ARC

Intel HD Graphics 6EU

Intel graphics card specifications and benchmark scores

VRAM
1050
MHz Boost
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,050 MHz
Shaders 48
Memory Type System Shared
Architecture Generation 7.0
nm
Process 22 nm
Released Apr 2012

Intel HD Graphics 6EU Specifications

HD Graphics 6EU GPU Core

Shader units and compute resources

The Intel HD Graphics 6EU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
6
ROPs
1
Execution Units
6

HD Graphics 6EU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 6EU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 6EU by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
650 MHz
Base Clock
650 MHz
Boost Clock
1050 MHz
Boost Clock
1,050 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 6EU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 6EU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD Graphics 6EU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 6EU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
100.8 GFLOPS
FP64 (Double)
25.20 GFLOPS (1:4)
Pixel Rate
1.050 GPixel/s
Texture Rate
6.300 GTexel/s

Generation 7.0 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 6EU is built on Intel's Generation 7.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 6EU will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 7.0
GPU Name
Ivy Bridge GT1
Process Node
22 nm
Foundry
Intel
Transistors
392 million
Die Size
94 mm²
Density
4.2M / mm²

Intel's HD Graphics 6EU Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 6EU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 6EU to maintain boost clocks without throttling.

HD Graphics 6EU by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 6EU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 6EU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (11_0)
DirectX
11.1 (11_0)
OpenGL
4.0
OpenGL
4.0
Vulkan
1.0
Vulkan
1.0
OpenCL
1.2
Shader Model
5.0

HD Graphics 6EU Product Information

Release and pricing details

The Intel HD Graphics 6EU is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 6EU by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Apr 2012
Production
End-of-life

HD Graphics 6EU Benchmark Scores

No benchmark data available for this GPU.

About Intel HD Graphics 6EU

Intel HD Graphics 6EU is an integrated graphics processor based on the Ivy Bridge GT1 chip, manufactured on Intel’s 22 nm process. It belongs to the Generation 7.0 architecture family and is positioned as an entry-level IGP solution designed for basic computing tasks rather than demanding graphical workloads.

Benchmark Performance

The benchmark data for the Intel HD Graphics 6EU is notably sparse, with an average benchmark score of 0 and no individual benchmark entries recorded in the database. This absence of measurable performance data is itself informative, as it places the GPU at the 50th percentile of all GPUs tracked by the database, a median position that reflects a lack of competitive performance rather than a strong showing.

The theoretical compute figures provide a baseline for understanding its capabilities. The GPU delivers 100.8 GFLOPS of FP32 compute power, a figure that is modest even for integrated graphics of its era. This translates to a pixel rate of 1.050 GPixel/s and a texture rate of 6.300 GTexel/s, both of which are constrained by the limited hardware resources: 48 shading units, 6 texture mapping units, and a single ROP.

The boost clock of 1050 MHz is the primary driver of these rates, with the base clock set at 650 MHz. When the GPU operates at its boost frequency, the pixel fill rate is capped by the lone ROP, while the texture throughput benefits from the 6 TMUs operating at that speed. These figures indicate that the HD Graphics 6EU is suited for 2D desktop rendering, video playback, and very light 3D workloads at low resolutions and detail settings.

Given that the nearestRivals array is empty, there are no direct percentage deltas to report against competing products. The 50th percentile ranking suggests that approximately half of all GPUs in the database outperform this chip, while the other half perform worse, a distribution that underscores its position as a basic, no-frills solution.

Ray Tracing and Feature Set

The Intel HD Graphics 6EU does not include dedicated ray tracing cores or tensor cores, as these hardware units were not part of the Generation 7.0 architecture. The absence of RT cores means that hardware-accelerated ray tracing is entirely unsupported, a feature that was not available in mainstream GPUs at the time of this chip’s release.

The feature set is defined by its API support. The GPU supports DirectX 11.1 (11_0), which covers the feature level 11_0 specification. This allows compatibility with a wide range of DirectX 11 titles, though the limited shading power will restrict playable settings. OpenGL 4.0 is supported, providing access to applications and games that rely on this API. Vulkan 1.0 is also listed, offering a modern low-level graphics interface, though the hardware’s modest compute capabilities will limit the benefits of this API.

The display outputs are described as “Motherboard Dependent,” meaning that the actual ports available to the user are determined by the motherboard design rather than the GPU itself. This is typical for integrated graphics solutions. The bus interface is listed as “Ring Bus,” which is the internal interconnect used by Intel’s integrated GPUs to communicate with the CPU and memory controller.

The lack of tensor cores also means that any AI-accelerated features or machine learning workloads are not supported. This is consistent with the GPU’s positioning as a basic IGP for everyday computing, with no pretensions toward advanced rendering techniques or compute acceleration.

Memory Subsystem

The memory configuration of the Intel HD Graphics 6EU is entirely system-dependent. The VRAM size is listed as “System Shared,” meaning the GPU borrows memory from the system’s main RAM rather than having its own dedicated pool. Similarly, the memory type is “System Shared,” and the bus width is also “System Shared,” indicating that the GPU uses the system memory bus for all data transfers.

The memory bandwidth is listed as “System Dependent,” which means it varies based on the host system’s memory configuration, the speed and channel count of the installed RAM will directly affect GPU performance. In a dual-channel DDR3 system common in 2012, the available bandwidth would be shared between the CPU and GPU, creating potential bottlenecks when the GPU demands significant memory traffic.

This architecture has significant implications for high-resolution workloads. At 1080p and above, the GPU would require substantial memory bandwidth to feed its shaders, but the shared memory subsystem limits available bandwidth and introduces latency. The result is that the HD Graphics 6EU is best suited for low resolutions (e.g., 720p or lower) where memory pressure is less severe. Higher resolutions would likely see performance drop sharply due to bandwidth constraints.

The 48 shading units and 1 ROP further compound this limitation, as the GPU lacks the raw processing power to handle modern game engines at high settings. For 2D workloads and video decode, the memory subsystem is adequate, but for any 3D rendering, the shared memory architecture is a fundamental bottleneck. The system’s RAM speed and configuration are therefore critical factors in determining real-world performance, making it difficult to predict exact behavior without knowing the host platform.

FAQ

Q: Does the Intel HD Graphics 6EU support hardware ray tracing?

A: No, the GPU does not include dedicated ray tracing cores (RT cores), so hardware-accelerated ray tracing is not supported.

Q: What is the maximum DirectX version supported by this GPU?

A: The GPU supports DirectX 11.1 (11_0), which means it is compatible with DirectX 11 titles but not DirectX 12.

Q: How much dedicated video memory does the Intel HD Graphics 6EU have?

A: The GPU has no dedicated video memory; it uses “System Shared” memory, meaning it relies on the host system’s RAM for all graphics data.

Q: What is the boost clock speed of this GPU?

A: The boost clock is 1050 MHz, while the base clock is 650 MHz, as listed in the specifications.

Q: Does this GPU support the Vulkan API?

A: Yes, the GPU lists Vulkan 1.0 support, along with OpenGL 4.0 and DirectX 11.1.

Q: What is the transistor count and die size of the Intel HD Graphics 6EU?

A: The GPU contains 392 million transistors on a die size of 94 mm², manufactured on a 22 nm process by Intel.

How It Compares

The nearestRivals array for the Intel HD Graphics 6EU is empty, indicating that the database does not currently track any direct competitor products for this GPU. This absence of comparative data means that exact performance deltas against other integrated or entry-level discrete GPUs cannot be quantified from the available facts.

Positioning this GPU requires relying on its theoretical specifications and percentile ranking. The 50th percentile placement suggests it sits in the middle of the performance distribution across all GPUs, but this is a statistical artifact given the average benchmark score of 0. In practice, the combination of 48 shading units, 1 ROP, and system-shared memory places it far below any dedicated graphics card from the same era.

Against newer integrated graphics solutions, such as those found in later Intel generations, the HD Graphics 6EU would be significantly slower due to its older architecture and reduced core counts. However, without specific rival data, these comparisons remain qualitative. The GPU’s production status is “End-of-life,” confirming that it has been superseded by more capable products. Its release date of March 31, 2012, places it in the early Ivy Bridge era, where it served as the entry-level GT1 variant.

For users considering this GPU today, the data indicates it is only suitable for basic tasks like office work, web browsing, and video playback. Any 3D gaming or compute-intensive application would be severely limited by the hardware’s modest resources. The lack of benchmark scores in the database reinforces this assessment, as even the database’s automated testing could not produce meaningful performance results for this chip.

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