NVIDIA GeForce 6200 LE
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 6200 LE Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 6200 LE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
6200 LE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 6200 LE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6200 LE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 6200 LE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6200 LE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
6200 LE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6200 LE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 6200 LE is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6200 LE will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 6200 LE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6200 LE to maintain boost clocks without throttling.
GeForce 6200 LE by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 6200 LE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 6200 LE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 6200 LE Product Information
Release and pricing details
The NVIDIA GeForce 6200 LE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6200 LE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 6200 LE
The NVIDIA GeForce 6200 LE is an end-of-life graphics card built around the NV44 chip on TSMC’s 110 nm process, using the Curie architecture. It belongs to the GeForce 6 PCIe (6200) generation and packs 75 million transistors into a 110 mm² die, giving a transistor density of 681.8K per mm². The memory subsystem is 64 MB of DDR2 on a 32-bit bus, producing 2.128 GB/s of bandwidth. The database records an average benchmark score of 0 and a percentile rank of 50, with no nearest rivals populated.
Power and Cooling
The specification does not list a TDP for the GeForce 6200 LE, so thermal output cannot be quantified from the data. What is present are the installation-level constraints: the suggested power supply is 200 W, the card requires no auxiliary power connectors, and it occupies a single slot. With no external power inputs, the board is powered entirely through its PCIe 1.0 x16 bus interface. This makes the 200 W PSU recommendation a system-wide guideline rather than a target for a high-current add-in card.
The underlying silicon details give some context for the cooling question. The chip is manufactured on a 110 nm process with 75 million transistors, and the die area is 110 mm². No length, height, or width figures are provided, so physical clearance requirements are unspecified beyond the single-slot designation. No dedicated cooler specification is listed either. The data defines the electrical envelope through the absence of power connectors and the 200 W suggested PSU, while the thermal envelope remains unquantified.
Ray Tracing and Feature Set
The RT core and tensor core fields are both null in the specification. This means the data contains no hardware blocks for ray tracing acceleration or tensor operations. The API support listed is DirectX 9.0c with feature level 9_3. OpenGL support is listed as full 2.0 and partial 2.1, while Vulkan support is not listed at all.
Rendering resources are limited to 2 TMUs and 2 ROPs, which yield a texture rate of 700.0 MTexel/s and a pixel rate of 700.0 MPixel/s. These are modest numbers and they are identical, reflecting a small, balanced fixed-function pipeline. The memory side is similarly constrained: 64 MB of DDR2, a 32-bit bus, and 2.128 GB/s of bandwidth. The memory clock is 266 MHz, with an effective data rate of 532 Mbps.
The feature set is clearly tied to the DirectX 9.0c generation. There are no newer API hooks in the data, and the display outputs are all legacy-oriented: 1x DVI, 1x VGA, and 1x S-Video. Because no RT or tensor cores are listed, there is no hardware path for ray-traced effects or AI-accelerated workloads in the benchmark record.
Benchmark Performance
The benchmarks array for this page is empty. The average benchmark score is 0, and the percentile versus all GPUs is 50. The score of 0 should be read as an absence of measured workload data rather than a literal performance result. The percentile rank is the only comparative marker available: a value of 50 places the card at the midpoint of the database’s GPU population.
No nearest rival entries are supplied, so there are no deltaPct values to cite. Performance analysis must therefore come from the physical and memory specifications. The memory clock is 266 MHz with 532 Mbps effective data rate. The 32-bit interface and 64 MB capacity yield 2.128 GB/s of bandwidth, which is the key limiting factor for any scene with substantial texture data.
The fill rates are 700.0 MPixel/s and 700.0 MTexel/s. These are equal, which is consistent with the 2 TMU / 2 ROP configuration. The 64 MB DDR2 frame buffer means higher resolutions and color depths will rapidly consume available memory. The 2.128 GB/s bandwidth also caps how quickly texture data can be fed to the 2 TMUs. The data does not list shading unit counts, FP32 throughput, or FP16 throughput, so compute-oriented comparisons are impossible from this pack. In aggregate, the benchmark and specification data point to a card capable of basic 3D rendering, but heavily constrained by memory capacity and bandwidth before the fill rates become the bottleneck.
How It Compares
The nearestRivals list in the data is empty. There are no named competing cards, no rival benchmark scores, and no deltaPct percentages to analyze. The only quantitative position is the 50th percentile against all GPUs in the database. This is a median placement, but without rival scores it cannot be translated into a statement such as “ahead of card X” or “behind card Y.”
The product lineage provides some positioning. The predecessor is listed as GeForce PCX, and the successor is listed as GeForce 7 PCIe. Neither of those products appears with benchmark scores in the supplied data. The generation label is GeForce 6 PCIe (6200), and the release date is April 3, 2005. Production status is end-of-life.
Because the nearestRivals field is empty, any head-to-head comparison against specific GPUs would be unsupported by the FACT PACK. The data records only a mid-database percentile and a historical place in NVIDIA’s product sequence: after GeForce PCX and before GeForce 7 PCIe.
Who Should Consider It
The GeForce 6200 LE is a fit for systems with a 200 W PSU and an available PCIe 1.0 x16 slot. Since no auxiliary power connector is required, installation is straightforward in any chassis with a single-slot opening. Users with older display devices can use the 1x DVI, 1x VGA, and 1x S-Video outputs.
For 3D workloads, the 64 MB DDR2 frame buffer and 2.128 GB/s bandwidth point to low-resolution, low-detail settings. The 700.0 MPixel/s pixel rate and 700.0 MTexel/s texture rate provide enough fill capacity for simple scenes, but the memory subsystem will limit texture-heavy content. Titles built around DirectX 9.0c with feature level 9_3 are the intended software environment. OpenGL 2.0 full support and partial OpenGL 2.1 cover older OpenGL applications.
The card is not appropriate for software that requires Vulkan support, because no Vulkan API presence is listed. It is also not appropriate for hardware ray tracing or tensor-based workloads, because the RT core and tensor core fields are both null. End-of-life production status means it is not a current product; its relevance is limited to legacy systems and applications that match its API and memory constraints. The 50th percentile placement and the absence of nearest rivals indicate that the database treats it as a median historical part, not a performance leader.
Detailed benchmark scores and charts for the NVIDIA GeForce 6200 LE are below.
Benchmark Scores
No benchmark data available for this GPU.
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