GEFORCE

NVIDIA GeForce 6100

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
TDP
Bus Width

NVIDIA GeForce 6100 Specifications

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GeForce 6100 GPU Core

Shader units and compute resources

The NVIDIA GeForce 6100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
1
ROPs
1
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6100 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 6100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 6100 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
425 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

NVIDIA's GeForce 6100 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 6100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
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6100 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 6100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
425.0 MPixel/s
Texture Rate
425.0 MTexel/s
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Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 6100 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 6100 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
C51
Process Node
90 nm
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NVIDIA's GeForce 6100 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 6100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 6100 to maintain boost clocks without throttling.

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GeForce 6100 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 6100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 6100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0
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GeForce 6100 Product Information

Release and pricing details

The NVIDIA GeForce 6100 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 6100 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2004
Production
End-of-life
Predecessor
GeForce 4 MX IGP
Successor
GeForce 7 IGP

GeForce 6100 Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce 6100

The NVIDIA GeForce 6100 represents an entry-level integrated graphics solution from the Curie architecture family, released back on October 11, 2004. Built on a 90 nm process, this GPU leverages the PCI interface, making it compatible with systems of that era. Instead of having dedicated video memory, the NVIDIA GeForce 6100 relies on system-shared RAM, which allows for flexibility but typically results in lower bandwidth and performance compared to discrete graphics cards. This design was common for budget-friendly systems or those seeking basic 2D and light 3D capabilities without the need for a separate graphics card.

  • FPS capabilities are modest; expect smooth performance in older games and light multimedia applications.
  • Advanced graphics features are limited, focusing primarily on DirectX 9.0c and OpenGL 1.5 support for compatibility.
  • No dedicated cooling solution is required due to the low power draw and heat generation of the GeForce 6100.

In terms of video memory, the GeForce 6100 pulls from the system's main RAM pool, which can impact performance when multitasking or running memory-intensive applications. Optimal use cases for the GeForce 6100 include older legacy systems, basic home theater PCs, and office environments where advanced graphics aren't a priority. While benchmark data is not available, user reports suggest this GPU performs best with simple tasks such as web browsing, video playback, and lightweight productivity software. For those interested in retro gaming or system upgrades from that period, the NVIDIA GeForce 6100 offers a nostalgic look into early 2000s integrated graphics technology.

The AMD Equivalent of GeForce 6100

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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Popular NVIDIA GeForce 6100 Comparisons

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