ARC

Intel UHD Graphics G1 32EU Mobile

Intel graphics card specifications and benchmark scores

VRAM
900
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 900 MHz
Shaders 256
TDP 15W
Memory Type System Shared
Architecture Generation 11.0
nm
Process 10 nm+
Released May 2019

Intel UHD Graphics G1 32EU Mobile Specifications

UHD Graphics G1 32EU Mobile GPU Core

Shader units and compute resources

The Intel UHD Graphics G1 32EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
256
Shaders
256
TMUs
16
ROPs
8
Execution Units
32

UHD Graphics G1 32EU Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the UHD Graphics G1 32EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics G1 32EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
900 MHz
Boost Clock
900 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's UHD Graphics G1 32EU Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics G1 32EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

UHD Graphics G1 32EU Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics G1 32EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
460.8 GFLOPS
FP64 (Double)
115.2 GFLOPS (1:4)
FP16 (Half)
921.6 GFLOPS (2:1)
Pixel Rate
7.200 GPixel/s
Texture Rate
14.40 GTexel/s

Generation 11.0 Architecture & Process

Manufacturing and design details

The Intel UHD Graphics G1 32EU Mobile is built on Intel's Generation 11.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics G1 32EU Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 11.0
GPU Name
Ice Lake GT1
Process Node
10 nm+
Foundry
Intel

Intel's UHD Graphics G1 32EU Mobile Power & Thermal

TDP and power requirements

Power specifications for the Intel UHD Graphics G1 32EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics G1 32EU Mobile to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

UHD Graphics G1 32EU Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel UHD Graphics G1 32EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel UHD Graphics G1 32EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.5

UHD Graphics G1 32EU Mobile Product Information

Release and pricing details

The Intel UHD Graphics G1 32EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics G1 32EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2019
Production
End-of-life

UHD Graphics G1 32EU Mobile Benchmark Scores

No benchmark data available for this GPU.

About Intel UHD Graphics G1 32EU Mobile

Intel UHD Graphics G1 32EU Mobile is an integrated graphics processor from Intel, built on the Ice Lake GT1 chip using Generation 11.0 architecture and Intel's 10 nm+ process. It was released on 2019-05-28 and is now end-of-life. The product is designed for portable devices, with display outputs listed as Portable Device Dependent. The fact pack contains no benchmark scores and no nearest-rival entries, so the following analysis is based on the listed specification set and the single percentile rank.

Benchmark Performance

The database entry for this GPU has an empty benchmarks array and an average benchmark score of 0. That 0 should be read as "no recorded workload samples" rather than as a measured performance result. Consequently, no frame-rate data, synthetic score, or percentage delta against another product can be quoted from this fact pack. The only global ranking information is percentileVsAllGpus: 50, which places the product at the midpoint of the all-GPU distribution in this dataset. That position is a relative indicator, but it cannot be converted into a specific percentage lead or deficit against any named competitor because no rival names or deltaPct values are present.

The raw computational resources are listed clearly. The GPU has 256 shading units, 16 texture mapping units, and 8 raster output units. FP32 compute throughput is 460.8 GFLOPS, while FP16 throughput is 921.6 GFLOPS with a 2:1 ratio. Pixel rate is 7.200 GPixel/s, and texture rate is 14.40 GTexel/s. These are the only quantitative performance measures in the fact pack. The FP16 number being exactly double the FP32 number indicates that the architecture supports packed FP16 execution at a 2:1 rate, but no benchmark data confirms how that translates into real application performance.

Clock behavior is also limited: the base clock is 300 MHz and the boost clock is 900 MHz. There is no game clock listed, so sustained clock performance under gaming or compute loads is not documented. The 900 MHz boost figure is the only upper-bound clock available. With no measured benchmarks and no nearest rivals, the analysis must focus on these throughput ceilings rather than actual observed results.

Ray Tracing and Feature Set

The fact pack lists rtCores as null and tensorCores as null. This is a significant negative result: no dedicated ray tracing core count is provided, and no tensor core count is provided. Hardware-accelerated ray tracing cannot be inferred from the available data. Similarly, no AI acceleration or tensor throughput figure exists in the fact pack.

API support is more concrete. The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. DirectX 12 (12_1) indicates support for the 12_1 feature level, which covers certain rendering features, but feature level 12_1 does not by itself mean ray tracing is present. OpenGL 4.6 and Vulkan 1.3 provide a broad API foundation for cross-platform graphics workloads, but without RT core data, the ray tracing story ends at "not specified."

The underlying architecture is Generation 11.0, implemented on the Ice Lake GT1 chip. The architecture name and process node are listed, but the feature set does not include any RT or tensor hardware counts. For any ray tracing workload, the fact pack offers no performance evidence.

Memory Subsystem

Memory size, memory type, and bus width are all listed as System Shared. Bandwidth is listed as System Dependent. There is no dedicated VRAM on this product. The GPU shares the host system's memory, which means capacity and effective bandwidth are not fixed by the GPU itself; they vary with the platform it is installed into.

This shared-memory design has direct implications for high-resolution rendering. High-resolution workloads typically require more memory bandwidth, and a System Dependent bandwidth figure means the actual limit depends on the host memory configuration. The fact pack does not include a concrete bandwidth number in GB/s, so the severity of that dependence cannot be quantified. The GPU's own limits are expressed through its pixel rate of 7.200 GPixel/s and texture rate of 14.40 GTexel/s, which bound how quickly it can fill and texture pixels regardless of memory behavior.

With an 8-ROP design and a System Shared memory bus, the data suggests a part that is structurally more limited by memory sharing and fill rate than by any external power constraint. However, without benchmark scores, no exact statement can be made about how this behaves at specific resolutions.

Who Should Consider It

This is an IGP, meaning it is integrated into the host processor package and not a discrete expansion card. Its TDP is 15 W, which is a low power envelope for a graphics processor. The intended environment is clearly portable devices, since display outputs are listed as Portable Device Dependent.

Users who need compatibility with DirectX 12 (12_1), OpenGL 4.6, or Vulkan 1.3 in an integrated package may consider this GPU. The 256 shading units, 16 TMUs, and 8 ROPs define a small fixed-function rasterization pipeline. The FP32 throughput of 460.8 GFLOPS and FP16 throughput of 921.6 GFLOPS are the only compute performance measures available. No benchmark scores are provided, so the fact pack cannot support any claim that this GPU is suitable for specific resolutions or quality settings.

Given the end-of-life production status, this product belongs to an older platform generation. It is not a part for which the data demonstrates high-end rasterization performance. It is best understood as a low-power integrated graphics solution for portable systems where no discrete GPU is present.

FAQ

Q: What is the Intel UHD Graphics G1 32EU Mobile?

A: It is an Intel integrated GPU based on the Ice Lake GT1 chip, using Generation 11.0 architecture and Intel's 10 nm+ process. It was released on 2019-05-28 and is now end-of-life.

Q: Does this GPU have dedicated VRAM?

A: No. Memory size, memory type, and bus width are all listed as System Shared, and bandwidth is listed as System Dependent.

Q: What is the TDP of this GPU?

A: The TDP is 15 W.

Q: What graphics APIs does it support?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.

Q: Does it support hardware ray tracing?

A: The fact pack lists no RT core count and no tensor core count, so no hardware ray tracing capability is documented for this product.

Q: What are the clock speeds?

A: The base clock is 300 MHz and the boost clock is 900 MHz. No game clock is listed.

Power and Cooling

The TDP is 15 W, which is the only power figure in the fact pack. The slot width is IGP, confirming that this is an integrated graphics solution rather than a discrete card. No power connectors are listed, and no suggested PSU is listed. This means the data does not define any external power connector requirement.

Because the product is an IGP for portable devices, cooling is necessarily handled by the host system. The display output description of Portable Device Dependent reinforces that the GPU operates within a device-level design rather than as a standalone expansion card. The combination of a 15 W TDP and an IGP slot width indicates a thermal and power profile that is low relative to discrete graphics hardware, but the fact pack does not include a specific cooling solution or PSU recommendation.

How It Compares

The nearestRivals array is empty. There are no rival names, scores, or deltaPct values in the fact pack. Therefore, no direct percentage comparisons against any specific GPU can be written. The only global comparison available is percentileVsAllGpus: 50, which places this product at the midpoint of the all-GPU distribution in the database. That position is a general ranking statement, not a measured delta.

The average benchmark score of 0 further supports the reading that no comparative workload data is attached to this entry. Without nearest rivals, no "ahead of" or "behind" statements are possible. The empty rival list is itself a useful finding: the database has not associated any direct comparison records with this Intel UHD Graphics G1 32EU Mobile part. Any claim about how it performs relative to a named competitor would require data that is not present in the fact pack.

The NVIDIA Equivalent of UHD Graphics G1 32EU Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1660 Ti Mobile offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1660 Ti Mobile

NVIDIA • 6 GB VRAM

View Specs Compare

Popular Intel UHD Graphics G1 32EU Mobile Comparisons

See how the UHD Graphics G1 32EU Mobile stacks up against similar graphics cards from the same generation and competing brands.

Compare UHD Graphics G1 32EU Mobile with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs