GPU

Matrox Millennium G450 x2 MMS

Unknown graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

Unknown
VRAM 32 MB
Bus Width 64-bit
Memory Type DDR
Architecture G400
nm
Process 180 nm
Released Jun 2002

Matrox Millennium G450 x2 MMS Specifications

Matrox Millennium G450 x2 MMS GPU Core

Shader units and compute resources

The Matrox Millennium G450 x2 MMS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
2
ROPs
2

Matrox Millennium G450 x2 MMS Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Matrox Millennium G450 x2 MMS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Matrox Millennium G450 x2 MMS by Unknown dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
125 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

Unknown's Matrox Millennium G450 x2 MMS Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Matrox Millennium G450 x2 MMS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
2.656 GB/s

Matrox Millennium G450 x2 MMS Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Matrox Millennium G450 x2 MMS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
250.0 MPixel/s
Texture Rate
250.0 MTexel/s

G400 Architecture & Process

Manufacturing and design details

The Matrox Millennium G450 x2 MMS is built on Unknown's G400 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Matrox Millennium G450 x2 MMS will perform in GPU benchmarks compared to previous generations.

Architecture
G400
GPU Name
Condor
Process Node
180 nm
Foundry
UMC
Transistors
10 million

Unknown's Matrox Millennium G450 x2 MMS Power & Thermal

TDP and power requirements

Power specifications for the Matrox Millennium G450 x2 MMS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Matrox Millennium G450 x2 MMS to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

Matrox Millennium G450 x2 MMS by Unknown Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Matrox Millennium G450 x2 MMS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
165 mm 6.5 inches
Height
97 mm 3.8 inches
Bus Interface
PCI
Display Outputs
1x LFH60
Display Outputs
1x LFH60

Unknown API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Matrox Millennium G450 x2 MMS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
6.0
DirectX
6.0
OpenGL
None
OpenGL
None
OpenCL
None

Matrox Millennium G450 x2 MMS Product Information

Release and pricing details

The Matrox Millennium G450 x2 MMS is manufactured by Unknown as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Matrox Millennium G450 x2 MMS by Unknown represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Unknown
Release Date
Jun 2002
Production
End-of-life

Matrox Millennium G450 x2 MMS Benchmark Scores

No benchmark data available for this GPU.

About Matrox Millennium G450 x2 MMS

The Matrox Millennium G450 x2 MMS is an end-of-life PCI graphics card built on the 180 nm process with the Condor chip, featuring 10 million transistors and a G400 architecture. It targets a very specific niche: multi-monitor output from a legacy system, with a single LFH60 display output on the card itself. Its benchmark percentile places it at the 50th percentile among all GPUs, though it carries no recorded average benchmark score and has no nearest rivals listed for direct comparison.

Benchmark Performance

The data for the Millennium G450 x2 MMS shows a complete absence of raw benchmark scores, with an avgBenchmarkScore of 0 and an empty benchmarks array. This means the card does not produce measurable performance in modern or even contemporary synthetic workloads that the database tracks. Its percentileVsAllGpus of 50 is a positional statistic, not a performance one; it indicates the card sits exactly at the median of the entire GPU database, but since there are no scores behind that percentile, it is effectively a placeholder ranking rather than a reflection of computational capability.

What the hardware specifications reveal is a card designed for 2D output, not 3D rendering. The pixel rate is 250.0 MPixel/s, and the texture rate is 250.0 MTexel/s, which are figures consistent with a basic 2D framebuffer. With 2 TMUs and 2 ROPs, the card can handle simple blitting operations, but any 3D workload would be severely constrained. The memory clock is 166 MHz, with 332 Mbps effective data rate, which aligns with DDR memory of that era. The lack of any FP32 or FP16 throughput figures in the fact pack confirms that the card does not have a meaningful floating-point pipeline for general-purpose or gaming tasks.

The only numeric comparison available is the 50th percentile, which is misleading if interpreted as "average performance." In a database where most GPUs have dedicated benchmark entries, a score of 0 with no rivals means the card is effectively unbenchmarked. The practical interpretation is that this card was never intended to compete on speed, and the percentile is a default midpoint value, not a measured result. For any application requiring shader processing, texture filtering, or vertex transforms, the data shows the G450 x2 MMS would be outperformed by virtually any GPU with a recorded benchmark score.

How It Compares

The nearestRivals array is empty, so there are no direct competitor scores or deltaPct values to reference. This absence is itself informative: the database does not recognize any GPU that closely matches the Millennium G450 x2 MMS in performance or feature set. The card occupies a unique position as a multi-monitor solution from the early 2000s, and no modern or contemporary GPU in the database shares enough characteristics to warrant a side-by-side comparison.

Without rival data, the comparison must rest on the card’s own specifications. The 32 MB memory size is minuscule by any standard, and the 64-bit bus width limits the bandwidth to 2.656 GB/s. Compare that to what the database would show for even entry-level cards from the same era—though no specific numbers are provided here—and the G450 x2 MMS falls far behind in raw data throughput. The PCI bus interface, rather than AGP or PCIe, further restricts data transfer rates, making the card unsuitable for any workload that streams large textures or geometry.

The production status is end-of-life, and the release date of 2002-06-18 places it in a generation where 3D acceleration was already mature. However, the G450 x2 MMS was not designed to compete with gaming cards; its purpose was to drive multiple displays from a single system, which is why it uses an LFH60 connector. In that role, direct performance comparison is meaningless—no rival GPU in the database targets the same dual-output legacy niche with the same constraints.

Memory Subsystem

The memory subsystem is defined by 32 MB of DDR memory on a 64-bit bus. The memory clock runs at 166 MHz, producing an effective data rate of 332 Mbps per pin, which yields a total bandwidth of 2.656 GB/s. This is a very narrow and slow configuration by any modern standard, and even for 2002, it was modest. The 64-bit bus width means that each memory access transfers only 8 bytes, so the card must rely on high clock speeds to achieve any reasonable throughput—but the 166 MHz clock is not high, so bandwidth remains limited.

For high resolutions, this memory subsystem is a fundamental bottleneck. At 1920x1080 or higher, a framebuffer alone would consume a significant portion of the 32 MB, leaving little room for textures or offscreen buffers. The bandwidth of 2.656 GB/s is sufficient for 2D desktop compositing at lower resolutions like 1024x768, but it would struggle with any 3D scene, where texture reads and depth buffer operations multiply the memory traffic. The data shows no support for compressed textures or advanced memory management features, so the card cannot mitigate its bandwidth deficit through cleverness.

The practical implication is that the G450 x2 MMS should be used only for 2D output at modest resolutions, such as 1280x1024 or below. At 1600x1200, the fill rate of 250.0 MPixel/s would allow a full-screen redraw at roughly 100 frames per second in theory, but the memory bandwidth would become the limiting factor when moving large blocks of pixels. For multi-monitor setups, the card would need to drive each display at a lower resolution to stay within the 32 MB framebuffer limit.

Who Should Consider It

Given the absence of benchmark scores, recommendations must be grounded in the hardware capabilities. The card is suitable for a system that requires multiple display outputs from a single PCI slot, where the primary task is office productivity, text rendering, or simple 2D graphics. At a resolution of 1024x768 or 1280x1024, the pixel rate of 250.0 MPixel/s can handle desktop updates without visible lag, and the 32 MB memory is adequate for static images and UI elements.

The card is not suitable for gaming at any modern resolution or settings. The lack of a recorded FP32 throughput and the minimal TMU/ROP counts mean that even low-detail 3D scenes would render at interactive-but-unplayable frame rates. The 2.656 GB/s bandwidth would cause texture thrashing in any game that uses more than a few megabytes of textures, and the PCI bus interface would further bottleneck data transfers from the CPU.

For high-resolution work, the card falls short. At 4K or even 1440p, the 32 MB framebuffer would be exhausted by a single desktop, forcing the card to use system memory for the second display, which would cripple performance. The data supports using this card only for legacy systems where the goal is to add a second or third monitor for basic tasks, not for any GPU-accelerated workloads. A user with a modern PCIe slot would find no use for this card, as it lacks the bandwidth and memory capacity for even basic video playback.

Ray Tracing and Feature Set

The fact pack lists no RT cores and no tensor cores, which means the card has zero hardware support for ray tracing or any AI-accelerated features. The API support is limited to DirectX 6.0, with no OpenGL support listed at all. This is a crippling limitation, as DirectX 6.0 predates programmable shaders, and most modern applications require at least DirectX 9 or later. The absence of OpenGL means that any application using that API—including many professional 2D and 3D tools—would not run at all.

The architecture is G400, which was originally designed for 2D acceleration and basic 3D features like texture mapping and fog, but without any shader model support. The 2 TMUs and 2 ROPs are the only fixed-function units, and they operate at a combined rate of 250.0 MTexel/s and 250.0 MPixel/s, respectively. This is enough for simple alpha blending and bilinear filtering, but not for multi-texturing, mipmapping with trilinear filtering, or any per-pixel effects.

The feature set is therefore entirely legacy. The card cannot run DirectX 7 or later titles, cannot execute any vertex or pixel shaders, and has no support for anti-aliasing beyond what the driver might provide at the scanout level. Ray tracing is impossible, and any modern rendering technique that relies on compute shaders or geometry shaders is out of reach. The only API that works is DirectX 6.0, which constrains the card to software-rendered fallbacks for most effects.

Power and Cooling

The card has no TDP listed in the fact pack, which suggests it consumes very little power. The suggested PSU is 200 W, which is a modest requirement that any standard desktop power supply from the era would meet. The card uses no auxiliary power connectors, drawing all its power from the PCI slot, which provides up to 25 W in the original specification—though the fact pack does not state that number, so it remains a qualitative observation.

The slot width is single-slot, and the dimensions are 165 mm in length, 97 mm in height, and 36 mm in width. This makes it a compact card that fits into most legacy cases without clearance issues. The lack of power connectors means installation is straightforward: insert the card into a PCI slot, secure the bracket, and connect the LFH60 cable to the monitor or breakout box.

Cooling is a non-issue because the card’s 180 nm process and 10 million transistors generate minimal heat. The fact pack does not specify a heatsink or fan, but given the low clock speeds (memory at 166 MHz) and low fill rates, passive cooling is almost certainly sufficient. The 200 W PSU recommendation is far above what this card would draw, so even a failing power supply with sagging rails would likely still provide enough power for the G450 x2 MMS. The single-slot design also means it does not obstruct adjacent PCI slots, which is practical for a system that may host other legacy cards.

The NVIDIA Equivalent of Matrox Millennium G450 x2 MMS

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 260 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 260

NVIDIA • 896 MB VRAM

View Specs Compare

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