ARC

Intel Iris Graphics 6100 Mobile

Intel graphics card specifications and benchmark scores

VRAM
1000
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,000 MHz
Shaders 384
TDP 15W
Memory Type System Shared
Architecture Generation 8.0
nm
Process 14 nm
Released Sep 2014

Intel Iris Graphics 6100 Mobile Specifications

GPU Core

Shader units and compute resources

The Intel Iris Graphics 6100 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
48
ROPs
6
Execution Units
48

Iris Graphics 6100 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Iris Graphics 6100 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Graphics 6100 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1000 MHz
Boost Clock
1,000 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Iris Graphics 6100 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Graphics 6100 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Iris Graphics 6100 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Iris Graphics 6100 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
768.0 GFLOPS
FP64 (Double)
192.0 GFLOPS (1:4)
Pixel Rate
6.000 GPixel/s
Texture Rate
48.00 GTexel/s

Generation 8.0 Architecture & Process

Manufacturing and design details

The Intel Iris Graphics 6100 Mobile is built on Intel's Generation 8.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Graphics 6100 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 8.0
GPU Name
Broadwell GT3
Process Node
14 nm
Foundry
Intel
Die Size
133 mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel Iris Graphics 6100 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Graphics 6100 Mobile to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
Power Connectors
None

Iris Graphics 6100 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Iris Graphics 6100 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Iris Graphics 6100 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.4
OpenGL
4.4
Vulkan
1.0
Vulkan
1.0
OpenCL
3.0
Shader Model
5.1

Iris Graphics 6100 Mobile Product Information

Release and pricing details

The Intel Iris Graphics 6100 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Graphics 6100 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2014
Production
End-of-life

About Intel Iris Graphics 6100 Mobile

Intel Iris Graphics 6100 Mobile is an integrated graphics processor built on Intel’s Broadwell GT3 die, using a 14 nm process and the Generation 8.0 architecture. It is an end-of-life product released in September 2014, featuring 384 shading units, 48 texture mapping units, and 6 raster output units. The GPU operates at a base clock of 300 MHz with a boost clock of 1000 MHz, delivering a pixel rate of 6.000 GPixel/s, a texture rate of 48.00 GTexel/s, and a peak FP32 throughput of 768.0 GFLOPS. The die size is 133 mm², and the chip connects via a Ring Bus interface. The fact pack lists no nearest rivals, benchmarks, or average benchmark score, so this analysis relies on the GPU’s own specifications and percentile placement.

Power and Cooling

The Intel Iris Graphics 6100 Mobile carries a thermal design power (TDP) of 15 W, which categorizes it as a low-power integrated solution intended for mobile platforms. Because the GPU is an IGP (integrated graphics processor), it occupies no slot width and requires no dedicated power connectors. The power delivery is entirely dependent on the host motherboard and CPU package, with the fact pack explicitly listing power connectors as “None.” There is no suggested PSU rating provided, which aligns with its integration into a laptop or compact system where the power supply is fixed by the chassis design. Cooling requirements are inherently modest given the 15 W TDP, but the actual thermal solution depends on the portable device’s design; the fact pack does not specify cooler dimensions or fan configurations. The memory interface is System Shared, meaning the GPU draws on system RAM for frame buffer storage, and memory bandwidth is listed as “System Dependent,” so performance scaling with memory speed and capacity is variable across host platforms. The base clock of 300 MHz and boost of 1000 MHz are modest, which keeps power draw low but also limits peak throughput compared to discrete solutions. The die size of 133 mm² and 14 nm process node suggest efficient power usage per area, though no transistor count or density figures are available for deeper analysis. For system integration, the absence of auxiliary power connectors simplifies installation, but the IGP nature means no upgrade path exists for the GPU itself.

How It Compares

The fact pack provides no nearestRivals entries, so direct comparison against specific competing GPUs is not possible from the data. The percentileVsAllGpus score of 50 indicates that this GPU sits at the median of all GPUs in the database, meaning roughly half of all tracked graphics processors perform better and half perform worse. This percentile is a broad positioning metric rather than a head-to-head result. Without rival names, scores, or deltaPct values, no quantitative comparisons to other products can be made. The absence of benchmark data (benchmarks list is empty) and an avgBenchmarkScore of 0 further constrain any relative performance assessment. The GPU’s 384 shading units and 48 TMUs place it in a low-to-mid tier for integrated graphics, but the 6 ROPs are notably limited, which will constrain fill-rate bound workloads. The FP32 throughput of 768.0 GFLOPS is modest by modern standards, but for a 15 W part, it reflects a balance between compute capability and power efficiency. The texture rate of 48.00 GTexel/s and pixel rate of 6.000 GPixel/s are derived from the core’s clock and unit counts, and these figures alone suggest it is suited for older or lighter titles rather than demanding modern games. The lack of rival data means the 50th percentile is the only external reference point; this suggests the GPU is not an outlier in either direction but rather a typical performer for its era and class.

Ray Tracing and Feature Set

The Intel Iris Graphics 6100 Mobile does not include dedicated ray tracing cores or tensor cores; both fields are listed as null in the fact pack. This absence is consistent with its Generation 8.0 architecture, which predates hardware-accelerated ray tracing and AI-driven tensor operations. For API support, the GPU exposes DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0. The DirectX 12 (11_1) designation indicates feature level 11_1 support, which covers many modern rendering techniques but lacks certain DirectX 12 Ultimate features like hardware ray tracing or mesh shaders. Vulkan 1.0 provides low-overhead access to the GPU, which can benefit CPU-bound scenarios, but again, no ray tracing or tensor acceleration is available. The shading units, TMUs, and ROPs operate in a traditional rasterization pipeline, meaning the GPU relies on software-based techniques for any ray-traced effects, which would be prohibitively slow given the 768.0 GFLOPS FP32 throughput. The memory being System Shared means bandwidth is not dedicated, further limiting any compute-heavy workloads. The absence of tensor cores rules out any local AI upscaling or denoising features. The display outputs are “Portable Device Dependent,” so connectivity varies by laptop model, but the GPU itself does not mandate specific output standards. The boost clock of 1000 MHz is the maximum sustained frequency under load, and with only 6 ROPs, the GPU will struggle with high-resolution rendering where pixel throughput is critical. The API set is adequate for games from its release era, but modern titles requiring DirectX 12 Ultimate or Vulkan 1.2+ features will not be fully supported.

Who Should Consider It

Given the 50th percentile placement and the lack of benchmark scores, the Intel Iris Graphics 6100 Mobile is positioned for users with modest graphical demands. The GPU’s 768.0 GFLOPS FP32 performance and 6.000 GPixel/s pixel rate indicate it can handle older titles, indie games, or esports at low settings and lower resolutions, though no specific resolution or settings guidance is provided in the fact pack. The System Shared memory architecture means performance scales with system RAM speed and capacity, so a dual-channel memory configuration would likely yield better results than single-channel, but this is not quantified. The 300 MHz base clock and 1000 MHz boost clock suggest the GPU is not designed for sustained high-frequency operation, making it suitable for light productivity tasks like video playback, office applications, or 2D graphical interfaces. Users considering this GPU for gaming should expect to run titles from around the 2014 era at reduced detail levels. The lack of ray tracing and tensor cores means it is not for users interested in modern visual effects or AI-assisted rendering. The 15 W TDP makes it appropriate for ultraportable laptops where battery life and thermals are prioritized over raw performance. The die size of 133 mm² and 14 nm process node indicate a mature manufacturing process, but the end-of-life status means no further driver optimizations are likely from Intel. The absence of a suggested PSU and power connectors reinforces that this is a drop-in component within a fixed platform, not a user-serviceable part. For those with older software that leverages DirectX 11_1 or Vulkan 1.0, the GPU offers a baseline level of compatibility, but for any demanding workload, a discrete GPU or a newer integrated solution would be necessary.

Benchmark Performance

The fact pack includes no benchmark entries, an avgBenchmarkScore of 0, and no nearestRivals data, so the only performance indicator is the percentileVsAllGpus value of 50. This median percentile implies that in the database’s aggregate ranking, the Intel Iris Graphics 6100 Mobile sits exactly at the midpoint of all GPUs, with an equal number of products above and below it. However, this percentile is not tied to any specific workload, score, or deltaPct, so it cannot be used to infer performance in gaming, compute, or professional tasks. The GPU’s theoretical peak FP32 of 768.0 GFLOPS is a hard ceiling for compute throughput, and the pixel rate of 6.000 GPixel/s and texture rate of 48.00 GTexel/s define the rasterization limits. With 384 shading units at a 1000 MHz boost clock, the per-clock efficiency is fixed, but the actual achieved performance will depend on driver overhead, thermal throttling, and memory bandwidth. The System Dependent bandwidth metric means that in a laptop with slow or low-bandwidth RAM, the GPU will underperform its theoretical rates. The 6 ROPs are a severe bottleneck for fill-rate intensive scenes, especially at higher resolutions, since each pixel must be processed by a limited number of units. The 48 TMUs are more generous relative to ROPs, indicating that texture-heavy scenes might fare slightly better than those requiring heavy pixel blending. The 14 nm process node and 15 W TDP suggest that the GPU can sustain its boost clock for short bursts, but sustained loads may cause frequency drops if the system’s cooling is inadequate. Without rival scores, it is impossible to state a percentage advantage or deficit; the only quantitative statement is that the GPU holds a 50th percentile rank. This percentile is likely derived from a wide range of GPUs, including much older and much newer parts, so the practical performance for a 2014 mobile processor is reasonable for its time but outdated for current software. The empty benchmarks list highlights that no standardized test results are available for this product, which limits any definitive performance conclusions. The fact pack also lists a production status of end-of-life, meaning the GPU is no longer manufactured, and its driver support may be frozen. For any user evaluating this GPU, the 50th percentile is a neutral signal: not a standout performer, not a bottom-tier part, but a middle-of-the-road integrated solution whose real-world behavior is highly dependent on the host laptop’s memory and cooling design.

Detailed benchmark scores and charts for the Intel Iris Graphics 6100 Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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