GEFORCE

NVIDIA GeForce 605 OEM

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
25W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 48
Bus Width 64-bit
TDP 25W
Memory Type DDR3
Architecture Fermi 2.0
nm
Process 40 nm
Released Apr 2012

NVIDIA GeForce 605 OEM Specifications

GeForce 605 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce 605 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
8
ROPs
4
SM Count
1

605 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 605 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 605 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
523 MHz
Memory Clock
897 MHz 1794 Mbps effective
Shader Clock
1046 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 605 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 605 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.35 GB/s

GeForce 605 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 605 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

605 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 605 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
100.4 GFLOPS
FP64 (Double)
8.368 GFLOPS (1:12)
Pixel Rate
1.046 GPixel/s
Texture Rate
4.184 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 605 OEM is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 605 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF119S
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
79 mm²
Density
3.7M / mm²

NVIDIA's GeForce 605 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 605 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 605 OEM to maintain boost clocks without throttling.

TDP
25 W
TDP
25W
Power Connectors
None
Suggested PSU
200 W

GeForce 605 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 605 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI 1.3a1x VGA
Display Outputs
1x DVI1x HDMI 1.3a1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 605 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce 605 OEM Product Information

Release and pricing details

The NVIDIA GeForce 605 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 605 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2012
Production
End-of-life
Predecessor
GeForce 500
Successor
GeForce 700

GeForce 605 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 605 OEM

The NVIDIA GeForce 605 OEM is a discrete graphics card from the GeForce 600 generation, built on the Fermi 2.0 architecture and the GF119S chip. It was released in April 2012 and is now marked as end-of-life, occupying a specific niche as an entry-level OEM solution. The card’s data reveals a product defined by extreme simplicity, with specifications that place it at the very bottom of the performance spectrum, yet the benchmark percentile of 50 suggests a distinct positioning within the database’s historical context.

Benchmark Performance

The benchmark data for the GeForce 605 OEM is notably sparse, with an average benchmark score of 0 and no entries in the benchmarks array. This absence of measurable performance points is itself a significant data point, indicating that the card is not typically subjected to standard benchmarking suites. The percentileVsAllGpus field, however, lists a value of 50, which places it in the middle of the database’s historical GPU distribution. This is a curious anomaly, as the raw specifications suggest a very low-performance part, but the percentile may reflect the fact that many older or integrated solutions are even less capable.

The card’s compute capabilities are defined by its FP32 performance of 100.4 GFLOPS. This figure is derived from its 48 shading units operating at a memory clock of 897 MHz. In practical terms, this level of floating-point performance is sufficient only for the most basic 2D workloads and legacy 3D applications. The texture rate of 4.184 GTexel/s and pixel rate of 1.046 GPixel/s further underscore its limitations; these figures are orders of magnitude below what contemporary discrete GPUs offered at the time. The data implies that the 605 OEM was never intended for gaming or GPU-accelerated compute, but rather for basic display output in pre-built systems where a discrete card was required for compatibility or multi-monitor setups.

The absence of direct rival comparisons in the nearestRivals array means there are no exact percentage deltas to report against other specific cards. However, the 50th percentile ranking indicates that within the database’s historical scope, it sits above the bottom quarter of all GPUs, likely due to the inclusion of very old integrated graphics or OEM-specific parts with even fewer features. This is a qualitative interpretation of the percentile field, as no quantitative score exists to anchor the ranking. The data suggests that while the 605 OEM is weak by any modern standard, it is not the absolute weakest entry in the historical record.

Memory Subsystem

The memory configuration of the GeForce 605 OEM is straightforward and minimal. It comes equipped with 512 MB of DDR3 memory, a size that was already considered small for gaming in 2012. The memory operates at an effective speed of 1794 Mbps, which is derived from the listed memory clock of 897 MHz. The bus width is a narrow 64-bit interface, which combined with the memory clock, yields a total bandwidth of 14.35 GB/s. This bandwidth figure is a critical bottleneck for any 3D application, as even early 2010s games required significantly more memory throughput for texture streaming and frame buffer operations.

For high-resolution workloads, this memory subsystem is fundamentally inadequate. The 512 MB frame buffer will exhaust quickly at resolutions above 720p, leading to texture thrashing or outright failure to render. The 64-bit bus width further compounds this issue, as it limits the rate at which data can be transferred between the GPU and memory. The 14.35 GB/s bandwidth is roughly an order of magnitude lower than what mid-range cards of the era offered, making the 605 OEM unsuitable for any modern gaming or professional visualization task. The data implies that this card is strictly for 2D desktop environments or as a basic video output solution, where memory bandwidth is not a limiting factor.

Who Should Consider It

Based on the available data, the GeForce 605 OEM is not a candidate for gaming at any resolution or setting level. The FP32 performance of 100.4 GFLOPS and the 4.184 GTexel/s texture rate are simply too low to sustain interactive frame rates in any 3D application released after its launch date. The 512 MB memory and 14.35 GB/s bandwidth reinforce this conclusion, as even a game from 2012 would struggle with these constraints. Benchmark results, or lack thereof, indicate that the card was never designed to run games, and the data supports this positioning.

The realistic use case for this card is as a basic display adapter for office workstations, point-of-sale systems, or legacy machines that require a discrete GPU for multi-monitor support or to offload display duties from the CPU. The 1.046 GPixel/s pixel rate is sufficient for 2D desktop rendering at 1080p, and the display outputs of 1x DVI, 1x HDMI 1.3a, and 1x VGA provide flexibility for connecting older monitors. For users running non-graphical workloads such as word processing, spreadsheet analysis, or web browsing, the 605 OEM would function adequately, though its 512 MB memory may limit the number of high-resolution displays it can drive simultaneously. The card is not recommended for any user seeking to play games, edit video, or perform GPU-accelerated compute tasks, as the data shows it lacks the necessary resources.

Power and Cooling

The GeForce 605 OEM has a thermal design power (TDP) of 25 W, which is exceptionally low. This figure indicates that the card generates very little heat, allowing for a single-slot cooling solution and passive cooling in many chassis configurations. The card requires no external power connectors, drawing all its power from the PCIe 2.0 x16 slot itself. The suggested PSU rating is 200 W, which is a modest requirement that is easily met by virtually any power supply unit sold in the last two decades. This low power draw makes the 605 OEM an attractive option for upgrading older systems with weak power supplies or for use in small form factor cases where heat dissipation is a concern.

The physical dimensions of the card are 145 mm in length, which is 5.7 inches, making it a compact card that will fit in almost any case. The single-slot design further enhances its compatibility, allowing it to be installed in dense multi-GPU or server environments without occupying excessive space. The absence of power connectors simplifies installation, as no additional cables are required. The data suggests that the primary thermal consideration is not the GPU itself but the surrounding system airflow, as the 25 W TDP is trivial to manage with even a basic case fan. This makes the 605 OEM a low-risk component for system builders concerned about power supply capacity or thermal headroom.

How It Compares

The nearestRivals array is empty, meaning there are no direct competitor comparisons available in the data. This absence is telling, as it suggests that the GeForce 605 OEM occupies a position in the market where there are no closely matched alternatives for direct benchmarking. The percentileVsAllGpus value of 50 indicates that it sits in the middle of the historical database, but without specific rival scores, a detailed comparison is impossible. The predecessor to this card is the GeForce 500 series, and the successor is the GeForce 700 series, but the data does not provide specific performance deltas between these generations. The 605 OEM is an outlier in the GeForce 600 lineup, as its specifications are far below even the entry-level models of its siblings, suggesting it was a special OEM-only part with no direct retail counterpart.

Given the lack of rival data, the only meaningful comparison is against the broader historical context. The 50th percentile ranking implies that while the card is weak, there are many GPUs in the database that are even less capable, likely including integrated graphics solutions from the same era. The data suggests that the 605 OEM is not a performance part in any sense, but rather a functional output device. Its position in the database is more about historical completeness than competitive relevance, as no other card shares its exact combination of 48 shading units, 512 MB memory, and 25 W TDP. Without rival figures, the analysis must rest on the card’s absolute specifications, which clearly define its limitations.

FAQ

Q: What is the memory size and type of the GeForce 605 OEM?

A: The card comes with 512 MB of DDR3 memory, operating on a 64-bit bus with a bandwidth of 14.35 GB/s.

Q: Does the GeForce 605 OEM require external power connectors?

A: No, the card has no power connectors and draws its power entirely from the PCIe 2.0 x16 slot, with a TDP of 25 W.

Q: What is the recommended power supply wattage for this card?

A: The suggested PSU rating is 200 W, which is a very low requirement suitable for almost any system.

Q: What display outputs are available on the GeForce 605 OEM?

A: The card offers 1x DVI, 1x HDMI 1.3a, and 1x VGA output, supporting up to three displays depending on the system configuration.

Q: What is the FP32 performance of this GPU?

A: The FP32 performance is 100.4 GFLOPS, derived from 48 shading units, which is sufficient only for basic 2D workloads.

Q: Is the GeForce 605 OEM suitable for gaming?

A: No, the data shows a pixel rate of 1.046 GPixel/s and a texture rate of 4.184 GTexel/s, which are far too low for any 3D gaming application.

Ray Tracing and Feature Set

The GeForce 605 OEM does not include any ray tracing or tensor cores, as these fields are null in the data. This is expected, as the Fermi 2.0 architecture predates the introduction of these technologies by several years. The card’s feature set is limited to the basic DirectX 12 (11_0) API support, along with OpenGL 4.6. There is no Vulkan support listed, which further restricts its compatibility with modern graphics APIs. The absence of these features means the card cannot accelerate ray-traced workloads or AI-based tasks, and it relies entirely on its 48 shading units for all rendering operations.

The API support indicates that the card can run older DirectX 11 titles, but the hardware resources are so limited that even those would run at very low frame rates. The lack of Vulkan support eliminates compatibility with many modern game engines that have dropped legacy API paths. The texture rate of 4.184 GTexel/s and pixel rate of 1.046 GPixel/s are the hard limits for any rendering task, and these figures are insufficient for even basic 3D acceleration. The data paints a picture of a card that is feature-complete for its era but utterly obsolete for any contemporary use case, serving only as a legacy display output device rather than a graphics processor in the modern sense.

The AMD Equivalent of GeForce 605 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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