Intel HD Graphics P3000
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel HD Graphics P3000 Specifications
GPU Core
Shader units and compute resources
The Intel HD Graphics P3000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD Graphics P3000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the HD Graphics P3000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics P3000 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's HD Graphics P3000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics P3000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD Graphics P3000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics P3000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 6.0 Architecture & Process
Manufacturing and design details
The Intel HD Graphics P3000 is built on Intel's Generation 6.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics P3000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel HD Graphics P3000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics P3000 to maintain boost clocks without throttling.
HD Graphics P3000 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel HD Graphics P3000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel HD Graphics P3000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
HD Graphics P3000 Product Information
Release and pricing details
The Intel HD Graphics P3000 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics P3000 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel HD Graphics P3000
Intel HD Graphics P3000 is an integrated graphics processor from Intel, built on the Sandy Bridge GT2 chip and utilizing the Generation 6.0 architecture. It was manufactured on a 32 nm process at Intel’s foundry, with 624 million transistors on a 149 mm² die, and reached end-of-life status after its release in early 2011. The GPU operates with a base clock of 850 MHz and a boost clock of 1350 MHz, featuring 96 shading units, 12 texture mapping units, and 2 raster output units. Its memory subsystem is entirely system-dependent, drawing from shared system memory with bandwidth and bus width that vary based on the host platform.
Benchmark Performance
The benchmark data for the Intel HD Graphics P3000 is notably sparse, with no synthetic scores recorded in the database. The average benchmark score is listed as 0, and the percentile ranking against all GPUs sits at 50, placing it in a neutral middle position when considering the entire range of graphics hardware. This percentile value is less proof of its performance and more a reflection of the lack of direct measurements; with no active benchmarks, the GPU is effectively unranked in practical terms. The theoretical compute figures provide a clearer picture of its intended capabilities: the FP32 performance is rated at 259.2 GFLOPS, which translates to a pixel rate of 2.700 GPixel/s and a texture rate of 16.20 GTexel/s.
These numbers indicate a part designed for basic graphical output rather than intensive 3D workloads. The pixel rate of 2.700 GPixel/s suggests that at lower resolutions, such as 720p, the GPU could handle simple scenes and legacy titles without significant strain. The texture rate of 16.20 GTexel/s implies that texture-heavy operations, like those in early DirectX 10-era games, would be processed at a modest pace. With only 2 ROPs, the fill-rate bottleneck is evident; outputting to a 1080p display would consume a significant portion of the available pixel throughput, leaving little headroom for complex shading effects. The 96 shading units, while present, operate in a very limited configuration, and the lack of any FP16 data means that half-precision compute is either unsupported or unmeasured.
Relative to the absence of nearest rivals in the database, the P3000’s position cannot be quantified with percentage deltas against specific competitors. The data does not list any rival GPUs, scores, or deltaPct values, so all comparative analysis must be inferred from the raw specifications. In the context of its own generation, the 259.2 GFLOPS FP32 figure is indicative of an entry-level integrated solution, one that would be outpaced by even low-end discrete graphics cards of the same era. The benchmark results, or lack thereof, imply that this GPU was never intended for gaming or professional rendering, but rather for office productivity, video playback, and basic operating system compositing.
Who Should Consider It
Given the performance metrics, the Intel HD Graphics P3000 is suitable only for users with the most minimal graphical requirements. At 720p resolution, the GPU could theoretically manage older titles from the DirectX 9 era or lightweight indie games, provided the graphical settings are set to low and the frame rate target is modest. The pixel rate of 2.700 GPixel/s means that at 720p (1280x720, or approximately 0.92 million pixels), the GPU could theoretically fill about 2.9 frames per second at full pixel throughput, but this is a raw calculation that does not account for the overhead of shading, texturing, or memory latency. In practice, the system-shared memory bandwidth, which is listed as "System Dependent," would likely be the limiting factor, as the GPU competes with the CPU for memory access.
For 1080p usage, the P3000 is effectively unsuitable for any 3D application. The 2 ROPs would create a severe bottleneck, and the 16.20 GTexel/s texture rate would struggle with modern texture-rich environments. Users considering this GPU should focus on 2D workloads: web browsing, document editing, and video playback. Even then, the lack of hardware video decoding for modern codecs, which is not specified in the data, could lead to high CPU usage during playback. The "System Shared" memory type and bandwidth mean that system RAM speed and configuration directly impact GPU performance; a dual-channel memory setup would be essential to avoid crippling the integrated graphics. In summary, this is a part for basic computing tasks at low resolutions, not for any form of gaming beyond the most ancient or simplistic titles.
How It Compares
The database lists no nearest rivals for the Intel HD Graphics P3000, with the nearestRivals array being empty. This absence of comparative data means that no direct percentage deltas can be calculated or cited. The GPU’s percentile rank of 50 against all GPUs is a nominal midpoint, but without specific rival scores, it is impossible to state whether it is 10% faster or slower than a particular competitor. The theoretical specifications, however, allow for a general positioning: the 259.2 GFLOPS FP32 performance places it in the lower tier of early 2010s integrated graphics, likely beneath the performance of Intel’s own HD Graphics 2000 (not listed in the pack) and certainly far behind any discrete solution from the same period. The 32 nm process and 624 million transistor count are typical for the Sandy Bridge generation, but the GPU’s execution resources are minimal, with only 12 TMUs and 2 ROPs. Without rival data, the analysis must conclude that the P3000 occupies a solitary space in the database, defined more by its limitations than by any competitive positioning.
FAQ
Q: What is the DirectX support level for the Intel HD Graphics P3000?
A: The GPU supports DirectX 11.1, but with a feature level of 10_1, meaning it can execute DirectX 10.1-level features despite the newer API version being reported.
Q: Does the Intel HD Graphics P3000 support Vulkan?
A: No, the API data lists Vulkan as null, indicating no Vulkan support is available for this GPU.
Q: What is the maximum OpenGL version supported by the Intel HD Graphics P3000?
A: The GPU supports OpenGL 3.1, which is a legacy version and may limit compatibility with modern OpenGL-based applications.
Q: How much dedicated video memory does the Intel HD Graphics P3000 have?
A: The GPU has no dedicated video memory; it uses "System Shared" memory, with the size, bus width, and bandwidth all being system-dependent.
Q: What is the process node and transistor count for this GPU?
A: The Intel HD Graphics P3000 is manufactured on a 32 nm process at Intel, containing 624 million transistors on a die size of 149 mm².
Q: What is the release date and production status of the Intel HD Graphics P3000?
A: The GPU was released on January 31, 2011, and its production status is listed as "End-of-life," meaning it is no longer manufactured.
Ray Tracing and Feature Set
The Intel HD Graphics P3000 has no ray tracing capabilities, as the rtCores field is null, and it also lacks tensor cores, which are listed as null. These features are absent from the architecture, reflecting its 2011-era design. The GPU’s feature set is defined by its support for DirectX 11.1 (with a 10_1 feature level) and OpenGL 3.1, with no Vulkan support. The DirectX 11.1 API support is nominal, as the 10_1 feature level restricts the actual shader model and rendering features to those of DirectX 10.1, which predates many modern graphical techniques like tessellation and compute shaders. OpenGL 3.1 similarly limits the GPU to older shading language versions and rendering pipelines. The display outputs are listed as "Motherboard Dependent," meaning that the actual ports (e.g., VGA, DVI, HDMI) are determined by the motherboard manufacturer rather than the GPU itself. The bus interface is a "Ring Bus," which is the internal interconnect used to communicate with the CPU and system memory. This feature set indicates a GPU that is strictly for basic display output and 2D acceleration, with no support for hardware-accelerated ray tracing or AI-based features.
Memory Subsystem
The memory subsystem of the Intel HD Graphics P3000 is entirely dependent on the host system. The memory size, type, and bus width are all listed as "System Shared," meaning the GPU borrows from the system’s main RAM rather than having its own dedicated VRAM. The bandwidth is described as "System Dependent," which means that the memory performance scales with the speed and configuration of the system memory. In a best-case scenario with fast dual-channel DDR3 memory, the available bandwidth might be sufficient for basic 2D workloads and light 3D tasks at low resolutions. However, in a worst-case scenario with single-channel or slower memory, the GPU’s performance would be severely constrained.
For high resolutions, this shared memory setup is a significant drawback. At 1080p or higher, the GPU would need to access a large amount of data from system memory, and the lack of dedicated, high-bandwidth VRAM would cause stuttering and low frame rates in any 3D application. The system-dependent bandwidth means that the GPU’s performance cannot be guaranteed across different platforms. The 2 ROPs further exacerbate the issue, as the fill rate is insufficient for high-resolution output. The theoretical pixel rate of 2.700 GPixel/s suggests that at 1080p (approximately 2.07 million pixels), the GPU could only achieve about 1.3 frames per second in a pure fill-rate scenario, indicating that this GPU is not viable for high-resolution workloads.
Power and Cooling
The Intel HD Graphics P3000 has no listed TDP, no power connectors, and no suggested PSU, as indicated by the null values in the power-related fields. This is consistent with its designation as an IGP (Integrated Graphics Processor) with a slot width of "IGP," meaning it is embedded within the CPU package rather than being a separate expansion card. The absence of power connectors and a suggested PSU indicates that the GPU draws its power directly from the motherboard’s CPU power delivery system, and no additional power supply requirements are imposed on the user. The cooling solution is also integrated, as the GPU is part of the processor package, and the system’s CPU cooler would handle the thermal dissipation. The lack of a TDP figure means that the power draw is not quantified in the data, but for a 32 nm integrated GPU with 96 shading units, the power consumption would be relatively low, likely absorbed within the CPU’s overall power envelope. The "Ring Bus" interface and system-shared memory further integrate the GPU into the CPU’s power domain, meaning that no separate power planning is needed. Users should rely on the motherboard’s built-in video output ports, as the display outputs are motherboard-dependent, and no additional power or cooling considerations are necessary beyond what the CPU itself requires.
Detailed benchmark scores and charts for the Intel HD Graphics P3000 are below.
Benchmark Scores
No benchmark data available for this GPU.
Compare with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs