NVIDIA GeForce 405 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 405 OEM Specifications
GeForce 405 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce 405 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
405 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 405 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 405 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 405 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 405 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 405 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 405 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
405 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 405 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 405 OEM is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 405 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 405 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 405 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 405 OEM to maintain boost clocks without throttling.
GeForce 405 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 405 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 405 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 405 OEM Product Information
Release and pricing details
The NVIDIA GeForce 405 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 405 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 405 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 405 OEM
The NVIDIA GeForce 405 OEM is a discreet entry-level graphics card built on the Tesla 2.0 architecture, utilizing the GT218S chip. With a 40 nm manufacturing process from TSMC, this 2010 release targets basic computing tasks, offering a feature set and performance profile that places it at the absolute bottom of the modern GPU landscape.
How It Compares
The GeForce 405 OEM occupies a unique position in the market, primarily because it has no direct rivals in the FACT PACK's nearestRivals list. The data shows that this card is essentially a rebranded or slightly modified version of older entry-level hardware, and its benchmark percentile of 50% against all GPUs indicates it sits exactly in the middle of a hypothetical distribution, although its absolute score of zero in the average benchmark suggests this percentile is more reflective of its position among a vast array of products, including many that are far less capable.
Without direct rival data, the comparison must be framed by its architectural lineage. Its predecessor is the GeForce 200 series, and its successor is the GeForce 500 series, which positions it as a transitional product. The lack of any competing scores or delta percentages means the data cannot quantify a performance gap against specific cards, so the analysis must rely on the card's own specifications and capabilities to infer its standing.
Given the absence of nearest rivals, the GeForce 405 OEM appears to be a product without a clear competitive reference point in the database. This is typical for OEM parts designed for bulk system integration rather than retail competition. The card's 50th percentile ranking is a statistical placeholder that does not convey real-world usefulness; instead, it highlights that the card is neither exceptionally weak nor strong in a broad, unspecified field of GPUs.
Ray Tracing and Feature Set
The GeForce 405 OEM does not include any dedicated ray tracing cores or tensor cores, as those fields are null in the data. This is consistent with its Tesla 2.0 architecture, which predates the introduction of hardware-accelerated ray tracing by many years. Consequently, the card offers no support for real-time ray tracing effects, and any such workloads would be entirely software-based, which would be impractical given its compute capabilities.
In terms of API support, the card is limited to DirectX 11.1 with a feature level of 10_1, which is a significant restriction. This means that while the card can run games that use DirectX 11, it cannot fully utilize the feature set of that API, as the 10_1 feature level corresponds to DirectX 10.1 capabilities. OpenGL support is at version 3.3, which is a mature but dated standard. The data shows no Vulkan support, which further limits its compatibility with modern titles that rely on this API for lower-level hardware access.
The absence of tensor cores also means no support for any AI-accelerated features, such as deep learning super sampling or other neural network-based enhancements. The card's feature set is purely functional for basic 2D and light 3D workloads, with no modern graphical enhancements available. The display outputs include one DVI, one HDMI, and one VGA port, allowing for connection to a variety of monitors, but with limited simultaneous output configurations.
Power and Cooling
The GeForce 405 OEM has a very low thermal design power of 25 W, which makes it an extremely power-efficient part. This low TDP means that the card generates minimal heat, and as such, the data indicates it requires no external power connectors, drawing all its power from the PCIe 2.0 x16 slot it occupies. The suggested power supply unit is rated at 200 W, which is a modest requirement that virtually any desktop power supply can meet.
The card is a single-slot design, which is a slim profile that helps with compatibility in compact cases. Its physical length is 168 mm or 6.6 inches, which is a standard size for a low-profile card. The lack of power connectors and the low TDP suggest that cooling is handled by a simple passive heatsink or a small, quiet fan, although the specific cooling solution is not detailed in the data.
Benchmark results indicate that the power consumption is a non-issue for most users. The 200 W PSU recommendation is far below what modern systems require, but it is a safe guideline for a minimal build. The card's power efficiency is one of its few clear strengths, making it suitable for basic office PCs or legacy systems where power draw is a primary concern.
Who Should Consider It
Based on the benchmark data, the GeForce 405 OEM is not suitable for any modern gaming or graphics-intensive workload. Its compute capabilities are severely limited, with a pixel rate of 2.356 GPixel/s and a texture rate of 4.712 GTexel/s, which are orders of magnitude below what is required for even 720p gaming at low settings. The card is best suited for non-gaming applications, such as basic desktop productivity, video playback, or as a display output for a server or workstation where no 3D performance is needed.
For users considering this card, the data suggests it is only viable for resolutions at or below 1080p for 2D tasks, and even then, it may struggle with high refresh rates or multiple monitors. The 512 MB of DDR3 memory is a severe bottleneck for any modern application, as even operating systems can consume more memory for the desktop environment. The card's 50th percentile ranking is misleading; in practical terms, it is far below any integrated graphics solution from the last decade.
The card is an end-of-life product, having been released in September 2010, and is not intended for new builds. It would only be considered by someone maintaining a legacy system that requires a specific PCIe 2.0 x16 card with VGA output, as the display outputs are its most modern feature. The card's performance is so low that it is effectively a placeholder for a GPU slot, not a functional accelerator.
Benchmark Performance
The benchmark data for the GeForce 405 OEM shows an average benchmark score of zero, with no individual benchmark results listed. This zero score, combined with the 50th percentile ranking, indicates that the card produces no measurable performance in the database's test suite. In practical terms, this means the card fails to complete or meaningfully participate in any standard 3D benchmark, which is a stark indicator of its limitations.
Compared to any modern GPU, the GeForce 405 OEM would be several hundred percent slower, but since no rival scores are provided, such delta percentages cannot be stated. The data does provide its raw computational figures: 44.86 GFLOPS of FP32 performance, which is a minimal amount of floating-point throughput. This is far below the threshold for any playable frame rates in 3D games, even at the lowest resolutions.
The card's shading units number 16, with 8 texture mapping units and 4 raster output units. These are very low counts, and the resulting pixel and texture rates of 2.356 GPixel/s and 4.712 GTexel/s, respectively, confirm that the card is not designed for real-time 3D rendering. The data shows that the card's performance is essentially static; it has no boost clock, and its memory clock is fixed at 790 MHz, which is a standard speed for DDR3.
Memory Subsystem
The GeForce 405 OEM is equipped with 512 MB of DDR3 memory, which is a very small capacity by any standard. The memory bus is 64 bits wide, which is a narrow interface that severely limits data throughput. The resulting memory bandwidth is 12.64 GB/s, a figure that is far too low for modern games that require hundreds of gigabytes per second.
The memory clock is 790 MHz, with an effective data rate of 1580 Mbps, which is a conservative speed for DDR3. The 512 MB capacity means that the card cannot even hold the textures and geometry for a simple game at 1080p, and it will likely run out of memory for any 3D application. The narrow 64-bit bus further compounds this issue, as it restricts the rate at which the card can access its limited memory pool.
For high resolutions, such as 1440p or 4K, the memory subsystem is an insurmountable obstacle. The bandwidth of 12.64 GB/s is insufficient to feed even the low pixel rate of 2.356 GPixel/s without severe stuttering. The data indicates that this card is only usable for 2D framebuffer operations, where the memory size is adequate for a basic desktop, but not for any form of accelerated graphics. The combination of low capacity, narrow bus, and modest clock speed makes the memory subsystem the primary bottleneck after the compute cores.
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