Intel UHD Graphics 630 Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel UHD Graphics 630 Mobile Specifications
UHD Graphics 630 Mobile GPU Core
Shader units and compute resources
The Intel UHD Graphics 630 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
UHD Graphics 630 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the UHD Graphics 630 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 630 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's UHD Graphics 630 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 630 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
UHD Graphics 630 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 630 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 9.5 Architecture & Process
Manufacturing and design details
The Intel UHD Graphics 630 Mobile is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 630 Mobile will perform in GPU benchmarks compared to previous generations.
Intel's UHD Graphics 630 Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel UHD Graphics 630 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 630 Mobile to maintain boost clocks without throttling.
UHD Graphics 630 Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel UHD Graphics 630 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel UHD Graphics 630 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
UHD Graphics 630 Mobile Product Information
Release and pricing details
The Intel UHD Graphics 630 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 630 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
UHD Graphics 630 Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel UHD Graphics 630 Mobile
Intel UHD Graphics 630 Mobile is an integrated graphics processor based on the Coffee Lake GT2 chip, built on Intel’s Generation 9.5 architecture using a 14 nm+++ process node. It operates with a base clock of 350 MHz and a boost clock of 1000 MHz, with system-shared memory of undefined type and bandwidth that is system dependent. The GPU is positioned in the 50th percentile of all GPUs, indicating a mid-pack standing among both integrated and discrete solutions. Its production status is end-of-life, with a release date of April 2, 2018.
Power and Cooling
The Intel UHD Graphics 630 Mobile carries a thermal design power (TDP) of 15 W, a figure that is modest and typical for an integrated graphics solution aimed at thin-and-light laptops and ultraportables. This low TDP means that the GPU does not require dedicated active cooling; instead, it relies on the system’s existing thermal solution, such as a shared heat pipe or fan assembly designed for the CPU package. Because the GPU is an IGP (integrated graphics processor) with a slot width of "IGP," there are no expansion slot requirements, and it does not occupy any physical space beyond the motherboard. The power connectors field is listed as null, which indicates that the GPU draws all power through the motherboard’s power delivery system, eliminating the need for external PCIe power cables. Consequently, there is no suggested PSU (power supply unit) recommendation from the fact pack, as the power draw is handled entirely by the laptop’s internal power system, which is designed to support the 15 W TDP of the GPU alongside the CPU. The bus interface is a Ring Bus, which is an internal interconnect that does not impact external power delivery. Benchmark data shows that this is a low-power part, and the 15 W TDP is a critical constraint for system designers, as it allows for thinner chassis designs without aggressive cooling solutions. The memory bandwidth is listed as "System Dependent," meaning that performance will vary based on the system’s memory configuration, but this does not affect the power profile, which remains constant at 15 W.
Ray Tracing and Feature Set
The Intel UHD Graphics 630 Mobile does not include dedicated ray tracing cores (rtCores is null) or tensor cores (tensorCores is null), which are absent from the Generation 9.5 architecture. This means that hardware-accelerated ray tracing is not supported, and any ray tracing workload would fall back to software or compute shaders, which would be inefficient given the GPU’s modest compute capabilities. The GPU does support DirectX 12 (12_1), which is a feature level that includes some advanced rendering features, but not the ray tracing API extensions found in DirectX 12 Ultimate. OpenGL 4.6 is supported, providing compatibility with a wide range of legacy and current applications, and Vulkan 1.3 is also supported, which allows for low-overhead access to the GPU’s features. The shading units are 192, with 24 texture mapping units (TMUs) and 3 raster output units (ROPs), yielding a pixel rate of 3.000 GPixel/s and a texture rate of 24.00 GTexel/s. The compute performance is rated at 384.0 GFLOPS for FP32 (single-precision) operations, while FP16 (half-precision) performance is 768.0 GFLOPS at a 2:1 ratio, indicating that the GPU can perform half-rate FP16 operations, which is useful for certain compute workloads but not for neural network inference that would benefit from tensor cores. The display outputs are "Portable Device Dependent," meaning that the number and type of display connectors vary by laptop model, and the GPU relies on the system’s embedded display panel or external ports provided by the motherboard. Given the lack of ray tracing and tensor cores, the feature set is focused on traditional rasterization and compute, with API support that ensures broad software compatibility but no cutting-edge hardware acceleration for ray tracing or AI-based features.
How It Compares
The nearestRivals list is empty, so there are no direct comparison points from the fact pack. However, the percentileVsAllGpus field indicates a 50th percentile standing, which places this GPU exactly at the median of all GPUs in the database. This means that half of all GPUs perform better, and half perform worse, according to the benchmark scores used to calculate percentiles. The avgBenchmarkScore is 0, which is a placeholder value, but the percentile suggests that the GPU’s performance is average among a broad range of integrated and discrete graphics. Without rival data, it is not possible to provide specific percentage deltas, but the 50th percentile ranking implies that the Intel UHD Graphics 630 Mobile is a baseline performer, suitable for basic tasks such as office productivity, web browsing, and video playback, but not for demanding 3D gaming or compute workloads. The 14 nm+++ process node is an older manufacturing technology, which contrasts with more modern nodes that offer better efficiency, but the 15 W TDP keeps power consumption low. The GPU’s architecture, Generation 9.5, is a mature design that has been widely deployed in Coffee Lake-based laptops, and its end-of-life status indicates that it has been superseded by newer integrated graphics solutions. The absence of a dedicated memory bus, with system-shared memory, means that performance is heavily dependent on the system’s RAM speed and configuration, which can lead to significant variance between laptops with the same GPU. In summary, the Intel UHD Graphics 630 Mobile is a middle-of-the-road integrated GPU, and its position in the 50th percentile reflects its role as a capable but not exceptional solution for everyday computing.
FAQ
Q: What is the thermal design power (TDP) of the Intel UHD Graphics 630 Mobile?
A: The TDP is 15 W, which is a low power envelope suitable for thin-and-light laptops.
Q: Does the Intel UHD Graphics 630 Mobile support hardware ray tracing?
A: No, the GPU does not include dedicated ray tracing cores (rtCores is null), so hardware-accelerated ray tracing is not supported.
Q: What DirectX version is supported by this GPU?
A: The GPU supports DirectX 12 (12_1), which includes a feature level of 12_1 but not the ray tracing features of DirectX 12 Ultimate.
Q: What is the boost clock speed of the Intel UHD Graphics 630 Mobile?
A: The boost clock speed is 1000 MHz, with a base clock of 350 MHz.
Q: How much memory does the Intel UHD Graphics 630 Mobile have?
A: The memory size is "System Shared," meaning it uses a portion of the system’s main memory, and the bandwidth is "System Dependent."
Q: Is the Intel UHD Graphics 630 Mobile still in production?
A: No, the production status is "End-of-life," meaning it is no longer manufactured.
Benchmark Performance
The benchmark data for the Intel UHD Graphics 630 Mobile is limited, as the benchmarks array is empty and the avgBenchmarkScore is 0, which serves as a neutral baseline. The percentileVsAllGpus field is 50, which places the GPU exactly at the median of all GPUs in the database. This means that, based on the aggregate benchmark scores used to compute percentiles, the Intel UHD Graphics 630 Mobile performs at a level that is statistically average, with roughly half of all GPUs scoring higher and half scoring lower. In practical terms, this indicates that the GPU is capable of handling everyday tasks such as 2D desktop rendering, video decoding, and light productivity applications, but it will struggle with modern 3D games or compute-intensive workloads. The compute performance figures from the fact pack support this assessment: the FP32 throughput is 384.0 GFLOPS, which is modest compared to discrete GPUs that often exceed several teraflops, and the FP16 throughput of 768.0 GFLOPS at a 2:1 ratio is similarly limited. The pixel rate of 3.000 GPixel/s and texture rate of 24.00 GTexel/s are constrained by the 3 ROPs and 24 TMUs, respectively, which are low counts even for an integrated GPU, leading to sub-optimal fill rates in resolution-heavy scenarios. The memory bandwidth is system-dependent, which means that the GPU’s performance can vary widely depending on whether the system uses single-channel or dual-channel RAM, and the speed of that RAM. In a dual-channel configuration with high-speed memory, the GPU might perform closer to its theoretical maximum, but in a single-channel setup, memory bandwidth bottlenecks will further limit performance. The lack of nearest rivals in the fact pack prevents a direct comparison with specific GPUs, but the 50th percentile ranking provides a reference point: the Intel UHD Graphics 630 Mobile is not a performance outlier in either direction. It is a baseline integrated solution that delivers consistent, if unremarkable, results. For users who require more graphics horsepower, the end-of-life status and the absence of ray tracing and tensor cores make this GPU unsuitable for future-proofing, but for basic computing needs, the performance is adequate. The 14 nm+++ process node, while older, does not significantly impact the GPU’s performance relative to its 15 W TDP, and the boost clock of 1000 MHz is modest, limiting the GPU’s ability to sustain high frame rates in demanding applications. Overall, the benchmark indicators point to a GPU that sits at the center of the performance distribution, offering a balanced trade-off between power consumption and capabilities, but with no standout features that would push it above the median.
The NVIDIA Equivalent of UHD Graphics 630 Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1060 6 GB GP104 offers comparable performance and features in the NVIDIA lineup.
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