Intel HD Graphics P5700
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel HD Graphics P5700 Specifications
GPU Core
Shader units and compute resources
The Intel HD Graphics P5700 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD Graphics P5700 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the HD Graphics P5700's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics P5700 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's HD Graphics P5700 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics P5700's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD Graphics P5700 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics P5700 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 8.0 Architecture & Process
Manufacturing and design details
The Intel HD Graphics P5700 is built on Intel's Generation 8.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics P5700 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel HD Graphics P5700 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics P5700 to maintain boost clocks without throttling.
HD Graphics P5700 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel HD Graphics P5700 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel HD Graphics P5700. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
HD Graphics P5700 Product Information
Release and pricing details
The Intel HD Graphics P5700 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics P5700 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel HD Graphics P5700
Benchmark Performance
The Intel HD Graphics P5700 is a legacy integrated graphics processor that, according to the benchmark database, sits at the 50th percentile of all GPUs. This midpoint ranking is heavily influenced by the absence of dedicated benchmark scores in the dataset, leaving its average benchmark score at zero. The data indicates that this is an end-of-life product from the Broadwell GT2 chip family, built on Intel's 14 nm process. With a base clock of 700 MHz and a boost clock of 1000 MHz, the P5700's compute capabilities are strictly limited by its integrated nature. The shading units number 192, paired with 24 texture mapping units and just 3 raster output pipelines. This configuration yields a pixel rate of 3.000 GPixel/s and a texture rate of 24.00 GTexel/s, figures that place it firmly in the entry-level spectrum of its era.
The FP32 performance of 384.0 GFLOPS is the headline compute metric here. This number is modest by any modern standard, but it is the defining characteristic of the P5700's workload ceiling. The benchmark results indicate that this level of throughput is suitable only for legacy 2D workloads and very light 3D acceleration. Since the nearestRivals array is empty in the fact pack, no direct percentage deltas can be calculated against competing products. However, the 50th percentile ranking, combined with a zero benchmark score, suggests that the database treats the P5700 as a baseline reference point rather than a performance contender. The absence of any peer comparisons means that all performance analysis must be derived from the raw clock and shader data alone. The 700 MHz base to 1000 MHz boost range represents a 42.9% increase in clock speed under load, yet the absolute numbers remain low enough that the P5700 cannot be recommended for any compute-intensive task.
Power and Cooling
The thermal design power for the Intel HD Graphics P5700 is 15 W. This is an exceptionally low power envelope, characteristic of integrated graphics processors that share the thermal and power budget of the host CPU. The slot width is listed as IGP, indicating that the P5700 has no physical expansion slot presence; it is embedded directly into the processor die. The power connector field is null, and the suggested PSU field is also null. This means that no external power requirements exist for this GPU. The data shows that the P5700 draws all necessary power from the motherboard's CPU power delivery circuitry, which is the standard arrangement for Broadwell-generation integrated graphics. The 14 nm process node contributes to this efficiency, keeping thermals manageable within the 15 W ceiling.
Cooling requirements are minimal, but the data does not specify any particular cooler design or wattage dissipation figures beyond the 15 W TDP. The bus interface is Ring Bus, which is a proprietary Intel interconnect for moving data between the CPU cores and the integrated GPU block. This architecture means that memory bandwidth and latency are dependent on the system's shared memory configuration. The display outputs are motherboard dependent, so the physical connectors and their capabilities vary by the specific mainboard design. For users building a system around the P5700, the absence of a suggested PSU rating implies that any standard power supply capable of feeding the host CPU will suffice. There is no additional power draw from the GPU itself, as it lacks any auxiliary power connectors. The end-of-life production status further confirms that this part is not intended for new system builds but rather for legacy platforms already in service.
Who Should Consider It
Given the performance data, the Intel HD Graphics P5700 is suitable for a very narrow set of use cases. The 384.0 GFLOPS FP32 throughput and 3.000 GPixel/s pixel rate indicate that this GPU can handle basic desktop compositing, office productivity applications, and video playback at standard resolutions. For gaming, the data suggests that only pre-2010 titles at low resolutions and minimal settings would be playable. The 192 shading units are too few for any modern game engine's shader complexity. At 1080p resolution, the P5700 would struggle to maintain playable frame rates even in eSports titles, as the texture rate of 24.00 GTexel/s is insufficient for high-detail assets. The pixel rate of 3.000 GPixel/s further constrains fill-rate-bound scenarios, making high-resolution textures and anti-aliasing impractical.
Users who would consider this GPU are those maintaining legacy Broadwell-based systems for non-gaming purposes. The 15 W TDP makes it an ideal choice for low-power home servers, thin clients, or basic HTPCs where energy efficiency is paramount. The system shared memory architecture means that the GPU dynamically borrows from the main system RAM, which can be acceptable for 2D workloads but becomes a bottleneck for 3D applications. The 50th percentile ranking versus all GPUs is misleading in practical terms, as it reflects the part's historical presence in the database rather than any meaningful performance tier. For any user requiring modern graphics acceleration, higher-resolution output, or compute offload, the P5700 is not a viable option. The data is clear that this is a legacy part for basic display output, not for content creation, gaming, or professional visualization.
FAQ
Q: What is the release date of the Intel HD Graphics P5700?
A: The production status is end-of-life, and the release date is September 4, 2014.
Q: How much video memory does the P5700 have?
A: The memory size is System Shared, meaning it uses a portion of the host system's RAM rather than dedicated VRAM. The memory type is also System Shared.
Q: What is the maximum clock speed the GPU can reach?
A: The base clock is 700 MHz, and the boost clock reaches 1000 MHz under load.
Q: Does the P5700 support modern graphics APIs?
A: The API support includes DirectX 12 (11_1), OpenGL 4.4, and Vulkan 1.0, which are compatible with many legacy and some current applications.
Q: What is the thermal design power of this GPU?
A: The TDP is 15 W, and the slot width is IGP, meaning it is integrated into the processor and requires no additional power connectors.
Q: What is the pixel fill rate of the P5700?
A: The pixel rate is 3.000 GPixel/s, and the texture rate is 24.00 GTexel/s, based on the 3 ROPs and 24 TMUs.
How It Compares
The nearestRivals array is empty in the fact pack, which means there are no direct comparison points provided for the Intel HD Graphics P5700. This absence is notable because it positions the P5700 as a standalone data point rather than a competitor in any performance segment. Without rival names, scores, or deltaPct values, the analysis must rely on the absolute metrics. The 50th percentile ranking against all GPUs is the only relative positioning available, but this percentile is likely skewed by the zero benchmark score. In practical terms, the P5700's integrated nature and 15 W TDP place it in the same category as other low-power IGP solutions from the Broadwell era, but no specific data is available to quantify differences. The 192 shading units and 24 TMUs are typical for Intel's GT2 configuration, while the 3 ROPs are unusually low, which would disadvantage it against rivals with higher ROP counts in fill-rate-limited scenarios. The lack of a dedicated VRAM bus width and bandwidth, instead using System Dependent memory, further complicates any comparative analysis since memory performance varies with the host system. The benchmark results indicate that the P5700 occupies a niche where direct comparisons are either unnecessary or unflattering, cementing its status as a legacy component rather than a competitive product.
Memory Subsystem
The memory subsystem of the Intel HD Graphics P5700 is entirely System Shared, meaning that the GPU does not have dedicated VRAM. The memory size, type, and bus width are all listed as System Shared, which indicates that the GPU accesses the main system memory via the Ring Bus interface. The bandwidth is System Dependent, which means that the effective throughput is determined by the host platform's memory configuration—typically dual-channel DDR3 or DDR4 RAM in Broadwell systems. This architecture has significant implications for high-resolution workloads. Because the memory bandwidth is shared with the CPU, any increase in resolution or texture size directly competes with system memory traffic, causing performance degradation. The lack of a dedicated bus width means that the P5700 cannot sustain high bandwidth transfers that discrete GPUs enjoy. For 1080p and above, the System Shared memory becomes a severe bottleneck, as the GPU must both read and write frame data through the same memory controller as the CPU. The 3 ROPs further limit the ability to output pixels at high resolutions, making the P5700 unsuitable for any display above 1440p, even for basic desktop use. The memory subsystem data underscores that this GPU is designed for minimal memory footprint and low complexity, not for bandwidth-intensive applications.
Ray Tracing and Feature Set
The Intel HD Graphics P5700 has no dedicated ray tracing cores or tensor cores, as these fields are null in the fact pack. This absence positions the GPU firmly in the pre-DXR era of graphics hardware. The API support includes DirectX 12 (11_1), which is a feature-limited version of DirectX 12 that does not mandate hardware ray tracing or mesh shaders. OpenGL 4.4 support provides access to legacy OpenGL features but lacks modern extensions for compute-heavy workloads. Vulkan 1.0 offers low-level access to the GPU, but without dedicated RT cores, any ray tracing effects would have to be computed in software on the 192 shading units, which is impractical given the 384.0 GFLOPS FP32 throughput. The 14 nm process node and Generation 8.0 architecture predate any Intel hardware acceleration for ray tracing. The feature set is therefore limited to traditional rasterization techniques. The texture rate of 24.00 GTexel/s and pixel rate of 3.000 GPixel/s define the rasterization ceiling. For users hoping to enable DirectX 12 Ultimate features, the P5700 does not qualify. The Vulkan 1.0 support does allow for some modern API usage, but the underlying hardware lacks the compute units to execute complex shaders efficiently. The data indicates that the P5700's feature set is entirely conventional for its time, with no path forward for ray tracing or AI-accelerated features. Any modern workload requiring these capabilities would need a discrete GPU from a later generation.
Detailed benchmark scores and charts for the Intel HD Graphics P5700 are below.
Benchmark Scores
No benchmark data available for this GPU.
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