GEFORCE

NVIDIA GeForce 510 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
25W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 48
Bus Width 64-bit
TDP 25W
Memory Type DDR3
Architecture Fermi 2.0
nm
Process 40 nm
Released Sep 2011

NVIDIA GeForce 510 OEM Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 510 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
8
ROPs
4
SM Count
1

510 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 510 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 510 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
523 MHz
Memory Clock
898 MHz 1796 Mbps effective
Shader Clock
1046 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 510 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 510 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.37 GB/s

GeForce 510 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 510 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

510 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 510 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
100.4 GFLOPS
FP64 (Double)
8.368 GFLOPS (1:12)
Pixel Rate
1.046 GPixel/s
Texture Rate
4.184 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 510 OEM is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 510 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF119S
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
79 mm²
Density
3.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 510 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 510 OEM to maintain boost clocks without throttling.

TDP
25 W
TDP
25W
Power Connectors
None
Suggested PSU
200 W

GeForce 510 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 510 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI 1.3a1x VGA
Display Outputs
1x DVI1x HDMI 1.3a1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 510 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce 510 OEM Product Information

Release and pricing details

The NVIDIA GeForce 510 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 510 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2011
Production
End-of-life
Predecessor
GeForce 400
Successor
GeForce 600

About NVIDIA GeForce 510 OEM

The NVIDIA GeForce 510 OEM is a Fermi 2.0 entry-level GPU built on TSMC's 40 nm process. The GF119S chip contains 292 million transistors on a 79 mm² die, yielding a transistor density of 3.7M per mm². With 48 shading units, 8 TMUs, and 4 ROPs, the card delivers 100.4 GFLOPS of FP32 compute, 1.046 GPixel/s pixel fill, and 4.184 GTexel/s texture fill. The database places it at the 50th percentile of all GPUs, though its average benchmark score is 0. This is a card engineered for basic display output, not for compute-intensive or gaming workloads.

Memory Subsystem

The memory configuration is one of the clearest indicators of this card's intended role. It uses 1024 MB of DDR3 on a 64-bit bus, with memory clocked at 898 MHz and an effective data rate of 1796 Mbps. The resulting bandwidth is 14.37 GB/s. This is a very narrow pipe by any standard. A 64-bit bus halves the data path compared to 128-bit designs, and DDR3 at these clocks does not compensate. For high-resolution rendering, the 14.37 GB/s ceiling means that even modest texture loads will exceed the available bandwidth. The 1024 MB capacity is also a hard limit: modern game assets, high-resolution textures, and large frame buffers will quickly exhaust it. The pixel rate of 1.046 GPixel/s and texture rate of 4.184 GTexel/s are consistent with a part that is meant to drive a desktop at 2D resolutions, not to render complex 3D scenes. In practical terms, the memory subsystem is the primary bottleneck for any workload beyond basic framebuffer output. The 64-bit bus also restricts the number of memory chips that can be addressed, which is why the card is capped at 1024 MB. The effective data rate of 1796 Mbps is a double-data-rate figure, meaning the actual clock is 898 MHz, but the transfer happens on both edges. This is a standard DDR3 arrangement, but the narrow bus width is the limiting factor, not the clock speed.

Ray Tracing and Feature Set

The FACT PACK explicitly lists no RT cores and no tensor cores. This means the GeForce 510 OEM has no hardware acceleration for ray tracing and no tensor-based features such as DLSS or AI denoising. The API support is DirectX 12 (11_0) and OpenGL 4.6; Vulkan is not listed (null). The DirectX 12 (11_0) designation is important: it indicates the card exposes only the DirectX 11 feature level, not the full DirectX 12 feature set. Games that require DX12 Ultimate or Vulkan will not run on this hardware. The Fermi 2.0 architecture, built around the GF119S chip, provides 48 shading units and 8 texture mapping units, but these are fixed-function and offer no flexibility for modern rendering pipelines. The absence of Vulkan is particularly limiting, as many current engines and emulators use it as a primary backend. The 40 nm process and 292 million transistors are the physical basis for this design, but they do not bring any modern acceleration blocks. The card's feature set is frozen in 2011-era technology, and the lack of RT and tensor cores means there is no path to hardware-accelerated ray tracing or machine learning workloads. Even the DirectX 12 support is partial, limited to the 11_0 feature level, which excludes features like mesh shaders and variable rate shading.

Benchmark Performance

The database contains no benchmark entries for this card — the average benchmark score is 0. The only quantitative ranking is the 50th percentile among all GPUs. This percentile is a relative position, not a performance metric; it means that in the database's population, half of the GPUs rank higher and half rank lower. However, given the raw compute figures — 100.4 GFLOPS FP32, 1.046 GPixel/s pixel fill, and 4.184 GTexel/s texture fill — it is clear that the 50th percentile placement is an artifact of the database's composition, not an indication of gaming capability. These figures are several orders of magnitude below what contemporary games require for even 1080p at low settings. The 14.37 GB/s memory bandwidth further constrains any potential performance. Without a benchmark score, no frame-rate comparisons can be made against rivals; the data only supports a qualitative assessment: this is a very low-performance part. The FP32 figure of 100.4 GFLOPS is a direct measure of single-precision compute throughput, and it is lower than many integrated graphics solutions from later generations. The pixel rate of 1.046 GPixel/s, derived from the 4 ROPs, means the card can only fill about one million pixels per millisecond. The texture rate of 4.184 GTexel/s, from the 8 TMUs, is similarly modest. These numbers are the only performance indicators available, and they all point to a card that is not designed for any demanding workload.

How It Compares

The nearestRivals field in the FACT PACK is empty, so there are no rival names, scores, or deltaPct values to reference. The only comparative data available is the 50th percentile ranking and the card's position in the GeForce product stack. Its predecessor is the GeForce 400 series and its successor is the GeForce 600 series, but no specs for those are provided. Within its own generation, the 510 OEM is distinguished by its minimal specifications: 48 shaders, 4 ROPs, and a 64-bit memory bus. The 25 W TDP and single-slot design set it apart from higher-end cards in the same era, which required external power and larger coolers. The lack of rival data means this section cannot provide direct percentage comparisons; instead, the card's position is defined by its own specs and the 50th percentile ranking. The predecessor and successor names indicate that this card sits at the bottom of the GeForce 500 series, but without their specs, no quantitative comparison is possible. The 50th percentile is the only cross-GPU metric, and it is a weak signal given the zero benchmark score.

Power and Cooling

The TDP is 25 W, one of the lowest figures in the database. The card requires no power connectors, drawing all power from the PCIe 2.0 x16 slot. The suggested PSU is 200 W, which is a conservative recommendation for OEM systems with minimal power headroom. The single-slot design and 145 mm (5.7 inch) length make it physically compact. The 40 nm process and 292 million transistors contribute to the low thermal output, so the cooling solution can be simple. The absence of power connectors also means no cable management is needed. For a system with a 200 W PSU, this card is a safe drop-in, but the low power draw is also a reminder that the card's performance is correspondingly limited. The PCIe 2.0 x16 bus interface provides up to 75 W of power from the slot, which is more than enough for the 25 W TDP. The card's 145 mm length is compatible with most small-form-factor cases, and the single-slot cooler does not obstruct adjacent slots. The 40 nm process is a mature node, and the 292 million transistor count is modest, so thermal management is straightforward.

FAQ

Q: What is the memory size and type?

A: The GeForce 510 OEM has 1024 MB of DDR3 memory.

Q: What is the memory bus width and bandwidth?

A: The bus width is 64 bit, and the bandwidth is 14.37 GB/s.

Q: Does this GPU support ray tracing or tensor cores?

A: No — the FACT PACK lists no RT cores and no tensor cores.

Q: What are the display outputs?

A: It has 1x DVI, 1x HDMI 1.3a, and 1x VGA.

Q: What power supply is required?

A: The suggested PSU is 200 W, and the card uses no power connectors.

Q: What is the production status and release date?

A: The card is end-of-life, with a release date of 2011-09-28.

Q: What architecture and chip does it use?

A: It uses the Fermi 2.0 architecture with the GF119S chip.

Who Should Consider It

The GeForce 510 OEM is for users who need a basic display adapter for office work, legacy systems, or hardware troubleshooting. The 1024 MB memory and 14.37 GB/s bandwidth are sufficient for 2D desktop rendering and older 3D applications that predate the card's 2011 release. High-resolution gaming is out of the question: the 1.046 GPixel/s pixel rate and 100.4 GFLOPS compute are far too low for any modern title, and the lack of Vulkan support eliminates a large portion of current software. The 25 W TDP and 200 W PSU requirement make it ideal for pre-built machines with small power supplies. However, given the end-of-life status and the absence of benchmark scores, any buyer should expect only the most basic functionality. For anyone needing ray tracing, Vulkan, or playable frame rates, the data does not support this card. The 50th percentile ranking is misleading in this context, as it is not backed by any measurable performance. The card is best suited to a secondary display, a file server, or a retro build running software from its era. The PCIe 2.0 x16 interface ensures compatibility with virtually any motherboard from the past decade, and the lack of power connectors simplifies installation. But the 14.37 GB/s bandwidth and 100.4 GFLOPS compute are hard limits that no driver update can overcome.

Detailed benchmark scores and charts for the NVIDIA GeForce 510 OEM are below.

Benchmark Scores

No benchmark data available for this GPU.

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