GEFORCE

NVIDIA B300

NVIDIA graphics card specifications and benchmark scores

144 GB
VRAM
2032
MHz Boost
1400W
TDP
4096
Bus Width
Tensor Cores

At a Glance

NVIDIA
VRAM 144 GB
Boost Clock 2,032 MHz
Shaders 18,944
Bus Width 4096-bit
TDP 1400W
Memory Type HBM3e
Architecture Blackwell Ultra
nm
Process 5 nm
Released Sep 2025

NVIDIA B300 Specifications

GPU Core

Shader units and compute resources

The NVIDIA B300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
18,944
Shaders
18,944
TMUs
592
ROPs
24
SM Count
148

B300 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the B300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The B300 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1665 MHz
Base Clock
1,665 MHz
Boost Clock
2032 MHz
Boost Clock
2,032 MHz
Memory Clock
2000 MHz 8 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's B300 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The B300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
144 GB
VRAM
147,456 MB
Memory Type
HBM3e
VRAM Type
HBM3e
Memory Bus
4096 bit
Bus Width
4096-bit
Bandwidth
4.10 TB/s

B300 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the B300, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
256 KB (per SM)
L2 Cache
50 MB

B300 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA B300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
76.99 TFLOPS
FP64 (Double)
1,202.9 GFLOPS (1:64)
FP16 (Half)
1,231.8 TFLOPS (16:1)
Pixel Rate
48.77 GPixel/s
Texture Rate
1,202.9 GTexel/s

B300 Ray Tracing & AI

Hardware acceleration features

The NVIDIA B300 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the B300 capable of delivering both stunning graphics and smooth frame rates in modern titles.

Tensor Cores
592

Blackwell Ultra Architecture & Process

Manufacturing and design details

The NVIDIA B300 is built on NVIDIA's Blackwell Ultra architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the B300 will perform in GPU benchmarks compared to previous generations.

Architecture
Blackwell Ultra
GPU Name
GB110
Process Node
5 nm
Foundry
TSMC
Transistors
104,000 million

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA B300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the B300 to maintain boost clocks without throttling.

TDP
1400 W
TDP
1400W
Suggested PSU
1800 W

B300 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA B300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
SXM Module
Bus Interface
PCIe 5.0 x16
Display Outputs
No outputs
Display Outputs
No outputs

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA B300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

OpenCL
3.0
CUDA
10.3

B300 Product Information

Release and pricing details

The NVIDIA B300 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the B300 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2025
Production
Active
Predecessor
Server Hopper
Successor
Server Rubin

About NVIDIA B300

The NVIDIA B300 is a server accelerator built around the GB110 chip and the Blackwell Ultra architecture, listed under the Server Blackwell (Bxx) generation. It uses TSMC's 5 nm process and integrates 104,000 million transistors. Production status is Active, with a release date of 2025-09-10, and it sits between the Server Hopper and Server Rubin generations in the product line. The fact pack identifies the slot width as SXM Module and the display outputs as "No outputs," which immediately positions this part as a compute-focused module rather than a desktop graphics card.

Power and Cooling

The B300's TDP is 1400 W, and the suggested PSU is 1800 W. That is a substantial power envelope, and the data implies the PSU recommendation accounts for the host system around the accelerator, not just the module itself. The slot width is SXM Module, and the fact pack lists no power connector details; this suggests the power delivery path is handled by the server backplane or chassis rather than user-attached cables. Since no dimensions are recorded, the data cannot describe physical clearance or cooler geometry. The 1400 W TDP nonetheless indicates a high-density thermal load, so the cooling solution needs to match a server SXM environment. The fact pack contains no fan, heatsink, or liquid-cooling specification, but the power numbers alone make clear this is not a conventional expansion card.

Memory Subsystem

The B300 carries 144 GB of HBM3e memory on a 4096-bit bus. The memory clock is 2000 MHz, listed as 8 Gbps effective. Total bandwidth is 4.10 TB/s. This is a very wide memory path, and the capacity is large enough for workloads that keep big models or datasets resident on the accelerator. At high resolutions, rendering workloads typically need both large frame buffers and high bandwidth; the B300 has the bandwidth and capacity on paper, but its "No outputs" field means any framebuffer it produces is never sent to a display. The 4.10 TB/s bandwidth is better understood as a pipe for compute data movement feeding the 18,944 shading units. The 4096-bit bus is the physical mechanism behind that bandwidth; the memory type and speed encode how quickly data can be cycled through the module.

Ray Tracing and Feature Set

The fact pack does not list an RT core count, so ray tracing capability cannot be quantified from this data. There are 592 tensor cores, which points toward matrix-heavy compute, though the pack does not explicitly connect these tensor cores to specific APIs or workloads. The API fields for DirectX, OpenGL, and Vulkan are all null, so graphics API compatibility is not specified in the fact pack. The bus interface is PCIe 5.0 x16. The absence of display outputs reinforces that this is a compute accelerator. The feature set, as recorded, combines a large tensor core presence with no raster output path and no graphics API entries; that combination suggests the B300 is aimed at systems where rendering to a screen is irrelevant.

How It Compares

The nearestRivals list for the B300 is empty. Therefore, there are no named rival products, no rival scores, and no deltaPct values to analyze. Without that data, a direct position statement against specific competitors is impossible. The only broad reference point is percentileVsAllGpus, which is 50. If taken literally, that would place the B300 at the midpoint of all GPUs in the database, but the average benchmark score is 0, and no benchmark rows are populated, so the percentile is not anchored to measured workloads. The predecessor field names Server Hopper and the successor field names Server Rubin; those names define generation order in the product line, but not competitive performance. In this database state, the B300's relative standing must be treated as undefined rather than inferred.

Who Should Consider It

The B300 is not for anyone needing a display connection, because it has no outputs. The 1400 W TDP and the suggested 1800 W PSU mean it belongs in high-power server infrastructure, not a desktop chassis. The 144 GB HBM3e memory and 4.10 TB/s bandwidth make it suitable for workloads where large datasets must stay close to the compute engine. The FP32 throughput of 76.99 TFLOPS provides general compute headroom, while the FP16 throughput of 1,231.8 TFLOPS is listed with a 16:1 ratio, indicating a design that heavily favors lower-precision compute paths. The average benchmark score of 0 means there is no measured performance data to support resolution or settings-specific recommendations; any guidance would have to come from the hardware facts alone. Those facts point to a server compute module with Blackwell Ultra architecture, PCIe 5.0 x16 connectivity, SXM Module form factor, and no rasterized output capability.

FAQ

Q: What memory configuration does the NVIDIA B300 use?

A: It uses 144 GB of HBM3e memory on a 4096-bit bus, with a memory clock of 2000 MHz and 8 Gbps effective speed. Total bandwidth is 4.10 TB/s.

Q: What is the power requirement?

A: The TDP is 1400 W, and the suggested PSU is 1800 W. No power connector details are listed in the fact pack.

Q: Does the B300 support ray tracing?

A: The fact pack does not include an RT core count, and the DirectX, OpenGL, and Vulkan API fields are null. Ray tracing performance cannot be quantified from this data.

Q: What is the chip and architecture?

A: The chip is GB110, the architecture is Blackwell Ultra, and it belongs to the Server Blackwell (Bxx) generation. It is built on TSMC's 5 nm process with 104,000 million transistors.

Q: What compute rates are recorded?

A: FP32 is 76.99 TFLOPS, FP16 is 1,231.8 TFLOPS with a 16:1 ratio, pixel rate is 48.77 GPixel/s, and texture rate is 1,202.9 GTexel/s.

Q: When was it released and what are its generation neighbors?

A: The release date is 2025-09-10. The predecessor is listed as Server Hopper, and the successor is Server Rubin. Production status is Active.

Benchmark Performance

The benchmark section for the B300 is empty. There are no workloads, no scores, and no nearestRivals entries, so there are no exact percentage deltas to report against competing accelerators. The average benchmark score is 0. The percentileVsAllGpus field is 50, which would normally be a middle-of-the-pack placement, but with a 0 average score and no benchmark rows, this percentile is not derived from measured results. The specification table carries the quantitative performance data instead: 18,944 shading units, 592 TMUs, 24 ROPs, and 592 tensor cores. Texture rate is 1,202.9 GTexel/s, and pixel rate is 48.77 GPixel/s. The base clock is 1665 MHz, with a boost clock of 2032 MHz. FP32 throughput is 76.99 TFLOPS, while FP16 throughput is listed as 1,231.8 TFLOPS at a 16:1 ratio. These figures describe raw capacity and peak data-processing speed, but without populated benchmark scores or nearest rival deltas, the B300's measured performance standing remains unvalidated in this database.

Detailed benchmark scores and charts for the NVIDIA B300 are below.

Benchmark Scores

No benchmark data available for this GPU.

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