GEFORCE

NVIDIA GeForce 6150 LE

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Memory Type System Shared
Architecture Curie
nm
Process 90 nm
Released Oct 2004

NVIDIA GeForce 6150 LE Specifications

GeForce 6150 LE GPU Core

Shader units and compute resources

The NVIDIA GeForce 6150 LE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
1
ROPs
1

6150 LE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 6150 LE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6150 LE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
425 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

NVIDIA's GeForce 6150 LE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6150 LE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

6150 LE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6150 LE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
425.0 MPixel/s
Texture Rate
425.0 MTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 6150 LE is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6150 LE will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
C51
Process Node
90 nm

NVIDIA's GeForce 6150 LE Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 6150 LE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6150 LE to maintain boost clocks without throttling.

GeForce 6150 LE by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 6150 LE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 6150 LE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

GeForce 6150 LE Product Information

Release and pricing details

The NVIDIA GeForce 6150 LE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6150 LE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2004
Production
End-of-life
Predecessor
GeForce 4 MX IGP
Successor
GeForce 7 IGP

GeForce 6150 LE Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 6150 LE

The NVIDIA GeForce 6150 LE is an end-of-life integrated graphics processor from the GeForce 6 IGP generation. The specification data identifies the chip as C51, the architecture as Curie, and the manufacturing process as 90 nm. It has 1 texture mapping unit and 1 render output unit, with a pixel rate of 425.0 MPixel/s and a texture rate of 425.0 MTexel/s. Memory is System Shared in capacity, type, and bus width, while bandwidth is System Dependent. The part uses a PCI bus interface, carries an IGP slot width, and lists display outputs as Motherboard Dependent. In the database, no benchmark entries are present and the average benchmark score is 0, although its percentile against all GPUs is 50.

Who Should Consider It

Because the database contains no measured scores for the 6150 LE, there is no benchmark-derived basis for recommending specific resolutions or quality settings. The average benchmark score is 0, so no workload result can be mapped to a particular settings profile. The 50th percentile rank provides a comparative position, but it is not tied to any actual benchmark score. Instead, the configuration data defines the boundaries.

The part is an IGP with System Shared memory and System Dependent bandwidth. That means performance is not isolated from the host system’s memory. The bus interface is PCI, and the slot width is IGP, so this is not a discrete expansion-card product. With 1 TMU and 1 ROP, the pixel and texture rates are both 425.0, which places the throughput ceiling at that level. The data does not include any benchmark evidence that this part can drive modern high-resolution rendering, so no high-resolution settings recommendation can be made from the scores.

The API list also limits the software context. DirectX support is 9.0c with feature level 9_3. OpenGL support is 2.0 full and 2.1 partial. Vulkan is not listed. Therefore, anyone requiring Vulkan or a newer DirectX feature level is not supported by the specification data. The display outputs are Motherboard Dependent, meaning the actual usable display configuration depends on the motherboard implementation rather than on the GPU alone.

In short, the only audience indicated by the data is a legacy system builder or user who needs a motherboard-integrated display path from the GeForce 6 IGP era. Even that audience receives no quantified performance guidance from the database, because the average benchmark score is 0 and there are no benchmark entries. Any decision about resolution or settings must be based on the motherboard's integrated implementation, not on scores in this database.

Ray Tracing and Feature Set

The feature table lists no ray tracing cores: the rtCores field is null. Likewise, tensorCores is null, so no tensor core count is specified. The API data does not include Vulkan support, so any Vulkan-based ray tracing path is absent from the specification list. The listed graphics APIs are DirectX 9.0c (9_3) and OpenGL 2.0 with full support, plus OpenGL 2.1 with partial support. That API set does not indicate any modern hardware ray tracing feature.

The 6150 LE is built on the Curie architecture, using the C51 chip, and belongs to the GeForce 6 IGP generation. The process node is 90 nm. The shading unit count is not specified in the data, but the texture unit and ROP counts are both 1. Those units produce a pixel rate of 425.0 MPixel/s and a texture rate of 425.0 MTexel/s. The equality of the two rates is consistent with having 1 TMU and 1 ROP, since there are no additional parallel units listed.

Memory is System Shared in size, type, and bus width, with bandwidth described as System Dependent. This means the memory path and available bandwidth vary with the host system rather than being fixed features of the GPU. The bus interface is PCI, which is the only listed connection method. The part is an IGP, so it does not occupy a standard expansion slot width; its slot width is listed as IGP. Display outputs are Motherboard Dependent, so the physical outputs are not part of the GPU specification.

The absence of Vulkan is notable for feature-set analysis. DirectX 9.0c (9_3) and OpenGL 2.0/2.1 are the only API entries. No Vulkan version is listed, and no ray tracing or tensor core hardware is documented. The feature set is therefore defined by legacy API support, a single TMU/ROP configuration, and a system-shared memory path.

How It Compares

The database lists no nearest rivals for the GeForce 6150 LE. The nearestRivals array is empty, so there are no rival names, no rival scores, and no deltaPct values to cite. Consequently, no rival-by-rival comparison can be written from the available data.

The only quantitative context is the global percentile and the average benchmark score. The part sits at the 50th percentile against all GPUs, which is a midpoint rank in the database. However, the average benchmark score is 0, and no benchmark entries accompany the part. That means the percentile is not supported by any listed workload scores, and it cannot be used to calculate a performance advantage or deficit relative to another GPU.

The predecessor and successor are listed as GeForce 4 MX IGP and GeForce 7 IGP, respectively. Those names provide generational context, but no scores are given for either product. The 6150 LE is positioned between those two IGP generations in the product lineage, but the data does not quantify how it compares to them in performance.

Without nearest rival records, the responsible comparison statement is limited to the absence of comparison data. The specification features, PCI bus interface, IGP slot width, System Shared memory, System Dependent bandwidth, 1 TMU, 1 ROP, and 425.0 MPixel/s pixel rate, define the part in isolation. The database does not provide any external points of reference for a direct performance comparison.

FAQ

Q: What architecture is the GeForce 6150 LE based on?

A: The specification lists the C51 chip with the Curie architecture, belonging to the GeForce 6 IGP generation, fabricated on a 90 nm process.

Q: What graphics APIs does it support?

A: It supports DirectX 9.0c with feature level 9_3, OpenGL 2.0 with full support, and OpenGL 2.1 with partial support. Vulkan is not listed.

Q: How much memory does it have?

A: The memory size is System Shared, the memory type is System Shared, and the memory bus width is System Shared. Bandwidth is System Dependent.

Q: What are the pixel and texture rates?

A: The pixel rate is 425.0 MPixel/s and the texture rate is 425.0 MTexel/s, based on 1 texture mapping unit and 1 render output unit.

Q: Is the GPU still in production?

A: Its production status is End-of-life. The release date is 2004-10-10. Its predecessor is the GeForce 4 MX IGP and its successor is the GeForce 7 IGP.

Q: What is its benchmark standing?

A: It has an average benchmark score of 0 and no benchmark entries. Its percentile against all GPUs is 50, and the database lists no nearest rivals for it.

Benchmark Performance

There are no benchmark scores for the GeForce 6150 LE in the database, so no exact percentage deltas can be reported. The average benchmark score is 0. With an empty nearestRivals list, there are no rival scores to subtract, divide, or compare. Therefore, any statement about a percentage advantage or disadvantage over another GPU would be unsupported by the data.

The only numerical performance-related entries are the pixel rate and texture rate: 425.0 MPixel/s and 425.0 MTexel/s. These are hardware throughput figures, not application benchmark scores. With 1 TMU and 1 ROP, the two rates match. The data does not specify a clock speed, so the fill rates cannot be converted into frequency-based analysis. Memory bandwidth is System Dependent, which means the effective memory throughput cannot be quantified without knowing the host system memory configuration.

The 50th percentile rank is the sole comparative metric. It indicates a midpoint position in the database's list of all GPUs. However, because the average benchmark score is 0 and no benchmark records exist, the percentile cannot be anchored to measured performance. The data does not provide any nearest rival entries, so there are no deltaPct values to analyze. In this case, benchmark performance analysis is limited to noting the absence of benchmark data and the presence of a zero average score.

The lack of benchmark results also means the 425.0 MPixel/s and 425.0 MTexel/s rates are not validated by actual workload scores. They remain theoretical throughput limits from the 1 TMU and 1 ROP configuration. No score indicates how much of that throughput translates into renderable frames, and no comparison enables a deltaPct calculation. The GeForce 6150 LE is therefore a part whose benchmark profile is defined entirely by missing data: zero measured scores, zero rivals, and a percentile value of 50.

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