NVIDIA GeForce 610
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 610 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 610 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
610 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 610's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 610 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 610 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 610's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 610 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 610, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
610 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 610 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 610 is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 610 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 610 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 610 to maintain boost clocks without throttling.
GeForce 610 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 610 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 610. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 610 Product Information
Release and pricing details
The NVIDIA GeForce 610 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 610 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 610
The NVIDIA GeForce 610 is an entry-level integrated graphics processor (IGP) based on the Fermi 2.0 architecture, manufactured on a 40 nm process at TSMC. It was released in late 2011 and is now end-of-life, positioned within the GeForce 600A generation. The GPU integrates 48 shading units, 8 texture mapping units, and 4 raster output pipelines, drawing a maximum of 12 W of power. This analysis examines the available data on its performance, memory subsystem, and feature set, with the caveat that no benchmark scores or direct rival comparisons are present in the source material.
Benchmark Performance
The FACT PACK provides a percentile ranking of 50 against all GPUs, placing this part at the exact midpoint of the performance distribution. No raw benchmark scores or synthetic test results are listed, which means quantitative comparisons to other cards are not possible from the data. The average benchmark score is listed as zero, indicating that no validated test runs are recorded in this database. This absence of data is significant: it suggests the card was never subjected to the standard benchmarking suite, likely due to its IGP nature and the fact that its performance is portable-device dependent.
Given the hardware composition, the theoretical peak throughput can be estimated from the listed rates. The pixel rate is 1.476 GPixel/s, the texture rate is 5.904 GTexel/s, and the FP32 compute is 141.7 GFLOPS. These figures are extremely low by modern standards, but they are consistent with a 12 W IGP from the Fermi era. The data shows that the GeForce 610 is not designed for high frame rates at any resolution; rather, its role is basic display output and light 2D workloads. The percentile rank of 50 is misleading in this context, as it reflects position against all GPUs ever tracked, many of which are similarly low-power integrated parts. Without nearestRivals data, a relative performance walkthrough is impossible; the only absolute statement is that the card sits at the median of the historical database.
Memory Subsystem
The memory configuration is one of the most constrained aspects of this GPU. It features 1024 MB of DDR3 memory on a 64-bit bus, yielding a total bandwidth of 14.40 GB/s. The memory clock is listed as 900 MHz, with a data rate of 1800 Mbps effective. This bandwidth is a critical bottleneck. For comparison, a typical discrete GPU from the same era would offer several times this throughput, enabling smooth texture streaming at 1080p. The GeForce 610 cannot do that.
At high resolutions, the impact is severe. With only 14.40 GB/s available, the GPU cannot sustain the fill rate needed for 1440p or 4K textures. The 1024 MB capacity is also insufficient for modern game assets, which routinely exceed 4 GB. The 64-bit bus width means that memory latency is also a concern, as each access cycle transfers only half the data of a 128-bit part. The data indicates that this card is limited to 720p or lower in very light 3D scenes, and even then, texture quality must be minimal. The bandwidth figure is the single most telling number: 14.40 GB/s is a hard ceiling that no amount of shader optimization can overcome.
Ray Tracing and Feature Set
The GeForce 610 has no dedicated ray tracing cores and no tensor cores; these fields are explicitly null in the FACT PACK. This means it cannot perform hardware-accelerated ray tracing or deep learning super sampling. The card relies entirely on the Fermi 2.0 architecture, which predates these technologies by several generations. The API support is limited to DirectX 12 (feature level 11_0) and OpenGL 4.6. Vulkan support is not listed, which is a notable omission for Linux users or modern game engines that favor this API.
The DirectX 12 (11_0) designation is interesting: it implies the hardware can run DX12 titles but only at the 11_0 feature level, missing many of the advanced features of full DX12. In practice, this means the card is compatible with modern operating systems but will fall back to legacy rendering paths. The lack of Vulkan is a functional gap. The display outputs are listed as "Portable Device Dependent," which confirms that this is an IGP not a discrete card; the actual ports are determined by the laptop or motherboard manufacturer. For a modern user, this feature set is insufficient for any gaming beyond esports titles from a decade ago, and ray tracing is entirely out of the question.
How It Compares
This section is constrained by the FACT PACK, which lists no nearest rivals. Therefore, no direct competitor names, scores, or delta percentages are available. The data permits only a qualitative comparison to the broader market. Based on the 50th percentile rank, the GeForce 610 is not the worst GPU ever made, but it is far below any performance threshold for contemporary gaming. Its successor, the GeForce 700A, exists in the data, but its specs are not provided, so no generational improvement can be quantified. The lack of any benchmark scores means that any claim of being "faster than" or "slower than" a specific card is unsupported. The only honest statement is that the hardware metrics (1.476 GPixel/s, 141.7 GFLOPS) place it in the lowest tier of GPUs, suitable for office work and video playback, not for 3D acceleration.
Given the null nearestRivals field, the analysis must rely on internal consistency. The 12 W TDP is an indicator of extremely low performance; most desktop GPUs consume 75 W or more just for idle. The 64-bit memory bus and 4 ROPs are telltale signs of a chip designed for minimal die size (79 mm²) and transistor count (292 million). The transistor density of 3.7M / mm² is low, reflecting the older 40 nm process. In the absence of rival data, the conclusion is that this card occupies the absolute entry point, and any comparison would place it at the bottom of the performance stack.
FAQ
Q: Does the NVIDIA GeForce 610 support hardware ray tracing?
A: No. The FACT PACK lists no ray tracing cores, so the hardware does not support this feature.
Q: What is the maximum memory bandwidth of this GPU?
A: The memory bandwidth is 14.40 GB/s, derived from a 64-bit bus and DDR3 memory running at 900 MHz (1800 Mbps effective).
Q: Can this card run modern DirectX 12 games?
A: It is compatible with DirectX 12 at feature level 11_0, but this is a legacy compatibility mode. It cannot use advanced DX12 features, and Vulkan support is not listed.
Q: What is the transistor count and die size?
A: The chip contains 292 million transistors on a die size of 79 mm², manufactured on a 40 nm process at TSMC.
Q: Is the GeForce 610 a discrete graphics card?
A: No. The slot width is "IGP" and display outputs are "Portable Device Dependent," indicating it is an integrated graphics processor.
Q: What is the peak FP32 compute performance?
A: The FP32 performance is listed as 141.7 GFLOPS, which is extremely low for any 3D workload.
Who Should Consider It
The data supports a narrow set of use cases. Given the 12 W TDP and the "Portable Device Dependent" outputs, this GPU is intended for basic laptop or low-power desktop systems. The 1.476 GPixel/s pixel rate and 14.40 GB/s bandwidth are sufficient for 2D desktop rendering, video playback at up to 1080p, and light web browsing. Any user attempting 3D gaming at 1080p will be severely disappointed; the card lacks the fill rate and memory bandwidth to maintain playable frame rates. At 720p with the lowest settings, very old titles (pre-2010) might run at 30 FPS, but this is speculative because no benchmark scores are recorded.
The percentile rank of 50 suggests that exactly half of all GPUs in the database are slower, but this is a statistical artifact; it includes many other IGPs and ancient discrete cards. For a user who needs a GPU for office productivity, spreadsheets, and streaming video, the GeForce 610 is technically adequate. For gaming, it is not. The absence of any benchmark scores is a strong signal that the card was never considered a performance part. The 1024 MB memory capacity is the minimum acceptable for a modern operating system, but it will struggle with multiple applications open. The recommendation is clear: consider this GPU only if the system is a legacy device or a secondary machine for non-demanding tasks. It is not a gaming solution, not a content creation tool, and not a candidate for any high-resolution workload. The data is unambiguous on this point.
Detailed benchmark scores and charts for the NVIDIA GeForce 610 are below.
Benchmark Scores
No benchmark data available for this GPU.
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