NVIDIA GeForce 6150 SE + nForce 430
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 6150 SE + nForce 430 Specifications
GeForce 6150 SE + nForce 430 GPU Core
Shader units and compute resources
The NVIDIA GeForce 6150 SE + nForce 430 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
6150 SE + nForce 430 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 6150 SE + nForce 430's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6150 SE + nForce 430 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 6150 SE + nForce 430 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6150 SE + nForce 430's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
6150 SE + nForce 430 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6150 SE + nForce 430 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 6150 SE + nForce 430 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6150 SE + nForce 430 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 6150 SE + nForce 430 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 6150 SE + nForce 430 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6150 SE + nForce 430 to maintain boost clocks without throttling.
GeForce 6150 SE + nForce 430 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 6150 SE + nForce 430 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 6150 SE + nForce 430. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 6150 SE + nForce 430 Product Information
Release and pricing details
The NVIDIA GeForce 6150 SE + nForce 430 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6150 SE + nForce 430 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 6150 SE + nForce 430 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 6150 SE + nForce 430
The NVIDIA GeForce 6150 SE + nForce 430 is an end-of-life integrated graphics processor (IGP) from the GeForce 6 IGP generation, built on the 90 nm Curie architecture with the C61 chip. It occupies the 50th percentile in the benchmark database, indicating a mid-pack standing among all recorded GPUs, though its absolute performance metrics are minimal. With a pixel rate of 425.0 MPixel/s and a texture rate of 425.0 MTexel/s, the data shows a part designed for fundamental display output rather than compute-intensive workloads. The absence of dedicated benchmark scores and nearest rivals in the database means this analysis relies strictly on the architectural and specification data available.
Benchmark Performance
The GeForce 6150 SE + nForce 430 presents a unique case in the benchmark database: it has an average benchmark score of 0 and no entries in the benchmarks array, nor any nearestRivals data. Consequently, direct percentage deltas against competing products cannot be calculated from the provided facts. The 50th percentile ranking versus all GPUs is the sole comparative metric available, placing it squarely in the median of the historical GPU landscape — though this position is likely skewed by the vast number of lower-performing integrated and legacy parts in the database. The 425.0 MPixel/s pixel rate and 425.0 MTexel/s texture rate are the only quantitative performance indicators, and they are equal, which is characteristic of a single-texture-unit, single-ROP design. This symmetry suggests that the part is bottlenecked by its fixed-function units, with no shader-based acceleration to differentiate pixel throughput from texture throughput.
In the context of its own generation, the data indicates a part that is fundamentally limited. The lack of any shading units, tensor cores, or ray tracing cores in the fact pack confirms that all rendering is handled through the fixed-function pipeline of the Curie architecture. The 50th percentile ranking likely reflects the fact that many modern GPUs dwarf this IGP’s capabilities, but also that a substantial number of older or equally modest parts exist in the database. Without rival scores or deltas, a precise performance hierarchy cannot be constructed; instead, the data supports a qualitative conclusion: this is a display-adapter-class GPU, not a gaming or compute device. The 425.0 MTexel/s texture rate, for instance, would be insufficient for any 3D application exceeding basic 2D or video playback workloads.
When considering the system memory dependency, the fact pack notes memory bandwidth is "System Dependent," meaning performance scales with the host system’s RAM speed and bus configuration. This introduces variability that further complicates benchmark interpretation — two systems with the same IGP could show different effective performance based on memory architecture. The 90 nm process node, while advanced for its 2004 release date, yields no clock speed data, so thermal or frequency-based performance extrapolation is impossible. The overall picture is of a part that registers in the database purely for completeness, with its 50th percentile standing being more a reflection of database population than actual computational merit.
Who Should Consider It
Given the absence of benchmark scores and the fixed-function architecture, the GeForce 6150 SE + nForce 430 is not suitable for any modern gaming resolution or settings tier. The data shows no dedicated memory, with system-shared memory and a system-dependent bandwidth, meaning any texture-heavy workload would compete with the CPU for memory access. For 2D desktop environments, office applications, or legacy operating systems, the 425.0 MPixel/s pixel rate is sufficient for basic framebuffer operations at low resolutions, but the lack of shading units precludes even entry-level 3D acceleration from the DirectX 9.0c era. Users considering this IGP should restrict expectations to text rendering, simple 2D graphics, and video output where the motherboard-dependent display outputs provide connectivity.
At resolutions typical of 2004-era displays (1024x768 or lower), the 425.0 MTexel/s texture rate might handle very early 3D games from the DirectX 7 or 8 era, provided the system memory is fast enough. However, the DirectX 9.0c (9_3) API support would go largely unused, as the hardware lacks the programmable shaders required to execute modern-for-its-time shader models. The 50th percentile ranking suggests that among all GPUs ever recorded, half are slower — but this is misleading, as many of those slower parts are also integrated graphics with similar limitations. For any resolution above 1024x768, the pixel rate becomes the limiting factor, and even 425.0 MPixel/s would struggle to maintain acceptable framerates in any 3D application.
The system-dependent memory bandwidth is the critical variable here. In a best-case scenario with high-speed system RAM, the IGP could approach its theoretical 425.0 MTexel/s texture rate; in a worst-case scenario with slow memory, performance would degrade significantly. This makes any resolution or settings recommendation inherently unstable and dependent on external factors beyond the GPU itself. The pragmatic assessment is that this part should only be considered for systems where the primary function is text-based computing or legacy software that does not require hardware acceleration beyond basic 2D blitting operations.
Power and Cooling
The fact pack lists no TDP, no suggested PSU, and no power connector specifications for the GeForce 6150 SE + nForce 430. As an integrated graphics processor (IGP), the slot width is listed as "IGP," indicating it is soldered to the motherboard rather than occupying a discrete expansion slot. This design inherently limits power consumption, as the GPU shares the motherboard’s power delivery system with the CPU and chipset. The 90 nm process node is relatively large by modern standards, but without a TDP figure, the data cannot quantify thermal output. The absence of power connectors is consistent with an IGP — there are no external power inputs to manage.
The lack of a suggested PSU rating means that any power supply recommendation would be speculative and therefore outside the bounds of the fact pack. However, the PCI bus interface is listed, which constrains the IGP to the legacy PCI bus architecture, a 32-bit parallel interface with shared bandwidth. This interface would bottleneck any memory transfers, but it also limits the maximum power draw to what a PCI slot or motherboard circuit can provide, which is historically low. The motherboard-dependent display outputs further emphasize that this is a chipset-integrated solution, where power delivery is handled at the board level, not by a discrete card.
For cooling, the absence of a TDP and the IGP form factor suggest that passive cooling or even bare die exposure is adequate, as the 90 nm process would generate minimal heat at the low clock speeds implied by the 425.0 MPixel/s pixel rate. The fact pack does not list any cooling requirements, so the data supports the conclusion that this part runs within the thermal envelope of a standard motherboard chipset heatsink. Users should ensure adequate case airflow for the overall system, but the GeForce 6150 SE itself does not impose any specific cooling constraints beyond what a typical motherboard expects.
FAQ
Q: What is the memory configuration of the GeForce 6150 SE + nForce 430?
A: The memory size, type, and bus width are all listed as "System Shared," meaning the IGP uses a portion of the system’s main RAM. The memory bandwidth is "System Dependent," so it varies based on the host system’s memory architecture.
Q: What API support does this GPU offer?
A: The fact pack lists DirectX 9.0c (9_3) support and OpenGL 2.0 (full) with OpenGL 2.1 (partial) support. No Vulkan support is available.
Q: What is the production status of this part?
A: The production status is "End-of-life." Its predecessor is the GeForce 4 MX IGP, and its successor is the GeForce 7 IGP.
Q: What is the pixel fill rate of the GeForce 6150 SE?
A: The pixel rate is specified as 425.0 MPixel/s, and the texture rate is also 425.0 MTexel/s, with 1 TMU and 1 ROP in the design.
Q: What is the bus interface for this GPU?
A: The bus interface is PCI, which is the legacy parallel interface standard, not PCI Express.
Q: Does this GPU support ray tracing or tensor cores?
A: No. The fact pack lists null values for rtCores and tensorCores, indicating no support for these features.
Ray Tracing and Feature Set
The GeForce 6150 SE + nForce 430 has no ray tracing cores and no tensor cores, as both fields in the fact pack are null. This is consistent with its Curie architecture, which predates any hardware-accelerated ray tracing or AI-based tensor operations by more than a decade. The feature set is therefore limited to the fixed-function pipeline of the DirectX 9.0c era, with a single texture mapping unit (TMU) and a single render output unit (ROP) driving the 425.0 MPixel/s pixel rate and 425.0 MTexel/s texture rate. The API support reflects this legacy: DirectX 9.0c (9_3) is the maximum DirectX version, and OpenGL 2.0 is fully supported with OpenGL 2.1 partially supported. No Vulkan support is listed, which is expected given the hardware’s age and the absence of compute capabilities.
The 90 nm process node and the "GeForce 6 IGP" generation designation place this part in a specific historical context, but the feature set is starkly minimal. The lack of shading units in the fact pack is notable — there are no vertex or pixel shader processors listed, which means the GPU cannot execute programmable shaders at all. This effectively limits it to fixed-function transform and lighting (T&L) operations, if even that, given the single TMU and ROP configuration. The rendering capabilities are thus confined to basic rasterization of triangles and texture mapping, with no support for modern effects like shadows, reflections, or post-processing filters.
The system-shared memory and system-dependent bandwidth further constrain the feature set, as any texture fetch or framebuffer write must traverse the system memory bus, which is shared with the CPU. This architectural choice means that even the modest 425.0 MTexel/s texture rate would be difficult to achieve in practice, as memory latency and bandwidth contention would throttle the fixed-function units. The motherboard-dependent display outputs are the only connectivity option, and the PCI bus interface adds another layer of bandwidth limitation, as PCI’s shared parallel bus cannot deliver the throughput of even early PCI Express implementations. Overall, the data paints a picture of a part that is purely functional for 2D display output and legacy API support, with no path to modern rendering features or acceleration.
The AMD Equivalent of GeForce 6150 SE + nForce 430
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce 6150 SE + nForce 430 Comparisons
See how the GeForce 6150 SE + nForce 430 stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce 6150 SE + nForce 430 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs