ARC

Intel Iris Graphics 5100 Mobile

Intel graphics card specifications and benchmark scores

VRAM
1100
MHz Boost
30W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,100 MHz
Shaders 320
TDP 30W
Memory Type System Shared
Architecture Generation 7.5
nm
Process 22 nm
Released May 2013

Intel Iris Graphics 5100 Mobile Specifications

GPU Core

Shader units and compute resources

The Intel Iris Graphics 5100 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
40
ROPs
4
Execution Units
40

Iris Graphics 5100 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Iris Graphics 5100 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Graphics 5100 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
200 MHz
Base Clock
200 MHz
Boost Clock
1100 MHz
Boost Clock
1,100 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Iris Graphics 5100 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Graphics 5100 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Iris Graphics 5100 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Iris Graphics 5100 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
704.0 GFLOPS
FP64 (Double)
176.0 GFLOPS (1:4)
Pixel Rate
4.400 GPixel/s
Texture Rate
44.00 GTexel/s

Generation 7.5 Architecture & Process

Manufacturing and design details

The Intel Iris Graphics 5100 Mobile is built on Intel's Generation 7.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Graphics 5100 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 7.5
GPU Name
Haswell GT3
Process Node
22 nm
Foundry
Intel
Transistors
1,300 million
Die Size
181 mm²
Density
7.2M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel Iris Graphics 5100 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Graphics 5100 Mobile to maintain boost clocks without throttling.

TDP
30 W
TDP
30W

Iris Graphics 5100 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Iris Graphics 5100 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Iris Graphics 5100 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.3
OpenGL
4.3
Vulkan
1.0
Vulkan
1.0
OpenCL
1.2
Shader Model
5.1

Iris Graphics 5100 Mobile Product Information

Release and pricing details

The Intel Iris Graphics 5100 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Graphics 5100 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2013
Production
End-of-life

About Intel Iris Graphics 5100 Mobile

The Intel Iris Graphics 5100 Mobile is an integrated graphics processor based on the Haswell GT3 chip, built on Intel's Generation 7.5 architecture using a 22 nm process. It operates with a base clock of 200 MHz and a boost clock of 1100 MHz, and its performance is anchored by 320 shading units, 40 texture mapping units, and 4 ROPs. The chip integrates 1,300 million transistors on a 181 mm² die, yielding a transistor density of 7.2 million per square millimeter. As an end-of-life product released in 2013, its position in the current landscape is defined entirely by its fixed hardware capabilities and API support, rather than any modern feature set.

Memory Subsystem

The Iris Graphics 5100 Mobile uses a System Shared memory configuration, meaning it has no dedicated VRAM of its own. The memory size, type, and bus width are all listed as "System Shared," which means the GPU draws from the main system memory pool. Consequently, memory bandwidth is listed as "System Dependent," indicating that performance is heavily influenced by the speed and configuration of the host system's RAM, as well as the memory controller's efficiency.

For high-resolution gaming, this shared memory architecture is a significant limiting factor. At higher resolutions like 1440p or 4K, the demand for memory bandwidth increases substantially, and an integrated GPU relying on system memory will often be constrained by the available bandwidth. The data shows that the memory clock is also "System Shared," reinforcing that the GPU does not have a fixed memory speed. The lack of a dedicated high-speed VRAM pool means that the texture rate of 44.00 GTexel/s and pixel rate of 4.400 GPixel/s, while fixed, can only be fully realized if the system memory can feed data fast enough. In practice, this makes the platform's RAM configuration a critical factor in overall graphics performance.

Ray Tracing and Feature Set

The FACT PACK lists no dedicated Ray Tracing (RT) cores or Tensor cores for this GPU. This is consistent with its Generation 7.5 architecture, which predates hardware-accelerated ray tracing. As a result, any ray-traced workloads would rely on software-based methods, which would be prohibitively slow given the GPU's compute capabilities of 704.0 GFLOPS FP32.

The API support is a mixed bag. The GPU supports DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. The DirectX 12 (11_1) designation is notable; it means the hardware can expose a DirectX 12 API, but the feature level is capped at 11_1. This allows for some modern API overhead reduction features, but it lacks the full DirectX 12 Ultimate feature set, including hardware ray tracing and mesh shaders. Vulkan 1.0 support provides access to a low-overhead graphics API, which can improve draw call performance in supported titles. However, the absence of dedicated RT and Tensor cores means the GPU is fundamentally unsuited for ray-traced effects or AI-accelerated features like DLSS. The display outputs are "Portable Device Dependent," indicating that connectivity is determined by the laptop or mobile device it is integrated into.

Who Should Consider It

Benchmark results indicate this GPU sits at the 50th percentile of all GPUs in the database, though its average benchmark score is zero. This places it in the middle of the pack historically, but its practical use is severely limited by its age and architecture.

Given its System Shared memory and modest compute power, this GPU is only suitable for older or less demanding games. At lower resolutions, such as 720p or 1080p with low to medium settings, it may handle titles from its 2013 era. For modern AAA games, the data suggests it will struggle to maintain playable frame rates, especially at higher settings. The pixel rate of 4.400 GPixel/s and texture rate of 44.00 GTexel/s are the physical limits for fill-rate-bound scenes. The 30 W TDP indicates it is a low-power part, suitable for thin-and-light laptops where battery life is prioritized over gaming performance. This is not a GPU for gamers seeking high-refresh-rate or high-resolution experiences; it is more appropriate for basic desktop tasks, video playback, and light, legacy gaming.

How It Compares

The FACT PACK does not list any nearest rivals for this GPU. Therefore, a direct comparison to specific competitor products cannot be made using the provided data. The absence of benchmark scores and rival data in the record limits any comparative analysis to its own specifications and the general performance implied by its 50th percentile ranking. Without named rivals, we can only infer that its performance is average relative to the entire database of GPUs, but that average is skewed by the fact that it is an older integrated solution with a zero benchmark score.

Benchmark Performance

The benchmark data for the Intel Iris Graphics 5100 Mobile is sparse. The average benchmark score is listed as 0, and there are no individual benchmark entries. This makes a quantitative analysis of its performance against rivals impossible. The only comparative metric available is the percentileVsAllGpus field, which places it at the 50th percentile. This is a neutral ranking, suggesting it is neither a high-performance outlier nor a complete bottom-feeder when compared to every other GPU in the database. However, the zero average score indicates that it may not have been subjected to the standard benchmark suite, or that its results were too low to register.

The theoretical peak performance figures provide the only concrete data points. The FP32 compute of 704.0 GFLOPS is a fixed hardware limit. The pixel rate of 4.400 GPixel/s and texture rate of 44.00 GTexel/s are also fixed. These numbers are consistent with an entry-level integrated GPU from its generation. Without benchmark scores or rival deltas, we cannot state that it is, for example, "30% ahead of X in multi-core." The data simply does not support such claims. The analysis must therefore rely on the architectural limitations—the 4 ROPs being a particularly low count that will bottleneck high-resolution rendering—to draw conclusions about its performance.

FAQ

Q: What is the manufacturing process for the Intel Iris Graphics 5100 Mobile?

A: The GPU is manufactured on Intel's 22 nm process node.

Q: Does this GPU support hardware ray tracing?

A: No, the FACT PACK lists no ray tracing (RT) cores for this GPU.

Q: What is the maximum DirectX version supported?

A: It supports DirectX 12 (11_1), meaning the API version is 12 but the feature level is capped at 11_1.

Q: How much dedicated video memory does the GPU have?

A: The GPU has no dedicated memory; its memory size, type, and bus width are all listed as "System Shared," meaning it uses the system's main RAM.

Q: What is the thermal design power (TDP) of this chip?

A: The TDP is listed as 30 W.

Q: Is this GPU still in production?

A: No, its production status is listed as "End-of-life."

Detailed benchmark scores and charts for the Intel Iris Graphics 5100 Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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