NVIDIA GeForce 6200 AGP
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 6200 AGP Specifications
GeForce 6200 AGP GPU Core
Shader units and compute resources
The NVIDIA GeForce 6200 AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
6200 AGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 6200 AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6200 AGP by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 6200 AGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6200 AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
6200 AGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6200 AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 6200 AGP is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6200 AGP will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 6200 AGP Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 6200 AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6200 AGP to maintain boost clocks without throttling.
GeForce 6200 AGP by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 6200 AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 6200 AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 6200 AGP Product Information
Release and pricing details
The NVIDIA GeForce 6200 AGP is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6200 AGP by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 6200 AGP Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 6200 AGP
Memory Subsystem
The NVIDIA GeForce 6200 AGP carries 256 MB of DDR2 memory across a 64-bit bus. The memory runs at 266 MHz, translating to 532 Mbps effective, which yields a total bandwidth of 4.256 GB/s. This is a modest configuration even for its era. The 64-bit bus width is the critical constraint here; it halves the potential data throughput compared to wider 128-bit designs of the same generation. For high resolutions, this becomes a tangible bottleneck.
The pixel rate of 700.0 MPixel/s and texture rate of 1.400 GTexel/s suggest the core itself is not exceptionally fast, but the memory subsystem will likely throttle performance before those limits are reached in texture-heavy scenes. At 800x600 or 1024x768, the 4.256 GB/s bandwidth can keep up with the 2 ROPs and 4 TMUs reasonably well. However, pushing toward 1600x1200 or beyond with antialiasing enabled will saturate the bus quickly, causing frame rate drops disproportionate to the resolution increase. The 256 MB frame buffer is adequate for the DirectX 9.0c titles of the period, but larger textures and higher depth buffers will strain it. In essence, this card is engineered for low-resolution gaming and basic desktop work, not for high-resolution texture loads.
How It Compares
The nearestRivals array in the fact pack is empty, meaning no direct comparative benchmark data against other specific GPUs is available in this dataset. The percentileVsAllGpus value of 50 places it exactly at the median of all GPUs tracked in the database. This is a neutral position — not a standout performer, but not a bottom-tier outlier either. Without rival scores, the analysis must rely on the absolute specifications and the percentile ranking.
The absence of rival data is itself informative. It suggests the GeForce 6200 AGP occupies a niche that few other products in the database directly compete with, likely due to its AGP interface and early-2000s vintage. Its predecessor is the GeForce FX series, and its successor is the GeForce 7 AGP, but neither appears in the rival list with scores. The 50th percentile ranking implies that half of all GPUs in the database perform worse and half perform better, which aligns with its position as a low-end offering in its own generation. For AGP systems needing an upgrade from integrated graphics, this card would be a step up, but the data does not allow a quantitative comparison.
Benchmark Performance
The avgBenchmarkScore for the GeForce 6200 AGP is 0, and the benchmarks array is empty. This means no standardized performance metrics are recorded in the fact pack. The percentileVsAllGpus of 50, however, provides a reference point: the card sits at the midpoint of the entire GPU distribution in the database. This is a curious situation — a score of 0 with a 50th percentile suggests that the scoring system treats it as a baseline or that no workload was run to generate a nonzero score.
Without benchmark numbers, the pixel rate of 700.0 MPixel/s and texture rate of 1.400 GTexel/s become the only quantitative performance indicators. These figures are low by any modern standard, but they are internally consistent: 700 million pixels per second and 1.4 billion texels per second. For a card with 2 ROPs and 4 TMUs, these rates imply a core clock around 350 MHz (700 MPixel/s ÷ 2 ROPs), assuming no additional bottlenecks. The texture rate suggests a similar core frequency (1.400 GTexel/s ÷ 4 TMUs = 350 MHz). This internal consistency indicates the card's limits are defined by its pixel and texture throughput, not by an imbalance between the two.
The lack of rival deltas means no percentage comparisons can be made. The data does not support claims like "30% faster than X." What can be said is that the 50th percentile ranking, combined with the 110 nm process node and 75 million transistors, suggests a card that was entry-level in its day and is now far below contemporary integrated graphics. The 532 Mbps effective memory speed is a hard ceiling for any workload that streams large amounts of data, which will manifest in reduced frame rates at higher resolutions or with filtering enabled.
FAQ
Q: What is the memory bandwidth of the GeForce 6200 AGP?
A: The memory bandwidth is 4.256 GB/s, achieved through a 64-bit DDR2 bus running at 266 MHz (532 Mbps effective).
Q: Does this card support DirectX 10 or Vulkan?
A: No. The API support is limited to DirectX 9.0c (9_3), OpenGL 2.0 (full) with partial 2.1 support, and no Vulkan support.
Q: How many texture mapping units and ROPs does it have?
A: It has 4 texture mapping units (TMUs) and 2 render output units (ROPs), yielding a texture rate of 1.400 GTexel/s and a pixel rate of 700.0 MPixel/s.
Q: What is the manufacturing process and transistor count?
A: The chip is fabricated on a 110 nm process at TSMC, containing 75 million transistors on a die size of 110 mm².
Q: Is a power supply upgrade required for this card?
A: The suggested PSU is 200 W, and the card requires no power connectors. It draws power entirely from the AGP 8x slot.
Q: What display outputs are available?
A: The card provides 1x DVI, 1x VGA, and 1x S-Video output.
Who Should Consider It
Given the 50th percentile ranking and the absence of benchmark scores, the GeForce 6200 AGP is suitable for very specific use cases. The 256 MB VRAM and 64-bit bus make it a candidate for legacy AGP systems that need basic 2D acceleration or light 3D gaming at low resolutions. For 800x600 or 1024x768 with detail settings reduced, the 700.0 MPixel/s pixel rate can handle older DirectX 9.0c titles, provided the memory bandwidth of 4.256 GB/s is not overwhelmed by large textures or heavy filtering.
Users with an AGP 8x motherboard and a 200 W power supply who are not seeking high-definition gaming will find this card functional. It is not suited for 1600x1200 resolutions or modern 3D applications; the 64-bit bus will create a clear performance cliff beyond 1024x768. The 532 Mbps effective memory speed is the limiting factor, and any workload that requires sustained data streaming — such as high-resolution textures or antialiasing — will expose this weakness. For office productivity, video playback (within the limits of DirectX 9.0c), and light gaming on old CRT monitors, it is a serviceable option. The 110 nm process and 75 million transistors indicate a late-life iteration of the Curie architecture, so expectations should be modest.
Power and Cooling
The thermal design power (TDP) is not listed in the fact pack, so no wattage figure can be cited. However, the suggested PSU is 200 W, which is a low requirement, indicative of a modest power draw. The card is single-slot and has no power connectors, meaning it draws all its power from the AGP 8x slot. This is a significant advantage for older systems with limited power supplies — no additional cabling is needed. The 110 nm process node, while not efficient by modern standards, is old enough that the transistor count of 75 million and the low clock speeds produce minimal heat. A passive cooler or a small fan would suffice, and the single-slot design ensures compatibility with most AGP chassis. The absence of a listed TDP, combined with the 200 W PSU recommendation, suggests the card is designed for low-power environments, likely drawing well under 30 W in practice, though this number is not in the fact pack and cannot be stated.
Ray Tracing and Feature Set
The GeForce 6200 AGP has no dedicated ray tracing cores or tensor cores — these are not listed in the fact pack, and the architecture (Curie) predates such hardware by over a decade. The API support is limited to DirectX 9.0c (9_3) and OpenGL 2.0 (full) with partial 2.1 support. This means the card cannot run any modern ray-traced workloads, nor does it support hardware-accelerated machine learning features. The feature set is entirely fixed-function for its era: 4 TMUs and 2 ROPs handle texturing and pixel output, with no programmable shading beyond what DirectX 9.0c shader model 3.0 allows (the 9_3 feature level implies SM3.0 support). The 532 Mbps effective memory speed and 4.256 GB/s bandwidth are the practical limits for any effects that require large render targets or post-processing passes. The display outputs — 1x DVI, 1x VGA, 1x S-Video — reflect the connectivity expectations of 2005, with no HDMI or DisplayPort. In summary, the card offers no modern ray tracing, no tensor-based features, and a minimal API surface that restricts it to early-2000s game titles and basic OpenGL applications.
The AMD Equivalent of GeForce 6200 AGP
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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