Matrox Parhelia Precision SDT
Unknown graphics card specifications and benchmark scores
At a Glance
UnknownMatrox Parhelia Precision SDT Specifications
Matrox Parhelia Precision SDT GPU Core
Shader units and compute resources
The Matrox Parhelia Precision SDT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Matrox Parhelia Precision SDT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Matrox Parhelia Precision SDT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Matrox Parhelia Precision SDT by Unknown dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Unknown's Matrox Parhelia Precision SDT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Matrox Parhelia Precision SDT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Matrox Parhelia Precision SDT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Matrox Parhelia Precision SDT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Parhelia Architecture & Process
Manufacturing and design details
The Matrox Parhelia Precision SDT is built on Unknown's Parhelia architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Matrox Parhelia Precision SDT will perform in GPU benchmarks compared to previous generations.
Unknown's Matrox Parhelia Precision SDT Power & Thermal
TDP and power requirements
Power specifications for the Matrox Parhelia Precision SDT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Matrox Parhelia Precision SDT to maintain boost clocks without throttling.
Matrox Parhelia Precision SDT by Unknown Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Matrox Parhelia Precision SDT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Unknown API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Matrox Parhelia Precision SDT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Matrox Parhelia Precision SDT Product Information
Release and pricing details
The Matrox Parhelia Precision SDT is manufactured by Unknown as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Matrox Parhelia Precision SDT by Unknown represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Matrox Parhelia Precision SDT Benchmark Scores
No benchmark data available for this GPU.
About Matrox Parhelia Precision SDT
The Matrox Parhelia Precision SDT is a graphics card built around the Parhelia-512 chip. The architecture is Parhelia, and the generation is Parhelia. The chip is manufactured by UMC on a 150 nm process, with 80 million transistors on a 174 mm² die, giving a transistor density of 459.8K per mm². The card is a single-slot PCI-X board with 1x DVI output and no power connectors; the suggested PSU is 200 W. Its memory subsystem consists of 256 MB of DDR memory on a 64-bit bus, clocked at 250 MHz with 500 Mbps effective, providing 4.000 GB/s of bandwidth. The card includes 16 texture mapping units and 4 render output units, with a texture rate of 3.200 GTexel/s and a pixel rate of 800.0 MPixel/s. API support is DirectX 8.1 and OpenGL 1.3, with no Vulkan. The record lists no TDP, no benchmark scores, no nearest rivals, and no launch MSRP; its percentileVsAllGpus is 50, avgBenchmarkScore is 0, and production status is end-of-life.
Power and Cooling
The data does not include a TDP field value. That absence means power draw is not quantified in this record, but other power-related fields are present. The suggested PSU is 200 W, and the power connector requirement is "None". The card is single-slot, so the cooling solution is restricted to a single expansion slot width. Its length is 190 mm, or 7.5 inches. The board uses a PCI-X bus interface, which is the connection through which the card would receive power, given that no auxiliary connector is listed. The 150 nm process node, the 80 million transistor count, and the 174 mm² die size set the manufacturing context, but no thermal data accompanies them. The transistor density of 459.8K per mm² is the only density figure in the fact pack. Analysts should avoid drawing thermal conclusions beyond the supplied 200 W suggested PSU, the absence of power connectors, and the single-slot mechanical format.
The combination of a 200 W suggested system power supply and a "None" power connector field implies a modest auxiliary power footprint. The card is not described with an external power adapter, meaning installation in a system with the required slot is straightforward. Because no TDP exists, there is no exact wattage to cite. The single-slot design also limits heatsink size relative to wider cards, but the fact pack does not state thermal limits. The physical length of 190 mm / 7.5 inches helps determine case compatibility, but no height or width measurements are provided. The power and cooling section of the record is therefore defined more by what is absent than by what is present: one PSU recommendation, one connector status, and one slot occupancy.
Ray Tracing and Feature Set
The feature set begins with the architecture name Parhelia and the chip name Parhelia-512. The data fields for RT cores and tensor cores are both null. There is no hardware ray tracing specification and no tensor core specification in this record. The exposed graphics APIs are DirectX 8.1 and OpenGL 1.3; Vulkan is not listed. Those API versions define the boundary of what software can request from the card. The rasterization side of the chip is better specified: 16 texture mapping units, 4 render output units, 3.200 GTexel/s texture fillrate, and 800.0 MPixel/s pixel fillrate. These figures describe how quickly the traditional graphics pipeline can process textures and write pixels. They say nothing about ray tracing, because no RT core count exists in the facts.
The null RT and tensor core fields are notable. Without them, there is no basis to claim hardware-accelerated ray tracing or tensor-based compute from the dataset. The DirectX 8.1 and OpenGL 1.3 support further constrains the feature set to those API generations. The card's 16 TMUs and 4 ROPs provide a conventional rasterization profile, and the 3.200 GTexel/s and 800.0 MPixel/s rates are the related throughput figures. The absence of Vulkan means modern low-level API access is not listed. For any feature analysis, the important facts are the API versions, the null RT/tensor fields, and the fillrate numbers; nothing else in the record suggests dedicated ray tracing capability.
Memory Subsystem
Memory capacity is 256 MB, which is the only frame buffer size in the record. The memory type is DDR. The bus is 64 bits wide. Bandwidth is 4.000 GB/s. The memory clock is 250 MHz, with an effective data rate of 500 Mbps. For high resolutions, the frame buffer must hold color, depth, and texture data; 256 MB is the hard capacity stated in the data. The 64-bit bus and 4.000 GB/s bandwidth are the speed limits for moving that data. Because the memory is DDR, the effective data rate is reflected as 500 Mbps while the memory clock is 250 MHz. The combination of that effective rate and the 64-bit bus yields 4.000 GB/s of bandwidth. High-resolution rendering would need to work within these limits.
The 256 MB capacity is a significant boundary. At high resolutions, larger frame buffers and larger texture sets consume memory quickly, and the fact pack offers no larger configuration. The 64-bit bus width is the only bus width listed, so there is no alternate wider-interface data point. The 4.000 GB/s bandwidth is the aggregate data transfer ceiling. The DDR type gives the clock-to-effective-rate relationship, but it does not change the fundamental limit: 4.000 GB/s across a 64-bit path. The memory subsystem is therefore fully described by five numbers: 256 MB, 64 bit, 4.000 GB/s, 250 MHz, and 500 Mbps effective. No additional memory-related specifications appear in the record.
How It Compares
The nearestRivals array is empty. There are no rival names, scores, or deltaPct values in the JSON. As a result, this card cannot be positioned relative to a named competitor using the supplied data. The only comparison metric is percentileVsAllGpus, which is 50. This indicates a median placement in the database of all GPUs, but it is not accompanied by a single rival score to explain that placement. The avgBenchmarkScore of 0 reinforces the idea that there are no populated performance measurements; a zero average score cannot be used as a baseline. In place of rival paragraphs, the data offers a structural negative: the benchmark database has no comparison entries for this card.
This matters because a comparison section normally reports which products are nearest in performance and by what percentage; none of those fields are populated here. The percentile value of 50 is therefore best described as a rank without supporting detail. There are no deltas to evaluate, no rival cards to describe, and no score differences to calculate. The nearestRivals field being empty is itself the key comparison fact. Any statement about this card versus a specific rival would require numbers not present in the fact pack.
Benchmark Performance
Benchmarks are represented by an empty array in the fact pack. The average benchmark score is 0. Without a populated benchmark list, there is no data to aggregate and no score to compare. The only performance-related percentile value is percentileVsAllGpus: 50. That value would normally place the card in the middle of the GPU distribution. However, because the average benchmark score is 0, that percentile cannot be verified from within the record. The chip's texture rate of 3.200 GTexel/s and pixel rate of 800.0 MPixel/s are architectural throughput caps. They are not benchmark scores. They can be compared to the same fields on other cards only if those cards are present in the fact pack, and no rival cards are present.
Consequently, statements about percentage advantages or disadvantages cannot be produced from this dataset. The exact percentage deltas that a nearestRivals structure would require are absent. The only exact numeric score present is 0, and it is tied to an empty benchmark array. The 50th percentile gives a rough positional signal, but without benchmark entries it remains an isolated figure. Benchmark performance, in the sense of tested application scores, is not represented in this record. The absence of scores is the central result of this section.
FAQ
Q: What is the chip and process node for the Matrox Parhelia Precision SDT?
A: The chip is the Parhelia-512, manufactured by UMC on a 150 nm process, with 80 million transistors on a 174 mm² die.
Q: What power supply and power connectors are listed?
A: The suggested PSU is 200 W, and the power connector requirement is "None".
Q: What are the memory specifications?
A: 256 MB of DDR memory on a 64-bit bus, with 4.000 GB/s bandwidth, a 250 MHz memory clock, and 500 Mbps effective data rate.
Q: Which graphics APIs are supported?
A: DirectX 8.1 and OpenGL 1.3 are listed; Vulkan is not listed.
Q: Does the card have RT cores or tensor cores?
A: No. The RT cores field and the tensor cores field are both null.
Q: What is the production status?
A: The production status is end-of-life.
Who Should Consider It
The profile that emerges is a single-slot, PCI-X, low-auxiliary-power card with 1x DVI output and no external power connector. The suggested 200 W PSU and the absence of power connectors make it a plausible fit for systems with modest power budgets. The 256 MB frame buffer and 4.000 GB/s bandwidth are the memory boundaries; high resolutions and large texture sets must be evaluated against those numbers. Since no benchmark scores exist, the data cannot certify any specific resolution or quality settings. The 50th percentile is the only performance ranking, but the avgBenchmarkScore of 0 means this rank is not backed by a measured score.
Users with PCI-X systems and a 1x DVI display who need DirectX 8.1 or OpenGL 1.3 capability could fit this card into a legacy environment. Users expecting ray tracing would find no RT cores in the specification. Users expecting a multi-display setup would see only 1x DVI output. The Parhelia architecture and generation labels, along with end-of-life status, further frame this as a legacy product. In short, the card is described by the data as a single-slot, low-auxiliary-power PCI-X solution with limited memory bandwidth, no populated benchmark baseline, and a median database rank of 50.
The NVIDIA Equivalent of Matrox Parhelia Precision SDT
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