Intel UHD Graphics 615 Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel UHD Graphics 615 Mobile Specifications
GPU Core
Shader units and compute resources
The Intel UHD Graphics 615 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
UHD Graphics 615 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the UHD Graphics 615 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 615 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's UHD Graphics 615 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 615 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
UHD Graphics 615 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 615 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 9.5 Architecture & Process
Manufacturing and design details
The Intel UHD Graphics 615 Mobile is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 615 Mobile will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel UHD Graphics 615 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 615 Mobile to maintain boost clocks without throttling.
UHD Graphics 615 Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel UHD Graphics 615 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel UHD Graphics 615 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
UHD Graphics 615 Mobile Product Information
Release and pricing details
The Intel UHD Graphics 615 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 615 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel UHD Graphics 615 Mobile
The Intel UHD Graphics 615 Mobile is an integrated graphics processor built on Intel's 14 nm process, using the Amber Lake GT2 chip and Generation 9.5 architecture. Released on November 6, 2018, and now marked as end-of-life, it is a low-power part with a 15 W TDP, designed for thin-and-light laptops. It features 192 shading units, 24 texture mapping units, and 3 raster output units, with base and boost clocks of 300 MHz and 900 MHz respectively. The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, and relies on system-shared memory with bandwidth dependent on the host platform.
How It Compares
The database lists no nearest rivals for this GPU, and its benchmark array is empty. The only comparative metric available is a 50th percentile rank among all GPUs, placing it exactly at the median of the performance distribution. Without rival scores or delta percentages, no direct head-to-head comparisons can be made. This absence of data means that any assessment must rely on the raw specifications and theoretical throughput figures.
A 50th percentile rank suggests that the UHD Graphics 615 Mobile sits in the middle of the entire GPU landscape, which includes both discrete and integrated parts. However, given that the database covers a broad range of hardware, this rank does not necessarily indicate strong absolute performance. It does imply that half of all GPUs in the database are slower and half are faster, but the lack of specific rival scores prevents a more granular interpretation. The GPU's integrated nature and low TDP further suggest that it is not intended to compete with high-end discrete graphics cards, but rather to serve as a baseline for everyday computing.
Who Should Consider It
The specifications point to a GPU suited for basic productivity, media playback, and light 3D workloads. Its 192 shading units and 3 ROPs yield a pixel rate of 2.7 GPixel/s, while the 24 TMUs produce a texture rate of 21.6 GTexel/s. These figures are modest by modern standards, indicating that the GPU is not designed for high-resolution gaming or intensive rendering tasks. The FP32 performance of 345.6 GFLOPS further underscores its entry-level positioning, though the FP16 rate of 691.2 GFLOPS (2:1) shows that half-precision operations can be processed at double speed, which may benefit certain compute workloads.
Because the memory interface is system shared, the GPU's effective bandwidth is system dependent. Users with dual-channel high-speed memory may see better performance than those with single-channel configurations, but the database does not quantify this effect. The GPU supports DirectX 12 and Vulkan 1.3, so it can run applications that use these APIs, but its compute throughput suggests that only undemanding titles or older games would run smoothly. For users who prioritize power efficiency over graphics capability—such as those who need a laptop for office work, web browsing, and video streaming—this GPU is a suitable choice. Its 15 W TDP makes it appropriate for fanless or low-noise designs, though the database does not specify cooling solutions.
Power and Cooling
The UHD Graphics 615 Mobile has a TDP of 15 W, which is typical for an integrated GPU in a low-power mobile segment. No dedicated power connectors are listed, and no suggested PSU is provided, consistent with its integrated design. The GPU uses a Ring Bus interface to communicate with the rest of the system, a common interconnect for Intel integrated graphics. The 14 nm process node helps keep power consumption low, and the end-of-life status indicates that it has been superseded by newer parts.
The low TDP means that cooling requirements are minimal. In most implementations, the GPU shares the thermal solution with the CPU, and the absence of a separate power connector simplifies system integration. The database does not list a suggested PSU, which is expected for an IGP that draws power from the motherboard rather than a dedicated supply. The portable device dependent display outputs further emphasize that the GPU is designed for flexible integration into various laptop chassis, where the number and type of display connections vary by design.
FAQ
Q: What is the process node of the Intel UHD Graphics 615 Mobile?
A: It is built on Intel's 14 nm process.
Q: What are the base and boost clock speeds?
A: The base clock is 300 MHz and the boost clock is 900 MHz.
Q: How much memory does the GPU have?
A: It uses system shared memory; the size, type, and bus width are all system shared, and bandwidth is system dependent.
Q: What graphics APIs does it support?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
Q: What is the TDP of this GPU?
A: The TDP is 15 W.
Q: When was it released and is it still in production?
A: It was released on November 6, 2018, and its production status is end-of-life.
Benchmark Performance
The database contains no benchmark scores for this GPU, and its average benchmark score is listed as 0. However, the percentile rank of 50 indicates that it falls exactly in the middle of the performance distribution of all GPUs in the database. Without specific scores or rival comparisons, we can only analyze its theoretical throughput. The pixel rate of 2.7 GPixel/s is derived from 3 ROPs operating at a boost clock of 900 MHz. The texture rate of 21.6 GTexel/s comes from 24 TMUs at the same clock. The FP32 performance of 345.6 GFLOPS is calculated from 192 shading units, while FP16 performance is 691.2 GFLOPS with a 2:1 ratio, meaning that half-precision operations are processed at twice the FP32 rate.
These figures place the GPU in the lower tier of the performance spectrum, but the 50th percentile rank suggests it is not the slowest part in the database. The lack of benchmark scores means we cannot quantify its real-world performance in applications or games. The theoretical rates indicate that the GPU is capable of handling basic 2D rendering and light 3D tasks, but it would likely struggle with modern 3D titles at high resolutions. The system-dependent memory bandwidth further complicates any performance prediction, as the actual throughput will vary with the host platform's memory configuration. Overall, the data suggests a GPU designed for power efficiency and basic functionality rather than for demanding graphics workloads.
Detailed benchmark scores and charts for the Intel UHD Graphics 615 Mobile are below.
Benchmark Scores
No benchmark data available for this GPU.
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