR3 memory on a 64-bit bus, with a bandwidth of 14.40 GB/s.

Q: What is the TDP and does it require a power connector?

A: The TDP is 15 W, and it has no power connectors. It is an IGP (integrated graphics processor).

Q: What is the release date and production status?

A: It was released on 2012-03-21 and is currently end-of-life.

Q: Does it support DirectX 12?

A: Yes, it supports DirectX 12, but only at the 11_0 feature level. It also supports OpenGL 4.6.

Q: What is the pixel rate and texture rate?

A: The pixel rate is 2.500 GPixel/s and the texture rate is 10.00 GTexel/s.

Ray Tracing and Feature Set

The FACT PACK lists no RT cores and no tensor cores, meaning the GeForce 620M does not support hardware ray tracing or AI-accelerated tensor operations. The API support includes DirectX 12 (11_0) and OpenGL 4.6, but Vulkan support is listed as null. The shading units number 96, with 16 TMUs and 8 ROPs. The FP32 throughput is 240.0 GFLOPS. The display outputs are "Portable Device Dependent", meaning they vary by laptop. The absence of RT and tensor cores is expected for a Fermi 2.0 part from 2012, as those technologies were introduced much later. The feature set is therefore limited to traditional rasterization and compute. The DirectX 12 support at the 11_0 feature level means it can run DirectX 12 applications, but only with the feature set of DirectX 11. This is a compatibility feature rather than a performance one. OpenGL 4.6 support is present, which is useful for legacy applications. The lack of Vulkan support is a notable omission, as Vulkan is a modern low-level API. The 96 shading units and 16 TMUs are the core compute resources, and the 8 ROPs handle pixel output. The 240.0 GFLOPS is the peak FP32 performance, which is the primary metric for general compute workloads. Without tensor cores, any machine learning or AI-accelerated features are entirely absent, making this GPU unsuitable for modern compute tasks beyond basic shader work.

Detailed benchmark scores and charts for the NVIDIA GeForce 620M are below.

Benchmark Scores

No benchmark data available for this GPU.

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