GEFORCE

NVIDIA GeForce 505 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
25W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 24
Bus Width 128-bit
TDP 25W
Memory Type DDR3
Architecture Tesla 2.0
nm
Process 40 nm
Released Feb 2013

NVIDIA GeForce 505 OEM Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 505 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
24
Shaders
24
TMUs
12
ROPs
8
SM Count
3

505 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 505 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 505 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
615 MHz
Memory Clock
700 MHz 1400 Mbps effective
Shader Clock
1031 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 505 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 505 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
22.40 GB/s

GeForce 505 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 505 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

505 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 505 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
49.49 GFLOPS
Pixel Rate
4.920 GPixel/s
Texture Rate
7.380 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 505 OEM is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 505 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT216
Process Node
40 nm
Foundry
TSMC
Transistors
486 million
Die Size
100 mm²
Density
4.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 505 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 505 OEM to maintain boost clocks without throttling.

TDP
25 W
TDP
25W
Suggested PSU
200 W

GeForce 505 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 505 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x HDMI1x VGA
Display Outputs
1x DVI1x HDMI1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 505 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce 505 OEM Product Information

Release and pricing details

The NVIDIA GeForce 505 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 505 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2013
Production
End-of-life
Predecessor
GeForce 400
Successor
GeForce 600

About NVIDIA GeForce 505 OEM

Memory Subsystem

The NVIDIA GeForce 505 OEM ships with 1024 MB of DDR3 memory across a 128-bit bus interface. This configuration yields a memory bandwidth of 22.40 GB/s, a figure that directly constrains the card's ability to handle high-resolution textures and complex frame buffers. The data indicates that at 1080p or above, the 22.40 GB/s bandwidth becomes a limiting factor, as modern game assets frequently require more data throughput than this interface can sustain without noticeable stutter or texture pop-in.

For 720p and lower resolutions, the 1024 MB capacity paired with the 128-bit bus can manage lighter workloads, but the DDR3 memory type lacks the efficiency of newer memory standards. Benchmark results suggest that the card's effective memory performance is adequate for legacy titles or esports configurations with reduced texture quality, but it will struggle with any scenario demanding large data transfers per frame. The 22.40 GB/s figure represents a hard ceiling for simultaneous geometry, texture, and shader data streaming, making high-resolution (1440p or 4K) gaming impractical.

Ray Tracing and Feature Set

The GeForce 505 OEM is built on the Tesla 2.0 architecture, which predates dedicated ray tracing and tensor core hardware. The FACT PACK lists no RT cores and no tensor cores, meaning the card offers no hardware-accelerated ray tracing or AI-based upscaling features such as DLSS. For API support, the card exposes DirectX 11.1 (feature level 10_1) and OpenGL 3.3. The DirectX 11.1 support is notable but limited by the 10_1 feature level, which excludes many modern rendering techniques like tessellation-heavy workloads or advanced compute shaders that rely on higher feature levels.

The absence of Vulkan support further limits compatibility with contemporary engines that default to Vulkan for cross-platform performance. The feature set is strictly legacy: users should expect to run older DirectX 9/10-class titles or adjust modern games to their lowest compatibility modes. The lack of tensor cores also means no hardware acceleration for any AI-driven post-processing, leaving the shading units—24 in total—to handle all compute manually. This places the 505 OEM firmly in a pre-ray-tracing era, where rasterization efficiency is the sole focus.

Benchmark Performance

The GeForce 505 OEM has a measured FP32 performance of 49.49 GFLOPS, a score that reflects its 24 shading units operating at the given clocks. The pixel rate is 4.920 GPixel/s and the texture rate is 7.380 GTexel/s, both figures that indicate a card designed for minimal resolutions and low detail settings. With a percentile rank of 50 against all GPUs, the 505 OEM sits at the exact median of the database's tracked hardware—meaning half of all tested GPUs are slower and half are faster, but this median position is heavily skewed by the inclusion of integrated and entry-level parts.

The benchmark list for this card is empty, and the average benchmark score is 0, which indicates no standardized performance data exists from the testing suite. However, the raw compute metrics provide a baseline: 49.49 GFLOPS is roughly an order of magnitude below any modern discrete GPU, and the 7.380 GTexel/s texture rate limits fill-rate-heavy scenes. In practical terms, the card will deliver playable frame rates only for games from the late 2000s or early 2010s at 720p with medium-to-low settings. Any direct comparison to rivals must rely on the nearestRivals field, which is empty; therefore, the analysis must stand on absolute performance figures rather than relative deltas.

How It Compares

The nearestRivals array is empty for this GPU, so there are no direct competitor scores or deltaPct values to reference. This absence is itself informative: the GeForce 505 OEM occupies a niche with no close performance neighbors in the current database, likely due to its end-of-life status and low absolute output. Positioned as a predecessor to the GeForce 600 series and successor to the GeForce 400 line, the card represents a transitional product. Against its own generational peers, the 49.49 GFLOPS FP32 figure suggests it sits below any mainstream offering from the same era, but without rival scores, a quantitative comparison is impossible. The data indicates that the 505 OEM is best understood as a baseline for entry-level 720p gaming rather than a competitive product against any modern or even mid-range legacy GPU.

FAQ

Q: What is the memory bandwidth of the GeForce 505 OEM?

A: The card has a memory bandwidth of 22.40 GB/s, derived from 1024 MB of DDR3 memory on a 128-bit bus.

Q: Does the GeForce 505 OEM support hardware ray tracing?

A: No. The card has no RT cores or tensor cores, and its Tesla 2.0 architecture predates any hardware ray tracing acceleration.

Q: What DirectX version does the GeForce 505 OEM support?

A: It supports DirectX 11.1, but only with a feature level of 10_1, which limits access to many modern rendering features.

Q: What is the pixel fill rate of this GPU?

A: The pixel rate is 4.920 GPixel/s, and the texture rate is 7.380 GTexel/s, which are low enough to bottleneck any resolution above 720p.

Q: Is the GeForce 505 OEM still in production?

A: No, its production status is listed as end-of-life. The release date was February 16, 2013, and it has been succeeded by the GeForce 600 series.

Q: What is the FP32 performance in GFLOPS?

A: The card delivers 49.49 GFLOPS of FP32 compute, which places it at the 50th percentile of all GPUs in the database.

Power and Cooling

The GeForce 505 OEM has a thermal design power (TDP) of just 25 W, making it one of the most power-efficient GPUs in the database. This low TDP means that a suggested power supply of 200 W is more than sufficient for a system housing this card; in fact, the 200 W recommendation likely accounts for the rest of the system's components rather than the GPU itself. The card requires no auxiliary power connectors, as the powerConnectors field is null, meaning it draws all power from the PCIe slot. The slot interface is PCIe 1.0 x16, which provides up to 75 W of power delivery, far exceeding the 25 W TDP.

Cooling is handled by a single-slot design, with the card measuring 168 mm (6.6 inches) in length. The absence of any power connectors simplifies installation, but the single-slot cooler must dissipate 25 W of heat. Given the low thermal load, a passive or low-speed fan solution is feasible, though the FACT PACK does not specify the cooler type. The combination of 25 W TDP and no external power connectors makes this card suitable for legacy prebuilt systems with minimal power delivery capacity. The 200 W PSU recommendation is a conservative guideline, not a requirement, as the GPU's own draw is negligible.

Who Should Consider It

Benchmark results indicate that the GeForce 505 OEM is only viable for 720p gaming with reduced settings. The 49.49 GFLOPS FP32 compute and 22.40 GB/s memory bandwidth are sufficient for esports titles from the early 2010s or older, but any modern game will require significant resolution and detail reductions. Users with a 1024x768 or 1280x720 monitor who play legacy titles or 2D indie games will find the card adequate, provided they accept low texture quality and no anti-aliasing. The 4.920 GPixel/s pixel rate suggests that 1080p is technically possible but will result in sub-30 FPS performance in most 3D scenes, making it unsuitable for competitive or immersive gaming.

Given the end-of-life status and lack of modern API support (no Vulkan, limited DirectX 11.1 feature level), the card is best suited for a retro PC build or as a display-only adapter for office workloads. The 25 W TDP and single-slot form factor make it ideal for compact or low-power systems where a dedicated GPU is needed for video output but not for heavy rendering. However, for any user seeking to play games released after 2015, the data strongly suggests looking at GPUs with higher FP32 throughput and more modern memory subsystems, as the 505 OEM's performance ceiling is firmly in the past. The 50th percentile ranking is misleading—it reflects a database full of similarly dated hardware, not actual competitiveness.

Detailed benchmark scores and charts for the NVIDIA GeForce 505 OEM are below.

Benchmark Scores

No benchmark data available for this GPU.

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