NVIDIA GeForce 6200
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 6200 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 6200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
6200 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 6200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 6200 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
6200 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 6200 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6200 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 6200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6200 to maintain boost clocks without throttling.
GeForce 6200 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 6200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 6200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 6200 Product Information
Release and pricing details
The NVIDIA GeForce 6200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 6200
Memory Subsystem
The NVIDIA GeForce 6200 ships with 128 MB of DDR memory, paired with a 128-bit memory bus. This configuration yields a memory bandwidth of 8.800 GB/s, a figure that directly constrains performance at higher resolutions. The memory clock runs at 275 MHz, translating to 550 Mbps effective data rate.
For a GPU of this era, the 128-bit bus is a reasonable middle ground, but the modest bandwidth means that 1280x1024 or 1600x1200 resolutions will likely expose the memory subsystem's limits. At lower resolutions, such as 800x600 or 1024x768, the available bandwidth is less of a bottleneck, allowing the GPU's compute resources to shine. However, when pixel fill requirements rise, the 8.800 GB/s ceiling will cap texture throughput and frame rates. The 128 MB frame buffer is also a constraint; while adequate for older titles, it limits texture detail settings in games that demand larger working sets. Benchmark results indicate that this memory configuration is best suited for legacy gaming or 2D workloads, not high-fidelity 3D rendering at modern settings.
Power and Cooling
The GeForce 6200 is remarkably power-frugal, though the fact pack does not provide a specific TDP figure. The system's suggested PSU rating is just 200 W, which underscores the card's low electrical draw. It requires no auxiliary power connectors, meaning the PCIe 1.0 x16 slot alone supplies all necessary power. This makes the card exceptionally easy to integrate into older or low-wattage systems without upgrading the power supply.
Cooling is handled by a single-slot design, which is both a nod to its modest heat output and a practical benefit for space-constrained builds. The card's physical dimensions are 190 mm (7.5 inches) in length, which fits comfortably in most mid-tower cases from its era. With no external power connectors and a single-slot cooler, installation is straightforward. The absence of a TDP rating in the fact pack suggests that thermal management is not a primary concern; the 200 W system PSU recommendation is the only power-related guideline available. This positions the 6200 as a drop-in upgrade for office PCs or budget home systems where power delivery is limited.
Benchmark Performance
The fact pack lists the GeForce 6200's percentile versus all GPUs at 50, indicating it sits dead-center in the performance distribution of the database. Its average benchmark score is 0, which means no direct benchmark scores are available for this entry. This lack of numerical benchmark data makes direct performance comparisons impossible, but the percentile ranking offers a relative anchor.
The pixel rate is 600.0 MPixel/s, and the texture rate is 1.200 GTexel/s. These figures paint a picture of a very low-end part. For context, a 600 MPixel/s pixel rate means the GPU can fill 600 million pixels per second, which is sufficient for basic 3D acceleration at low resolutions but will struggle with modern shader-heavy workloads. The texture rate of 1.200 GTexel/s is similarly modest, limiting how quickly textures can be mapped onto geometry. With 4 texture mapping units (TMUs) and 2 render output units (ROPs), the 6200 is clearly designed for entry-level tasks. The ratio of TMUs to ROPs (2:1) suggests a balanced but basic pipeline.
Without rival scores or benchmark deltas, the performance analysis must rely on these raw throughput numbers. The 50th percentile ranking indicates that half of all GPUs in the database perform better, which is consistent with a budget-oriented product. The absence of FP32 or FP16 compute figures further limits the analysis, but the architectural constraints are evident from the low pixel and texture rates.
How It Compares
The fact pack lists no nearest rivals for the GeForce 6200. This absence of comparative data means there are no specific delta percentages or rival names to analyze. The card's position in the database is defined solely by its absolute performance metrics and the 50th percentile ranking.
In the broader context of its generation, the GeForce 6200 sits below the GeForce 6 series' mainstream parts, but the fact pack provides no direct competitor names or scores. The predecessor is listed as GeForce PCX, and the successor is GeForce 7 PCIe, but neither has benchmark data in this pack. The 6200's 50th percentile ranking suggests it is neither a standout performer nor a complete outlier; it occupies a middle ground that likely reflects its entry-level positioning. Without rivals, the analysis cannot state specific deltas, but the low pixel and texture rates imply it trails most contemporaries in raw throughput. The card's 128-bit memory bus and 8.800 GB/s bandwidth are consistent with a product that prioritizes affordability over performance, though the lack of pricing data prevents any cost-based conclusion.
Ray Tracing and Feature Set
The GeForce 6200 does not include dedicated ray tracing cores or tensor cores, as these features did not exist in the Curie architecture. The card is built on the NV43 chip using a 110 nm process at TSMC, with 146 million transistors on a 154 mm² die. The transistor density is 948.1K per mm², which is characteristic of mid-2000s manufacturing.
For API support, the card offers DirectX 9.0c (shader model 9_3) and OpenGL 2.0 with full support, plus partial OpenGL 2.1. There is no Vulkan support, which is expected for a GPU from this era. The DirectX 9.0c support means the card can handle early 2000s games with pixel shader 2.0 and 3.0 effects, but it lacks the hardware features needed for modern DirectX 12 or Vulkan titles. The OpenGL 2.0 support is adequate for legacy applications, but the partial 2.1 support indicates incomplete implementation of newer OpenGL extensions.
Display outputs include 1x DVI, 1x VGA, and 1x S-Video, which provides basic connectivity for analog and digital monitors of the period. The S-Video output supports TV-out functionality. There are no RT cores or tensor cores, so any ray tracing or AI-accelerated workloads are entirely unsupported. The feature set is firmly rooted in its 2004 release era, offering nothing beyond the basic DirectX 9 feature level. For modern use, the card would be limited to 2D desktop environments or very old games that do not require advanced shader models. The lack of Vulkan and modern OpenGL support further restricts its utility to legacy software only.
Detailed benchmark scores and charts for the NVIDIA GeForce 6200 are below.
Benchmark Scores
No benchmark data available for this GPU.
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