Intel UHD Graphics G7 64EU Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel UHD Graphics G7 64EU Mobile Specifications
UHD Graphics G7 64EU Mobile GPU Core
Shader units and compute resources
The Intel UHD Graphics G7 64EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
UHD Graphics G7 64EU Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the UHD Graphics G7 64EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics G7 64EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's UHD Graphics G7 64EU Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics G7 64EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
UHD Graphics G7 64EU Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics G7 64EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 11.0 Architecture & Process
Manufacturing and design details
The Intel UHD Graphics G7 64EU Mobile is built on Intel's Generation 11.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics G7 64EU Mobile will perform in GPU benchmarks compared to previous generations.
Intel's UHD Graphics G7 64EU Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel UHD Graphics G7 64EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics G7 64EU Mobile to maintain boost clocks without throttling.
UHD Graphics G7 64EU Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel UHD Graphics G7 64EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel UHD Graphics G7 64EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
UHD Graphics G7 64EU Mobile Product Information
Release and pricing details
The Intel UHD Graphics G7 64EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics G7 64EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
UHD Graphics G7 64EU Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel UHD Graphics G7 64EU Mobile
The Intel UHD Graphics G7 64EU Mobile is a 10 nm integrated graphics processor built around the Lakefield GT2 chip, using Intel’s Generation 11.0 architecture and fabricated by Intel. Its base clock is 200 MHz with a 500 MHz boost, and it is rated at a 15 W TDP. The database records a release date of 2020-05-27 and lists production status as end-of-life. It is an IGP with system-shared memory, no benchmark entries, no nearest rivals, and a global percentile standing of 50.
How It Compares
The nearestRivals list in the FACT PACK is empty, so no per-rival comparison can be constructed from database fields. There are no rival names, no rival scores, and no deltaPct values to quote. As a result, the relational position of this GPU is defined only by the percentileVsAllGpus field, which is 50. That places the part at the midpoint of the tracked GPU distribution, although the avgBenchmarkScore is 0 and the benchmarks array is empty. The absence of measured benchmark data means the percentile cannot be tied to an observed performance point; it is the only positional indicator provided.
Because no nearest rival entries exist, there is no way to quantify whether this part trails or leads any specific competitor. The data set provides no deltaPct against Lakefield-class peers or other integrated parts. What remains is a coarse global percentile: 50th among all GPUs in the database. That tells a reader the GPU is not an outlier at either end of the distribution, but without benchmark runs the exact meaning is limited. In a comparison-oriented review, the key fact is simply that the database does not supply a comparison set for this entry.
Ray Tracing and Feature Set
The FACT PACK lists no RT core count and no tensor core count. The rtCores field is null and the tensorCores field is null, so this record does not quantify dedicated ray tracing or tensor hardware. The feature set instead is expressed through API support: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The DirectX 12 (12_1) feature level is the specific DirectX 12 tier reported, but the record does not enumerate which optional features that tier includes.
The architecture is Generation 11.0 on the Lakefield GT2 chip. The shader and fixed-function inventory consists of 512 shading units, 32 TMUs, and 8 ROPs. These units define the programmable and texture/fill portion of the GPU. The pixel rate is 4.000 GPixel/s, while texture rate is 16.00 GTexel/s. The FP32 throughput is 512.0 GFLOPS, and FP16 throughput is 1,024.0 GFLOPS with a 2:1 ratio. There is no dedicated ray tracing feature entry, so any claim about hardware ray tracing support cannot be made from this data.
Memory Subsystem
Memory details are almost entirely host-dependent. The size field is System Shared, the type is System Shared, and the bus width is System Shared. This is an integrated part with no dedicated VRAM pool of its own. Memory bandwidth is listed simply as System Dependent, meaning the actual throughput available to the GPU is determined by the host platform’s memory configuration rather than by a fixed memory bus. Because no fixed VRAM capacity or bus width is reported, there is no database-backed number for a dedicated frame buffer.
The absence of dedicated VRAM has analytical consequences. At high resolutions, the framebuffer and textures must live in the same system memory pool used by the CPU, and the platform-dependent bandwidth decides whether the GPU can feed its 32 TMUs and 8 ROPs effectively. The pixel rate of 4.000 GPixel/s is modest, and the texture rate of 16.00 GTexel/s is also modest, but neither can be sustained without sufficient memory bandwidth. Since the bandwidth value is not fixed, the data cannot predict performance across different portable systems. The display output field is “Portable Device Dependent,” reinforcing the idea that memory behavior and display connectivity are system-level variables rather than GPU-defined specs.
Who Should Consider It
With no benchmark scores present, recommendations must be grounded in the published compute and pixel rates rather than measured game results. The GPU provides 512.0 GFLOPS FP32 and 1,024.0 GFLOPS FP16, which are the key compute figures in the record. The 15 W TDP and IGP slot width indicate a low-power integrated solution integrated into a host device rather than a discrete add-in card. Display outputs being Portable Device Dependent further suggest this part is meant for portable, compact systems.
For resolution and settings guidance, the database does not contain any tested combinations. The theoretical throughput numbers indicate a part whose rendering capacity is limited by its 4.000 GPixel/s and 16.00 GTexel/s rates. The shared memory subsystem also means workload size is constrained by system memory. A user should consider this GPU for devices where low power draw is important and where workloads are expected to fit within a shared-memory, 15 W envelope. No specific resolution or quality tier can be verified from data because the benchmark arrays are empty.
Benchmark Performance
The benchmark section is unusually sparse. The benchmarks array is empty, avgBenchmarkScore is 0, and nearestRivals is empty, so there are no measured scores to compare against competitors. The only numeric performance descriptors are theoretical throughput values. At the 500 MHz boost clock, the 512 shading units produce a peak FP32 rate of 512.0 GFLOPS. The FP16 rate is listed as 1,024.0 GFLOPS, which is a 2:1 ratio relative to FP32. That ratio suggests the compute array can handle half-precision work at twice the FP32 rate, although real-world efficiency depends on driver and workload behavior.
The texture and pixel rates are also clock-derived: 16.00 GTexel/s from the 32 TMUs and 4.000 GPixel/s from the 8 ROPs. These are the rates the hardware can achieve if fed at the boost clock. With System Dependent memory bandwidth, reaching those peaks depends entirely on the host memory subsystem. The lack of measured benchmarks means there is no evidence for how closely this part approaches those theoretical peaks in real applications. The 50th-percentile ranking is present, but the empty benchmark set prevents it from being validated against actual runs. In short, the data provides a compute and fill-rate profile but not a measured performance position.
Power and Cooling
The TDP is 15 W, a low thermal figure for a GPU and consistent with an integrated mobile part. The slot width is reported as IGP, meaning the GPU is not a removable expansion card. No auxiliary power connectors are listed; the powerConnectors field is null. The suggested PSU field is also not provided, so the database does not specify a power supply requirement for a system using this GPU. Because it is an IGP, power delivery is handled through the host platform rather than through discrete card connectors. The bus interface is Ring Bus, reinforcing that this is an integrated part connected within the processor package rather than via a standard discrete GPU slot.
Cooling details are not present in the data. The 15 W TDP implies a compact thermal solution is possible, but the record does not include cooler dimensions, types, or capabilities. Since there are no power connectors, there is no external power cable requirement to consider. The GPU’s thermal and power profile is therefore tied to the design of the host device. The end-of-life production status also suggests the part is no longer actively manufactured, which may matter for platform availability, but the data does not elaborate on availability timelines beyond the release date of 2020-05-27.
FAQ
Q: What is the base clock and boost clock for this GPU?
A: The base clock is 200 MHz and the boost clock is 500 MHz.
Q: Does this GPU have dedicated video memory?
A: No dedicated VRAM amount is listed. The memory size, type, and bus width are all reported as System Shared, and memory bandwidth is System Dependent.
Q: What API support is listed?
A: The record lists DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
Q: Does the FACT PACK include ray tracing core counts?
A: The rtCores field is null, and the tensorCores field is also null, so no dedicated ray tracing or tensor core count is provided.
Q: What is the power consumption rating?
A: The TDP is 15 W. The slot width is IGP, and no auxiliary power connectors are listed.
Q: When was this GPU released and what is its production status?
A: The release date is 2020-05-27, and the production status is end-of-life.
The NVIDIA Equivalent of UHD Graphics G7 64EU Mobile
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