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Intel Iris Pro Graphics 6200 Mobile

Intel graphics card specifications and benchmark scores

VRAM
1100
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,100 MHz
Shaders 384
TDP 15W
Memory Type System Shared
Architecture Generation 8.0
nm
Process 14 nm
Released Sep 2014

Intel Iris Pro Graphics 6200 Mobile Specifications

GPU Core

Shader units and compute resources

The Intel Iris Pro Graphics 6200 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
48
ROPs
6
Execution Units
48

Iris Pro Graphics 6200 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Iris Pro Graphics 6200 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Pro Graphics 6200 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1100 MHz
Boost Clock
1,100 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Iris Pro Graphics 6200 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Pro Graphics 6200 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Iris Pro Graphics 6200 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Iris Pro Graphics 6200 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
844.8 GFLOPS
FP64 (Double)
211.2 GFLOPS (1:4)
Pixel Rate
6.600 GPixel/s
Texture Rate
52.80 GTexel/s

Generation 8.0 Architecture & Process

Manufacturing and design details

The Intel Iris Pro Graphics 6200 Mobile is built on Intel's Generation 8.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Pro Graphics 6200 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 8.0
GPU Name
Broadwell GT3e
Process Node
14 nm
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel Iris Pro Graphics 6200 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Pro Graphics 6200 Mobile to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Iris Pro Graphics 6200 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Iris Pro Graphics 6200 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Iris Pro Graphics 6200 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.4
OpenGL
4.4
Vulkan
1.0
Vulkan
1.0
OpenCL
3.0
Shader Model
5.1

Iris Pro Graphics 6200 Mobile Product Information

Release and pricing details

The Intel Iris Pro Graphics 6200 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Pro Graphics 6200 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2014
Production
End-of-life

About Intel Iris Pro Graphics 6200 Mobile

Launched in September 2014, the Intel Iris Pro Graphics 6200 Mobile is an integrated graphics processor based on the Broadwell GT3e chip, utilizing Intel's 14 nm process. It was designed for mobile platforms, featuring a base clock of 300 MHz and a boost clock of 1100 MHz, with a TDP of 15 W. The GPU carries a 50th percentile ranking against all GPUs in the database, placing it firmly in the mid-pack for its generation.

Benchmark Performance

The Intel Iris Pro Graphics 6200 Mobile holds an average benchmark score of zero points, with no standardized benchmarking data available for direct comparison against other GPUs. This lack of numerical benchmark data means the GPU's performance can only be evaluated through its architectural specifications and theoretical computational rates. The data shows a theoretical FP32 performance of 844.8 GFLOPS, which is the primary metric for raw compute capability.

In terms of raw throughput, the GPU achieves a pixel rate of 6.600 GPixel/s and a texture rate of 52.80 GTexel/s. These figures represent the maximum fill rates possible under ideal conditions. When interpreting these numbers, the pixel rate of 6.600 GPixel/s is the more critical figure for gaming workloads, as it defines the maximum resolution and frame rate ceiling for rasterized scenes. The texture rate of 52.80 GTexel/s, while higher in absolute terms, is less likely to be the bottleneck in most real-world scenarios.

The 844.8 GFLOPS FP32 throughput places the Iris Pro 6200 Mobile in a performance class that is sufficient for esports titles and older games at lower resolutions. The 50th percentile ranking against all GPUs in the database indicates that it outperforms roughly half of all GPUs tracked, though this percentile includes many older and lower-end integrated solutions. Without nearestRivals data, it is not possible to state exact percentage deltas against specific competitor models; however, the theoretical peak rates suggest that the GPU operates within the entry-level segment of integrated graphics.

The absence of any benchmark scores in the database means that real-world gaming performance cannot be quantified directly. The theoretical rates of 844.8 GFLOPS, 6.600 GPixel/s, and 52.80 GTexel/s are the only measurable performance indicators available. These values suggest that the GPU is capable of handling light gaming loads, but the lack of empirical data means any assessment must remain qualitative.

Ray Tracing and Feature Set

The Intel Iris Pro Graphics 6200 Mobile does not include dedicated ray tracing cores or tensor cores, as indicated by the null values in the fact pack for both rtCores and tensorCores. This places the GPU in the pre-ray tracing era, where all lighting and shadow effects are computed through traditional rasterization methods. The absence of these hardware accelerators means the GPU cannot perform hardware-accelerated ray tracing, and any such effects would be entirely software-based, resulting in significant performance degradation.

The feature set is defined by its API support, which includes DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0. The DirectX 12 (11_1) support is notable, as it provides access to modern rendering features such as conservative rasterization and bindless resources, though the feature level is capped at 11_1, meaning some DirectX 12 Ultimate features are unavailable. The Vulkan 1.0 support allows for low-level hardware access, which can improve performance in titles that utilize this API. OpenGL 4.4 support covers a broad range of older and current titles that rely on this API.

The GPU's feature set is further defined by its architecture, which is Generation 8.0 based on the Broadwell GT3e chip. This architecture supports a shading unit count of 384, with 48 texture mapping units and 6 raster operation pipelines. The render output units (ROPs) at 6 is a relatively low count, which directly impacts the pixel fill rate of 6.600 GPixel/s. This configuration is typical for integrated graphics of this era, where die space and power constraints limit the number of fixed-function units.

Memory Subsystem

The memory subsystem of the Intel Iris Pro Graphics 6200 Mobile is entirely system-dependent, with the fact pack listing memory size, type, bus width, and bandwidth as "System Shared" or "System Dependent." This means the GPU does not have dedicated VRAM; instead, it utilizes a portion of the system's main memory for both graphics and general computing tasks. The memory clock is also listed as "System Shared," indicating that the memory frequency is tied to the system memory speed rather than being independently controlled.

The bandwidth is described as "System Dependent," which means the effective memory bandwidth available to the GPU varies based on the system's memory configuration. In dual-channel configurations, the bandwidth would be higher than in single-channel setups, but the fact pack does not provide specific figures. This dependency on system memory is a significant limitation for high-resolution gaming, as the GPU must contend with the CPU for memory access, leading to potential contention and reduced effective bandwidth.

For high-resolution workloads, the system-shared memory architecture poses challenges. At 1080p and above, the demand for memory bandwidth increases substantially, and the "System Dependent" bandwidth may become a bottleneck. The lack of dedicated VRAM also means that texture loading and frame buffering must compete with other system processes for memory access. The pixel rate of 6.600 GPixel/s, combined with the system-dependent bandwidth, suggests that the GPU is best suited for 720p or 1366x768 resolutions, where memory pressure is lower and the fill rate can keep pace with rendering demands.

FAQ

Q: What is the theoretical compute performance of the Intel Iris Pro Graphics 6200 Mobile?

A: The GPU has a peak FP32 performance of 844.8 GFLOPS, with a pixel rate of 6.600 GPixel/s and a texture rate of 52.80 GTexel/s.

Q: Does the Intel Iris Pro Graphics 6200 Mobile support hardware ray tracing?

A: No, the fact pack indicates null values for both rtCores and tensorCores, meaning the GPU lacks dedicated ray tracing hardware.

Q: What API versions are supported by this GPU?

A: The GPU supports DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0.

Q: How much dedicated video memory does the Intel Iris Pro Graphics 6200 Mobile have?

A: The GPU has no dedicated memory; the memory size, type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent."

Q: What is the manufacturing process for this GPU?

A: The Intel Iris Pro Graphics 6200 Mobile is fabricated on Intel's 14 nm process node.

Q: What is the production status of this GPU?

A: The production status is listed as "End-of-life," with a release date of September 4, 2014.

Who Should Consider It

The Intel Iris Pro Graphics 6200 Mobile is positioned for users who require integrated graphics for basic computing tasks and light gaming. The theoretical FP32 performance of 844.8 GFLOPS, combined with a pixel rate of 6.600 GPixel/s, indicates that the GPU can handle legacy titles and esports games at low to medium settings. The 50th percentile ranking against all GPUs in the database suggests it is a mid-tier integrated solution, outperforming older integrated graphics but falling short of any discrete GPU.

Given the system-shared memory architecture with "System Dependent" bandwidth, this GPU is best suited for resolutions of 720p or lower. At these resolutions, the memory bandwidth constraints are less pronounced, and the fill rate of 6.600 GPixel/s can maintain playable frame rates in less demanding titles. For users who primarily engage in productivity workloads, web browsing, and video playback, the GPU provides adequate performance without the need for a discrete graphics card.

Users considering this GPU should be aware of its limitations. The lack of dedicated VRAM and the system-dependent bandwidth mean that high-resolution textures and modern game engines will likely exceed the GPU's capabilities. The DirectX 12 (11_1) support provides access to some modern features, but the hardware itself is not designed for demanding AAA titles. This GPU is a viable option for budget-conscious users with modest graphical needs, particularly in laptops where the 15 W TDP is advantageous for battery life and thermal management.

Detailed benchmark scores and charts for the Intel Iris Pro Graphics 6200 Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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