Intel HD Graphics 630 Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel HD Graphics 630 Mobile Specifications
HD Graphics 630 Mobile GPU Core
Shader units and compute resources
The Intel HD Graphics 630 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD Graphics 630 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the HD Graphics 630 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 630 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's HD Graphics 630 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 630 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD Graphics 630 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 630 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 9.5 Architecture & Process
Manufacturing and design details
The Intel HD Graphics 630 Mobile is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 630 Mobile will perform in GPU benchmarks compared to previous generations.
Intel's HD Graphics 630 Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel HD Graphics 630 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 630 Mobile to maintain boost clocks without throttling.
HD Graphics 630 Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel HD Graphics 630 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel HD Graphics 630 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
HD Graphics 630 Mobile Product Information
Release and pricing details
The Intel HD Graphics 630 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 630 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
HD Graphics 630 Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel HD Graphics 630 Mobile
The Intel HD Graphics 630 Mobile is an integrated GPU from Intel, built around the Kaby Lake GT2 chip and Intel’s Generation 9.5 architecture. It is manufactured on Intel’s 14 nm++ process and classified as an IGP, with a Ring Bus interface and System Shared memory. The listed TDP is 15 W, and the production status is end-of-life. In the database, this part holds a 50th percentile position among all GPUs, but its average benchmark score is 0 and both its benchmark array and nearest-rival array are empty.
Benchmark Performance
The fact pack contains no entries in the benchmarks array for the Intel HD Graphics 630 Mobile. There are no stored workload results, no frame-rate scores, and no per-application measurements. The avgBenchmarkScore field is 0, which is a direct result of the empty benchmark list rather than a measured performance value. The only global performance placement data is percentileVsAllGpus, which is 50. That 50th percentile means the database ranks this GPU at the midpoint of the GPU population it tracks: the same number of tracked GPUs sit above this entry as below it. Because the nearestRivals array is empty, there are no deltaPct values and no rival scores to compare against. Exact percentage deltas, such as “30% ahead of” or “20% behind,” cannot be produced from this fact pack.
The hardware-level performance indicators are fixed by the specification. The GPU has 192 shading units, 24 texture mapping units, and 3 ROPs. The base clock is 350 MHz, and the boost clock is 1000 MHz; there is no separate game clock listed. At the 1000 MHz boost clock, the listed FP32 compute throughput is 384.0 GFLOPS. FP16 throughput is listed at 768.0 GFLOPS, described as 2:1 relative to FP32. Pixel fill rate is 3.000 GPixel/s, and texture fill rate is 24.00 GTexel/s. These are the only numeric performance anchors in the pack, since the memory subsystem is not given fixed values.
Memory performance is defined as Shared and dependent on the host system. The memory size field is System Shared, the memory type field is System Shared, and the bus width field is System Shared. Bandwidth is System Dependent. This means the database provides no fixed memory bandwidth number for the GPU. As a result, memory-bound behavior cannot be quantified from this entry. The 192 shading units, 24 texture units, and 3 ROPs still give a clear architectural picture: this is a small, integrated execution block paired with a 15 W TDP, not a large discrete accelerator.
How It Compares
The nearestRivals field for the Intel HD Graphics 630 Mobile is empty. There are no rival names, no rival benchmark scores, and no deltaPct values in the fact pack. Therefore, no rival-by-rival comparison paragraphs can be constructed from this data. The only positional fact is the 50th percentile rank across all GPUs. That rank says nothing about a specific competitor; it only describes where the entry sits in the overall database distribution.
Without nearest-rival data, any statement that this GPU is ahead of one product or behind another would require outside knowledge, and that is not permitted by the fact pack. The 0 average benchmark score also cannot be compared to any rival score because the rival score list is empty. In short, this page has no supported rival comparisons. The absence of nearestRivals is itself the relevant fact: the database does not currently associate this SKU with any direct competitor entries.
Ray Tracing and Feature Set
The fact pack records rtCores as null and tensorCores as null. That means no dedicated ray tracing core count and no tensor core count are listed for this GPU. No hardware ray tracing capability can be attributed to the Intel HD Graphics 630 Mobile based on this entry. The feature set is instead defined by API support and the underlying architecture. The API list includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. These are the graphics interfaces the database associates with the part.
The architectural features are tied to the Kaby Lake GT2 chip and Generation 9.5 design. The process node is 14 nm++, and the bus interface is Ring Bus. Display outputs are marked as Portable Device Dependent, which reflects the mobile, integrated nature of the part. The GPU has no fixed desktop display-output set in the pack. Memory is System Shared in size, type, and bus width, with System Dependent bandwidth. The slot width is IGP, so this is not an expansion-card product.
Because rtCores and tensorCores are both null, there is no tensor throughput number and no ray tracing pipeline count in this entry. The FP16 rate of 768.0 GFLOPS is present, but the pack makes no connection between that FP16 throughput and tensor cores. The supported API list is the strongest feature-set signal available: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3 are present, while dedicated ray tracing and tensor hardware are absent from the data.
FAQ
Q: What is the Intel HD Graphics 630 Mobile?
A: It is an Intel integrated GPU based on the Kaby Lake GT2 chip, using Intel’s Generation 9.5 architecture and a 14 nm++ process. It is classified as an IGP with a Ring Bus interface.
Q: What graphics APIs does it support?
A: The fact pack lists DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
Q: What is its TDP?
A: The listed TDP is 15 W. The slot width is IGP, and the powerConnectors field is null, so no auxiliary power connector requirement is listed.
Q: Does it have dedicated ray tracing cores or tensor cores?
A: The rtCores field is null and the tensorCores field is null. No dedicated ray tracing core count or tensor core count is provided in the fact pack.
Q: What memory configuration does it use?
A: Memory size, type, and bus width are all listed as System Shared. Bandwidth is System Dependent, so no fixed memory bandwidth value is given.
Q: What is the production status of this GPU?
A: The production status is end-of-life. The fact pack gives a release date of August 29, 2016.
Power and Cooling
The power profile of the Intel HD Graphics 630 Mobile is defined by a 15 W TDP. That is the only power figure in the fact pack. There is no suggested PSU; the suggestedPsu field is null. There are no power connectors; the powerConnectors field is null. Because the slot width is IGP, the database treats the GPU as an integrated part rather than a discrete card. The pack does not list dimensions, so there are no physical size figures for a cooler or slot design beyond the IGP classification.
The Ring Bus interface and System Shared memory configuration are the related system-level details in the pack. Since memory is shared with the host system and bandwidth is System Dependent, memory power and thermal behavior are not quantified here. The 15 W TDP is the one concrete thermal envelope given. No cooler specification is provided, and no separate PSU rating is provided. For a system integrator, the data shows a low-power integrated GPU with no auxiliary power connector requirement and no suggested PSU in the database.
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