NVIDIA GeForce 6200 X2 PCI
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 6200 X2 PCI Specifications
GeForce 6200 X2 PCI GPU Core
Shader units and compute resources
The NVIDIA GeForce 6200 X2 PCI GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
6200 X2 PCI Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 6200 X2 PCI's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6200 X2 PCI by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 6200 X2 PCI Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6200 X2 PCI's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
6200 X2 PCI Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6200 X2 PCI against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 6200 X2 PCI is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6200 X2 PCI will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 6200 X2 PCI Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 6200 X2 PCI determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6200 X2 PCI to maintain boost clocks without throttling.
GeForce 6200 X2 PCI by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 6200 X2 PCI are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 6200 X2 PCI. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 6200 X2 PCI Product Information
Release and pricing details
The NVIDIA GeForce 6200 X2 PCI is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6200 X2 PCI by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 6200 X2 PCI Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 6200 X2 PCI
Power and Cooling
The NVIDIA GeForce 6200 X2 PCI is a legacy part built on NVIDIA’s Curie architecture, fabricated on a 110 nm process at TSMC. The chip, designated NV44, packs 75 million transistors into a 110 mm² die, yielding a transistor density of 681.8K per square millimeter. This is an old, low-complexity design by modern standards, and the cooling requirements reflect that. The card is explicitly listed as a single-slot solution, meaning it occupies one expansion slot in a chassis and uses a low-profile cooler adequate for its modest thermal output.
The power delivery system is straightforward: the card requires a single 6-pin power connector. The suggested power supply rating is 200 W, which is a very low bar — almost any desktop PSU from the past two decades will exceed this. The absence of a TDP figure in the data means thermal behavior must be inferred from the cooling solution and power connector requirements; a single 6-pin input and a 200 W PSU recommendation indicate a board that draws well under 75 W in typical operation. The card measures 168 mm (6.6 inches) in length, so it fits into most standard ATX and even many compact cases, though the PCI bus interface — rather than PCIe — will dictate the motherboard compatibility more than physical dimensions.
The bus interface is PCI (not PCI Express), which is a critical consideration for system builders. This is a card aimed at older motherboards that lack PCIe slots, or at users who need a drop-in upgrade for a legacy system. The single-slot cooler and short length make mechanical installation easy, but the 6-pin connector is worth noting — some older PCI-only systems may not have a spare 6-pin lead available, requiring a Molex-to-6-pin adapter. In summary, the power and cooling envelope is minimal: a 200 W PSU, one 6-pin connector, and a single-slot cooler are all that this end-of-life product demands.
Ray Tracing and Feature Set
This GPU does not include any ray tracing or tensor core hardware — those fields are null in the specification data. The GeForce 6200 X2 PCI predates the introduction of dedicated RT and AI acceleration by over a decade, so its feature set is firmly rooted in the DirectX 9 era. The card supports DirectX 9.0c with shader model 9_3, which was the standard for early-2000s gaming and multimedia applications. OpenGL support is listed as version 2.0 (full) and version 2.1 (partial) — this is a notable limitation for any modern OpenGL workload, but it was adequate for the software landscape of the card’s 2008 release window.
The display output configuration is a single 2x DMS-59 connector. This is an unusual output that requires a splitter cable to drive two monitors; the DMS-59 format was common on workstation and some consumer cards of that era because it packed dual-link DVI signals into a single physical port. There is no mention of HDMI or DisplayPort support, which is expected for a card of this vintage. The core rendering capabilities are modest: 4 texture mapping units (TMUs) and 2 raster output units (ROPs). These numbers directly limit the pixel and texture fill rates — 560.0 MPixel/s and 1.120 GTexel/s, respectively. The memory subsystem consists of 256 MB of DDR2 on a 64-bit bus, running at 200 MHz (400 Mbps effective), yielding a bandwidth of 3.200 GB/s. This is a deliberately low-end configuration, even for 2008, and it will struggle with any texture-heavy workload beyond basic 2D or very light 3D.
The API support is the key takeaway: no Vulkan, no modern DirectX, and partial OpenGL 2.1. This card is only suitable for legacy software — Windows XP-era games, office productivity, or as a display adapter for a retro build. It is not a functional choice for any current 3D application or modern operating system that relies on newer graphics APIs.
How It Compares
The FACT PACK lists no nearest rivals, no benchmark scores, and no percentile data beyond a 50th percentile ranking among all GPUs. This is an unusual position — the card sits exactly at the midpoint of the performance distribution, but without specific rival comparisons, the analysis must rely on the raw specifications to frame its relative standing. The lack of nearestRivals data means there are no deltaPct values to cite, and no competitor names to reference. What can be said is that the 6200 X2 PCI’s 50th percentile ranking indicates it outperforms half of all GPUs ever catalogued — but this is a misleading statistic, as the database includes many ancient and low-end parts. In practical terms, the 256 MB memory, 64-bit bus, and 3.200 GB/s bandwidth place it far below any GPU from the past decade. The 4 TMUs and 2 ROPs are the absolute minimum for a DirectX 9 part, and the 560.0 MPixel/s pixel rate caps out at roughly half a gigapixel per second. Against any modern integrated graphics solution, this card would be dramatically slower, but against its true contemporaries — early GeForce 6-series PCI parts — it would be competitive within its narrow niche. The absence of benchmark scores (avgBenchmarkScore is 0) confirms that no standardized performance data exists for this SKU, making direct quantitative comparison impossible.
FAQ
Q: What is the release date of the NVIDIA GeForce 6200 X2 PCI?
A: The release date is January 15, 2008.
Q: How much memory does the card have and what type?
A: It has 256 MB of DDR2 memory on a 64-bit bus, with a memory clock of 200 MHz (400 Mbps effective), providing 3.200 GB/s of bandwidth.
Q: What power supply and connector does this card need?
A: The suggested PSU is 200 W, and the card requires a single 6-pin power connector.
Q: Does this GPU support ray tracing or tensor cores?
A: No. The specification data lists no RT cores and no tensor cores; the card is limited to DirectX 9.0c (9_3) and OpenGL 2.0 (full) / 2.1 (partial).
Q: What is the bus interface and how long is the card?
A: The bus interface is PCI (not PCIe), and the card is 168 mm (6.6 inches) long, occupying a single slot.
Q: What display outputs are available?
A: The card has a single 2x DMS-59 output, which typically requires a splitter cable to drive two monitors.
Benchmark Performance
The benchmark data for the NVIDIA GeForce 6200 X2 PCI is effectively nonexistent: the FACT PACK lists zero benchmark entries, an average benchmark score of 0, and no nearest rivals. The only quantitative performance indicator is the percentile ranking of 50 against all GPUs in the database. This percentile is a statistical artifact — it means the card sits in the middle of a distribution that includes every GPU ever tested, from the most ancient 3D accelerators to modern flagship cards. A 50th percentile suggests that half of all GPUs in the database perform worse than this card, but given that the database includes many extremely low-end parts (such as early integrated graphics and 2D-only adapters), this ranking does not imply functional usability for any demanding workload.
The actual hardware limits tell a clearer story than the missing benchmarks. The pixel fill rate of 560.0 MPixel/s means the card can draw 560 million pixels per second at most, which translates to roughly 15 frames per second at 1080p with no overdraw, and far less with any effects enabled. The texture fill rate of 1.120 GTexel/s is similarly constrained by the 4 TMUs — modern GPUs have hundreds of TMUs, and even a decade-old entry-level card would have 8 or more. The memory bandwidth of 3.200 GB/s, derived from a 64-bit DDR2 interface at 200 MHz, is a severe bottleneck. For context, a typical DDR3-era discrete GPU had bandwidth in the 20–40 GB/s range, meaning this card is an order of magnitude slower in memory throughput. The 256 MB frame buffer is also restrictive; even at 800x600 resolution with 32-bit color, a full-screen buffer consumes about 2 MB, but texture storage and geometry buffers quickly exhaust the remaining capacity in any 3D application from 2005 onward.
The lack of any benchmark scores in the FACT PACK is itself informative: this SKU was likely too niche or too low-volume to have been standardized for testing, or it was a late-lifecycle product that never received proper review coverage. The card’s release in January 2008, at a time when DirectX 10 GPUs were already on the market, means it was obsolete at launch. Its only potential use case is as a display adapter for a legacy PCI-only system, where its 2D capabilities and video output are sufficient, but its 3D performance is negligible. The 50th percentile ranking, while mathematically neutral, should not be interpreted as a recommendation — it is a reflection of the database’s diverse historical catalog rather than the card’s practical merit. For any gaming or compute workload, the data clearly indicates that this card offers no meaningful performance, and the absence of rival comparisons precludes any positive positioning.
The AMD Equivalent of GeForce 6200 X2 PCI
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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