Intel Iris Plus Graphics G7 64EU Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Iris Plus Graphics G7 64EU Mobile Specifications
Iris Plus Graphics G7 64EU Mobile GPU Core
Shader units and compute resources
The Intel Iris Plus Graphics G7 64EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Iris Plus Graphics G7 64EU Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Iris Plus Graphics G7 64EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Plus Graphics G7 64EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Iris Plus Graphics G7 64EU Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Plus Graphics G7 64EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Iris Plus Graphics G7 64EU Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Iris Plus Graphics G7 64EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 11.0 Architecture & Process
Manufacturing and design details
The Intel Iris Plus Graphics G7 64EU Mobile is built on Intel's Generation 11.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Plus Graphics G7 64EU Mobile will perform in GPU benchmarks compared to previous generations.
Intel's Iris Plus Graphics G7 64EU Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel Iris Plus Graphics G7 64EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Plus Graphics G7 64EU Mobile to maintain boost clocks without throttling.
Iris Plus Graphics G7 64EU Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Iris Plus Graphics G7 64EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Iris Plus Graphics G7 64EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Iris Plus Graphics G7 64EU Mobile Product Information
Release and pricing details
The Intel Iris Plus Graphics G7 64EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Plus Graphics G7 64EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Iris Plus Graphics G7 64EU Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel Iris Plus Graphics G7 64EU Mobile
The Intel Iris Plus Graphics G7 64EU Mobile is an Intel integrated part built on the Ice Lake GT2 chip, using the Generation 11.0 architecture on a 10nm+ process with Intel as the foundry. The database generation label reads HD Graphics-M (Ice Lake). The entry lists this GPU at the 50th percentile among all GPUs in the database, but the average benchmark score is 0 and the nearestRivals array is empty, so no measured performance comparisons are attached to the specification. The production status is end-of-life, and the release date is 2020-05-03.
Memory Subsystem
The memory size field is System Shared, the memory type is System Shared, the bus width is System Shared, and the memory clock field is System Shared. Bandwidth is listed as System Dependent. This means the GPU does not have a dedicated VRAM pool, a fixed memory bus, or a rated bandwidth figure. Instead, the graphics core pulls from the same system memory that the CPU uses, and the actual bandwidth available to the GPU depends on the host platform’s memory configuration.
Because no concrete bandwidth value is provided in the fact pack, high-resolution behavior cannot be tied to a specific memory throughput number. High-resolution rendering increases the number of pixels written per frame and the amount of texture data fetched. The pixel rate for this GPU is 8.400 GPixel/s and the texture rate is 33.60 GTexel/s, so the render output stage has fixed theoretical limits. However, the memory subsystem feeding those fixed limits is not fixed: shared memory can introduce variability, and CPU and GPU memory traffic can compete for the same resource. On a high-resolution workload, a shared-memory design becomes more sensitive to the system memory quality and to how much memory is left for the GPU. The data therefore indicates that high-resolution performance is platform-dependent rather than a stable property of the GPU alone.
Who Should Consider It
The GPU has 512 shading units, 32 texture mapping units, and 8 ROPs. Peak FP32 throughput is 1,075.2 GFLOPS, while FP16 throughput is 2.150 TFLOPS at a 2:1 ratio. These figures describe a part aimed at lighter 3D rendering rather than heavy high-resolution work. Users who plan to run very demanding scenes at high resolution and high detail would not be well served by these throughput numbers, because the pixel rate and texture rate are modest in absolute terms.
The 15 W TDP and the IGP slot width reinforce the integrated, low-power positioning. Display outputs are Portable Device Dependent, which is consistent with a mobile graphics solution whose external display connectivity is decided by the host device. The 50th percentile placement in the all-GPU distribution would put it near the middle of the database, but the average benchmark score of 0 means there is no measured evidence to confirm that placement. This is therefore a part for users who need basic to moderate graphics capabilities in a tightly power-limited portable platform, with lower-detail settings and lower-resolution targets as the practical expectation.
Benchmark Performance
There are no benchmark entries in this database record. The benchmarks array is empty, the average benchmark score is 0, and nearestRivals is an empty array. As a result, exact percentage deltas versus rival GPUs cannot be produced from this fact pack. The only relative data point is percentileVsAllGpus, which is 50. That indicates a midpoint placement in the database distribution, but the zero average benchmark score shows that no actual benchmark results support that midpoint ranking.
The available performance indicators are clock rates and theoretical throughputs. The base clock is 300 MHz and the boost clock is 1050 MHz. FP32 output is 1,075.2 GFLOPS, FP16 output is 2.150 TFLOPS at a 2:1 ratio, pixel fill rate is 8.400 GPixel/s, and texture fill rate is 33.60 GTexel/s. These are peak figures based on the stated clocks, and real-world performance will depend on sustained clocks, thermal limits, and the shared memory subsystem. Without a nearestRivals list, no named competitor can be placed ahead of or behind this GPU in this dataset, and no deltaPct values can be cited. The database simply does not provide enough measured information for comparative benchmark analysis beyond the raw specification values.
FAQ
Q: Does the Intel Iris Plus Graphics G7 64EU Mobile have dedicated VRAM?
A: No. The memory size, memory type, and bus width are all listed as System Shared, and bandwidth is listed as System Dependent.
Q: What APIs does the GPU support?
A: The fact pack lists DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
Q: Does the GPU include ray tracing cores or tensor cores?
A: The rtCores field and the tensorCores field are both null, so no dedicated ray tracing or tensor hardware is specified in the data.
Q: What are the peak compute rates?
A: FP32 throughput is 1,075.2 GFLOPS, and FP16 throughput is 2.150 TFLOPS at a 2:1 ratio.
Q: What is the TDP and production status?
A: The TDP is 15 W, the production status is end-of-life, and the release date is 2020-05-03.
Q: What is the memory bandwidth?
A: No fixed bandwidth is listed; the bandwidth field is System Dependent.
Ray Tracing and Feature Set
The core configuration consists of 512 shading units, 32 TMUs, and 8 ROPs. The rtCores and tensorCores fields are both null, meaning the specification does not include dedicated ray tracing cores or tensor cores. Hardware ray tracing is therefore not represented in the data. The feature set is instead defined by the standard shader and rasterization resources of the Generation 11.0 architecture.
The API support list contains DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. DirectX 12 (12_1) is the DirectX feature level included in the record, while Vulkan 1.3 represents a modern API baseline. The bus interface is Ring Bus, and the slot width is IGP, confirming an integrated slotless design. Display outputs are Portable Device Dependent, so monitor connectivity depends on the host portable device rather than on dedicated display connectors on the GPU. The underlying chip is Ice Lake GT2 on a 10nm+ process, and the generation field reads HD Graphics-M (Ice Lake), which places it in the end-of-life integrated graphics space.
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