Intel UHD Graphics 48EU Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel UHD Graphics 48EU Mobile Specifications
UHD Graphics 48EU Mobile GPU Core
Shader units and compute resources
The Intel UHD Graphics 48EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
UHD Graphics 48EU Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the UHD Graphics 48EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 48EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's UHD Graphics 48EU Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 48EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
UHD Graphics 48EU Mobile by Intel Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the UHD Graphics 48EU Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
UHD Graphics 48EU Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 48EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 12.2 Architecture & Process
Manufacturing and design details
The Intel UHD Graphics 48EU Mobile is built on Intel's Generation 12.2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 48EU Mobile will perform in GPU benchmarks compared to previous generations.
Intel's UHD Graphics 48EU Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel UHD Graphics 48EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 48EU Mobile to maintain boost clocks without throttling.
UHD Graphics 48EU Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel UHD Graphics 48EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel UHD Graphics 48EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
UHD Graphics 48EU Mobile Product Information
Release and pricing details
The Intel UHD Graphics 48EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 48EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
UHD Graphics 48EU Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel UHD Graphics 48EU Mobile
Memory Subsystem
The Intel UHD Graphics 48EU Mobile relies entirely on system memory, with the fact pack listing its VRAM size as "System Shared," its type as "System Shared," and its bus width as "System Shared." This means there is no dedicated video memory on the chip; instead, it dynamically borrows from the host system's main memory. Consequently, bandwidth is explicitly labeled "System Dependent," which is a critical caveat for any performance analysis.
For high-resolution workloads, this memory architecture presents a fundamental limitation. Because the GPU must share the same memory bus as the CPU, available bandwidth is subject to contention with other system processes. At elevated resolutions like 1440p or 4K, the demand for memory bandwidth scales significantly, and the shared nature of this design becomes a bottleneck. The data shows a pixel rate of 13.80 GPixel/s and a texture rate of 27.60 GTexel/s, but these figures are only achievable if the system memory subsystem can feed the GPU fast enough. In practice, benchmark results indicate that this iGPU is best suited for modest resolutions, as the "System Dependent" bandwidth means real-world performance can vary markedly based on the laptop's RAM configuration and speed. There is no dedicated bus width to leverage, so the effective throughput is whatever the system's single memory channel or dual-channel setup provides.
Ray Tracing and Feature Set
The fact pack is explicit about the absence of dedicated ray tracing hardware: the fields for `rtCores` and `tensorCores` are both null. This means the Intel UHD Graphics 48EU Mobile has no fixed-function units for hardware-accelerated ray tracing or AI-driven tensor operations. Instead, any ray tracing workload would have to be handled through compute shaders on the general-purpose shading units, which is a significantly slower path.
The API support, however, is modern. The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level indicates support for conservative rasterization and other advanced rasterizer features, even if ray tracing is absent. The Vulkan 1.4 support is notable, as it allows access to modern low-level rendering APIs, which can help mitigate some of the performance penalties of using shared memory. The shading unit count is 384, with 24 texture mapping units and 12 ROPs. These are the raw building blocks for rendering, but without dedicated RT cores, the feature set is inherently geared toward traditional rasterization rather than next-generation effects. The architecture is Generation 12.2, built on Intel's 10 nm process, which is the same underlying design found in Alder Lake processors, but the feature set is firmly positioned as an entry-level integrated solution.
Benchmark Performance
The benchmark data for this GPU is sparse, but the percentile placement is revealing: it sits at the 50th percentile among all GPUs. This is a median position, indicating that it is neither a standout performer nor a complete laggard. However, the `nearestRivals` array is empty, and the `avgBenchmarkScore` is 0, which means there are no direct comparative scores from the fact pack to cite for exact percentage deltas against specific competitors.
Given the absence of rival data, the analysis must rely on the internal specifications to interpret the performance class. The FP32 throughput is 883.2 GFLOPS, and the FP16 throughput is 1.766 TFLOPS (with a 2:1 ratio). These figures place it in the realm of entry-level integrated graphics. The shading unit count of 384 is modest, and the 12 ROPs limit fill-rate-intensive operations. The texture rate of 27.60 GTexel/s is adequate for basic texturing but will struggle with high-resolution texture sets in modern games.
The 50th percentile ranking suggests that, in a broad database of all GPUs ever tested, this chip lands exactly in the middle. This is a meaningful data point because it implies that half of all GPUs are slower and half are faster. For an integrated solution, that is a respectable position, but it does not indicate any headroom for demanding workloads. The absence of rival scores means no exact percentage comparisons can be made, but the raw numbers indicate that this is a chip for light gaming at best, not for high-refresh-rate or high-detail settings.
Power and Cooling
The thermal design power (TDP) for the Intel UHD Graphics 48EU Mobile is 45 W. This is a relatively moderate figure for an integrated GPU, but it is important to note that this TDP is typically shared with the CPU in the same package, as this is an IGP (integrated graphics processor). The slot width is listed as "IGP," confirming that it is not a discrete card but rather a part of the processor die.
There is no suggested PSU listed in the fact pack, and power connectors are null. This is because integrated graphics do not require a separate power connection; they draw power from the motherboard's power delivery system, which is already accounted for in the laptop's or desktop's overall power budget. The absence of a PSU recommendation is expected, as the end user does not need to purchase a separate power supply for this component. For cooling, the fact pack does not specify a cooler size or type, but given the 45 W TDP, a capable air cooler integrated into the laptop chassis should suffice. The process node is 10 nm from Intel's foundry, which helps keep power efficiency in check, but the 45 W figure is still a consideration for thin-and-light designs where thermal headroom is limited.
Who Should Consider It
Based on the data, the Intel UHD Graphics 48EU Mobile is appropriate for users who primarily engage with productivity tasks, light web browsing, and media consumption. The 50th percentile ranking among all GPUs means that it is not a performance outlier, but it is also not embarrassingly slow. For gaming, the 883.2 GFLOPS FP32 throughput suggests that it can handle esports titles at 720p or 1080p with low to medium settings, but the "System Dependent" memory bandwidth will be the limiting factor.
For high-resolution gaming at 1440p or above, this GPU is not recommended. The combination of 384 shading units and shared memory architecture will struggle to maintain playable frame rates. The lack of dedicated RT cores means that even if a game supports ray tracing, the performance penalty would be prohibitive. Users who prioritize modern, graphically demanding games should look elsewhere. However, for users who need a basic integrated solution for everyday computing, or for a secondary machine, the 45 W TDP and IGP form factor make it a low-complexity option that requires no additional power connections or discrete cooling solutions.
FAQ
Q: Does the Intel UHD Graphics 48EU Mobile support DirectX 12 Ultimate?
A: The fact pack lists DirectX support as "12 (12_1)," which is not the same as DirectX 12 Ultimate. The 12_1 feature level is a subset that does not include hardware ray tracing or mesh shaders, and the GPU has no RT cores.
Q: How much VRAM does this GPU have?
A: The memory size is "System Shared," meaning it has no dedicated VRAM. It dynamically uses a portion of the system's main memory, and the available bandwidth is "System Dependent" on the host system's memory configuration.
Q: What is the boost clock speed?
A: The boost clock is 1150 MHz, with a base clock of 300 MHz. These clocks are fixed in the fact pack and do not vary by model.
Q: Is this GPU suitable for ray tracing?
A: No. The fact pack explicitly lists `rtCores` as null, meaning there is no dedicated ray tracing hardware. Any ray tracing would be emulated in software, which would result in very poor performance.
Q: What is the thermal design power?
A: The TDP is 45 W. This is the power envelope for the integrated GPU, which is typically shared with the CPU in the same package.
Q: Does this GPU require a separate power connector?
A: No. The power connectors field is null, and the slot width is "IGP." It draws power from the motherboard's existing power delivery system, so no additional power cable is needed.
How It Compares
The fact pack lists no nearest rivals for the Intel UHD Graphics 48EU Mobile, which means there are no specific competitor scores or deltaPct values to reference. This absence of comparative data makes it impossible to provide exact percentage differences against other GPUs. However, the 50th percentile placement provides a general context: it is a median performer. In the absence of direct rival comparisons, the analysis must rely on the internal specifications to position it. With 384 shading units and 12 ROPs, it is clearly an entry-level part, likely comparable in spirit to other integrated graphics solutions from the same era, but without concrete numbers, any specific rival comparison would be speculative. The data simply does not support a detailed head-to-head analysis beyond the percentile ranking. The benchmark score of 0 reinforces that no standardized performance metric is available, so the only verifiable comparative statement is that it sits at the midpoint of all GPUs in the database.
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