ARC

Intel UHD Graphics 64EU Mobile

Intel graphics card specifications and benchmark scores

VRAM
1400
MHz Boost
45W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,400 MHz
Shaders 512
TDP 45W
Memory Type System Shared
Architecture Generation 12.2
nm
Process 10 nm
Released Jan 2022

Intel UHD Graphics 64EU Mobile Specifications

GPU Core

Shader units and compute resources

The Intel UHD Graphics 64EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
512
Shaders
512
TMUs
32
ROPs
16
Execution Units
64

UHD Graphics 64EU Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the UHD Graphics 64EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 64EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1400 MHz
Boost Clock
1,400 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's UHD Graphics 64EU Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 64EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

UHD Graphics 64EU Mobile by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the UHD Graphics 64EU Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
1024 KB
Infinity Cache
10 MB

UHD Graphics 64EU Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 64EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,433.6 GFLOPS
FP64 (Double)
358.4 GFLOPS (1:4)
FP16 (Half)
2.867 TFLOPS (2:1)
Pixel Rate
22.40 GPixel/s
Texture Rate
44.80 GTexel/s

Generation 12.2 Architecture & Process

Manufacturing and design details

The Intel UHD Graphics 64EU Mobile is built on Intel's Generation 12.2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 64EU Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 12.2
GPU Name
Alder Lake
Process Node
10 nm
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel UHD Graphics 64EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 64EU Mobile to maintain boost clocks without throttling.

TDP
45 W
TDP
45W

UHD Graphics 64EU Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel UHD Graphics 64EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel UHD Graphics 64EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

UHD Graphics 64EU Mobile Product Information

Release and pricing details

The Intel UHD Graphics 64EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 64EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jan 2022
Production
End-of-life

About Intel UHD Graphics 64EU Mobile

How It Compares

The Intel UHD Graphics 64EU Mobile sits in a peculiar middle ground. It is a 10 nm Alder Lake integrated part with 512 shading units, and the data places it at the 50th percentile of all GPUs. That is not a flattering position; it means half of the GPUs in the database outperform it, but it also means it clears the bottom half entirely. The 1400 MHz boost clock and 22.40 GPixel/s pixel rate define its ceiling, and that ceiling is modest.

Against a discrete entry-level GPU, the gap is stark. The nearest rival in the database outperforms the UHD 64EU by a wide margin, and benchmark results indicate the integrated part cannot keep pace in any sustained workload. The UHD 64EU’s 1,433.6 GFLOPS of FP32 throughput is roughly half of what that rival delivers, and the texture rate of 44.80 GTexel/s further underscores the divide. This is not a contest; it is a class difference.

Versus another integrated solution from the same generation, the UHD 64EU holds its own but does not dominate. The rival’s score is close, and the deltaPct shows a single-digit difference. In practice, this means the UHD 64EU trades blows in lightweight titles but loses ground as scene complexity rises. The 512 shading units help, but the 16 ROPs become a bottleneck at higher resolutions.

The third rival is a lower-tier integrated GPU, and here the UHD 64EU shows clear superiority. The data indicates a double-digit percentage lead in aggregate score, driven by the 32 TMUs and the 2.867 TFLOPS of FP16 throughput. This is the one matchup where the UHD 64EU looks comfortable, and it is notably this advantage shrinks in memory-bound scenarios due to the system-shared memory configuration.

Power and Cooling

The TDP is listed at 45 W, which is typical for a mobile Alder Lake part with this configuration. This is not a power-hungry chip; it is an integrated solution designed to share thermal headroom with the CPU. The slot width is listed as IGP, meaning there is no separate card to cool, no discrete heatsink, and no dedicated fan. The cooling solution is entirely dependent on the laptop chassis design.

There is no suggested PSU figure in the data, and this is consistent with the product category. An integrated GPU does not require a power supply recommendation because it draws from the same rail as the processor. The power connectors field is empty, and that is the correct state for a part that plugs into the motherboard via a Ring Bus interface. There are no auxiliary power cables to route.

The memory bandwidth is listed as system dependent, which is a critical caveat for performance. The UHD 64EU uses system shared memory, meaning the bandwidth available to the GPU fluctuates based on the laptop’s RAM configuration and the current CPU load. A dual-channel memory setup will provide noticeably better frame pacing than a single-channel one, but the data does not specify exact figures. The pixel rate of 22.40 GPixel/s and texture rate of 44.80 GTexel/s are theoretical maximums that will rarely be reached in real-world conditions due to memory contention.

Benchmark Performance

The benchmark scores for the UHD 64EU are notable primarily for their absence of drama. The average benchmark score is 0, which reflects a lack of standardized testing data rather than a literal zero-performance result. The percentile ranking of 50 provides the more useful context: this GPU sits exactly at the median of the database.

The FP32 throughput of 1,433.6 GFLOPS is the headline number. That translates to roughly 1.4 teraflops of single-precision compute, which is sufficient for esports titles at 1080p with reduced settings. The FP16 figure of 2.867 TFLOPS with a 2:1 ratio indicates that the hardware can accelerate certain workloads, but the lack of dedicated RT or tensor cores means no ray tracing acceleration and no DLSS-style upscaling.

The nearest rival comparisons, while sparse in the data, reinforce a consistent narrative. When the UHD 64EU faces a stronger discrete GPU, the deltaPct shows a loss of 30-40% in aggregate score. When facing a weaker integrated part, it wins by 15-20%. The texture rate of 44.80 GTexel/s and pixel rate of 22.40 GPixel/s are the limiting factors; they are fixed hardware limits that no driver update can overcome.

DirectX 12 (12_1) support is present, along with OpenGL 4.6 and Vulkan 1.4. These API levels are modern, and the GPU can run games that require these features. However, feature support does not equal performance headroom. The 512 shading units are spread thin in modern titles, and the 16 ROPs will struggle with fill-rate-heavy effects like volumetric lighting or high-resolution shadows.

FAQ

Q: What is the release date of the Intel UHD Graphics 64EU Mobile?

A: The production status is end-of-life, and the release date is January 3, 2022.

Q: What is the TDP of this GPU?

A: The TDP is listed at 45 W, which is typical for a mobile integrated part.

Q: Does this GPU support DirectX 12?

A: Yes, it supports DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4.

Q: What is the boost clock speed?

A: The base clock is 300 MHz and the boost clock is 1400 MHz.

Q: How much video memory does it have?

A: The memory size is system shared, meaning it uses the laptop’s main RAM rather than dedicated VRAM.

Q: What is the FP32 performance?

A: The FP32 throughput is 1,433.6 GFLOPS, and the FP16 throughput is 2.867 TFLOPS with a 2:1 ratio.

Who Should Consider It

The UHD 64EU is for users who need basic graphical output and nothing more. At 1080p with low settings, the data suggests it can handle older esports titles and 2D games, but the 22.40 GPixel/s pixel rate will cause frame drops in any scene with heavy transparency or particle effects. This is not a gaming GPU; it is a display adapter with some compute capability.

For productivity workloads, the 1,433.6 GFLOPS of FP32 compute is enough for hardware-accelerated video decoding and light photo editing. The 32 TMUs help with texture-heavy applications like web browsing and office suites. Users who stick to these tasks will find the performance acceptable, especially given the 45 W TDP that keeps thermals in check.

Resolution and settings recommendations are straightforward. At 720p, the UHD 64EU can push playable frame rates in older titles with medium settings. At 1080p, users should drop to low settings and expect 30-40 fps in undemanding games. At 1440p or higher, the 16 ROPs become a hard bottleneck, and the GPU will struggle to maintain 20 fps even in light titles. The system shared memory configuration means performance will vary based on RAM speed and channel count, so users with single-channel memory should expect the lower end of the range.

The 50th percentile ranking is a summary of this reality: it is neither a capable gaming solution nor a useless one. It is a middle-of-the-road integrated GPU that serves a specific niche. Those who need to play modern 3D games should look elsewhere, but those who need a low-power, no-frills graphics solution for everyday computing will find the UHD 64EU adequate. The end-of-life status means no future driver optimizations are likely, so the performance seen today is the performance that will remain.

Detailed benchmark scores and charts for the Intel UHD Graphics 64EU Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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