Intel Iris Plus Graphics 655 Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Iris Plus Graphics 655 Mobile Specifications
GPU Core
Shader units and compute resources
The Intel Iris Plus Graphics 655 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Iris Plus Graphics 655 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Iris Plus Graphics 655 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Plus Graphics 655 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Iris Plus Graphics 655 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Plus Graphics 655 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Iris Plus Graphics 655 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Iris Plus Graphics 655 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 9.5 Architecture & Process
Manufacturing and design details
The Intel Iris Plus Graphics 655 Mobile is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Plus Graphics 655 Mobile will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel Iris Plus Graphics 655 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Plus Graphics 655 Mobile to maintain boost clocks without throttling.
Iris Plus Graphics 655 Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Iris Plus Graphics 655 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Iris Plus Graphics 655 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Iris Plus Graphics 655 Mobile Product Information
Release and pricing details
The Intel Iris Plus Graphics 655 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Plus Graphics 655 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel Iris Plus Graphics 655 Mobile
The Intel Iris Plus Graphics 655 Mobile is an integrated graphics solution from Intel, built on the Coffee Lake GT3e chip and Generation 9.5 architecture. Manufactured on a 14 nm+++ process, this GPU is designed for mobile platforms, as indicated by its 15 W TDP and IGP slot width. The hardware configuration includes 384 shading units, 48 texture mapping units, and 6 ROPs, with base and boost clocks of 300 MHz and 1050 MHz respectively. The product is listed as end-of-life, with a release date of April 2, 2018, and no launch MSRP is provided. The data shows that it holds a 50th percentile position among all GPUs in the database, though its average benchmark score is zero, indicating no recorded performance measurements.
Benchmark Performance
The absence of any benchmark entries—the average benchmark score is 0—means that real-world performance numbers are not available. Instead, the analysis must rely on the theoretical throughput values derived from the hardware specifications. The FP32 compute output is 806.4 GFLOPS, which is calculated from the 384 shading units at the boost clock of 1050 MHz. This figure is modest by modern standards, but the 50th percentile ranking suggests that, in the context of all GPUs in the database, it sits exactly at the median. The zero benchmark score, however, implies that this percentile may be based on hardware characteristics rather than measured results. The FP16 performance of 1.613 TFLOPS is achieved at a 2:1 ratio, meaning that the GPU can double its throughput when working with half-precision data. This can be beneficial for compute tasks that tolerate reduced precision, such as certain machine learning inference workloads, though the lack of tensor cores limits specialized acceleration. The pixel fill rate of 6.300 GPixel/s is constrained by the 6 ROPs, while the texture rate of 50.40 GTexel/s is determined by the 48 TMUs. These rates are indicative of a GPU intended for basic 3D rendering, light gaming at low resolutions, and general desktop composition. In practical terms, the GPU will handle everyday tasks with ease, but demanding games or professional 3D applications will likely strain its capabilities.
Memory Subsystem
The memory subsystem of the Intel Iris Plus Graphics 655 Mobile is entirely dependent on the host system. The GPU has no dedicated VRAM; the memory size, type, and bus width are all listed as "System Shared." This means that the GPU borrows from the system's main memory, and the effective bandwidth is "System Dependent." Consequently, the performance of the GPU in memory-intensive scenarios—such as high-resolution texture loading or large frame buffers—varies significantly based on the platform's memory configuration. For example, a system with dual-channel high-speed memory will provide more bandwidth than a single-channel configuration, but the data does not specify any particular memory speeds or channel counts. The lack of a dedicated memory bus also means that the GPU competes with the CPU for memory access, which can introduce latency and reduce overall throughput. At high resolutions, the absence of a high-bandwidth dedicated memory pool becomes a bottleneck, as the system memory bandwidth is typically lower than that of discrete GPUs. The data does not provide any specific bandwidth numbers, so a quantitative assessment is not possible; however, the qualitative implication is clear: the GPU's memory performance is unpredictable and heavily tied to the rest of the system.
Ray Tracing and Feature Set
The feature set of this GPU is defined by the absence of dedicated ray tracing and tensor cores. Both rtCores and tensorCores are listed as null, meaning there is no hardware acceleration for ray tracing or tensor-based operations. This is consistent with the integrated nature of the GPU and its generation. However, the GPU does support a range of modern APIs: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. These APIs provide access to modern rendering techniques, but the specific capabilities are not detailed in the data. The lack of tensor cores means that any AI-accelerated features would have to rely on the general-purpose compute shaders, which are limited by the FP32 throughput of 806.4 GFLOPS. The FP16 throughput of 1.613 TFLOPS at a 2:1 ratio offers some additional compute headroom for half-precision workloads, but without specialized hardware, the performance for such tasks is expected to be modest. In summary, the feature set is focused on traditional rasterization and general compute, with no support for hardware-accelerated ray tracing or AI-specific functions.
Power and Cooling
The power profile of the Intel Iris Plus Graphics 655 Mobile is defined by its 15 W TDP. This is a low power envelope, typical for an integrated GPU in a mobile processor. The slot width is listed as "IGP," confirming that it is an integrated graphics processor that does not occupy a discrete expansion slot. No power connectors are listed, and no suggested PSU is provided, which is expected because the GPU draws its power from the CPU package and the motherboard's power delivery system. The low TDP means that cooling requirements are minimal; a standard laptop thermal solution is sufficient to dissipate the heat generated. The 14 nm+++ process node contributes to the efficiency, though the GPU is now end-of-life. The lack of a dedicated cooling solution or power connector also means that this GPU is not upgradeable or replaceable; it is permanently integrated into the system. The data does not include any temperature or noise figures, but the low TDP suggests that the GPU will not produce excessive heat.
How It Compares
The data lists no nearest rivals for this GPU, so a direct comparison to specific competing products is not possible. The only positional data available is the percentile of 50 among all GPUs in the database. This indicates that the GPU sits exactly at the median of the distribution, meaning half of all GPUs are faster and half are slower. However, the average benchmark score of 0 complicates this interpretation; it is likely that the percentile is derived from the hardware specifications rather than actual performance tests. In the context of its own generation, the GPU is part of the HD Graphics-M (Coffee Lake) family, which is designed for mobile processors. Its 384 shading units and 15 W TDP place it in the entry-level segment of integrated graphics. The end-of-life status suggests that Intel has moved on to newer architectures, and the release date of April 2, 2018, indicates that this is a relatively old product. Without rival data, the most accurate statement is that the GPU occupies a middle position in the overall database, but its actual performance is not quantified. The theoretical throughput figures—806.4 GFLOPS FP32 and 6.300 GPixel/s pixel rate—provide a baseline for understanding its capabilities, but they cannot be directly compared to any named competitor.
FAQ
Q: What is the base clock of the Intel Iris Plus Graphics 655 Mobile?
A: The base clock is 300 MHz, with a boost clock of 1050 MHz.
Q: Does this GPU have dedicated ray tracing hardware?
A: No. The data lists rtCores as null, so there is no hardware ray tracing support.
Q: What is the TDP of this integrated GPU?
A: The TDP is 15 W.
Q: Which graphics APIs are supported?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
Q: How much dedicated VRAM does it have?
A: It has no dedicated VRAM; the memory size, type, and bus width are all listed as "System Shared."
Q: What is the production status of this GPU?
A: It is end-of-life, with a release date of April 2, 2018.
Detailed benchmark scores and charts for the Intel Iris Plus Graphics 655 Mobile are below.
Benchmark Scores
No benchmark data available for this GPU.
Compare with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs