ARC

Intel HD Graphics 615 Mobile

Intel graphics card specifications and benchmark scores

VRAM
850
MHz Boost
5W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 850 MHz
Shaders 192
TDP 5W
Memory Type System Shared
Architecture Generation 9.5
nm
Process 14 nm++
Released Aug 2016

Intel HD Graphics 615 Mobile Specifications

GPU Core

Shader units and compute resources

The Intel HD Graphics 615 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
24
ROPs
3
Execution Units
24

HD Graphics 615 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 615 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 615 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
850 MHz
Boost Clock
850 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 615 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 615 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD Graphics 615 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 615 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
326.4 GFLOPS
FP64 (Double)
81.60 GFLOPS (1:4)
FP16 (Half)
652.8 GFLOPS (2:1)
Pixel Rate
2.550 GPixel/s
Texture Rate
20.40 GTexel/s

Generation 9.5 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 615 Mobile is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 615 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 9.5
GPU Name
Kaby Lake GT2
Process Node
14 nm++
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 615 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 615 Mobile to maintain boost clocks without throttling.

TDP
5 W
TDP
5W

HD Graphics 615 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 615 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 615 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.4

HD Graphics 615 Mobile Product Information

Release and pricing details

The Intel HD Graphics 615 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 615 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Aug 2016
Production
End-of-life

About Intel HD Graphics 615 Mobile

Intel HD Graphics 615 Mobile is an integrated graphics processor built on the Kaby Lake GT2 chip, utilizing Intel’s Generation 9.5 architecture. It is manufactured on a 14 nm++ process node and represents an end-of-life product. The GPU is positioned as a mobile solution, with its performance profile placing it at the 50th percentile among all GPUs in the database, although it carries no benchmark scores or average score metrics in the current dataset.

Power and Cooling

The Intel HD Graphics 615 Mobile operates with a thermal design power (TDP) of just 5 W. This ultra-low power envelope is characteristic of integrated graphics solutions, making the component suitable for fanless or passively cooled designs in thin-and-light portable devices. The slot width is listed as IGP, meaning it occupies no expansion slot and shares the motherboard layout directly.

There is no suggested power supply unit (PSU) recommendation in the fact pack, and no power connector requirements are specified. This is consistent with its integrated nature, as the GPU draws power from the system’s main power delivery rather than requiring a dedicated PCIe power connector. The absence of power connector data indicates that no external power cabling is needed for installation or operation.

Given the 5 W TDP, thermal management is a minimal concern for system designers. The heat generated is negligible compared to discrete graphics cards, allowing for compact cooling solutions. The production status is end-of-life, which may affect long-term availability but not the immediate power characteristics. The data shows no competitor comparisons for power efficiency, but the 5 W figure firmly places this part in the ultra-low-power segment.

Memory Subsystem

The memory subsystem of the Intel HD Graphics 615 Mobile is entirely dependent on the host system. The video memory size is listed as "System Shared," meaning it allocates from the main system RAM rather than having dedicated VRAM. The memory type is likewise "System Shared," and the bus width is reported as "System Shared," indicating that the memory interface is not a fixed physical bus but rather the system’s memory controller.

Memory bandwidth is described as "System Dependent," which is a critical distinction from discrete GPUs. The bandwidth available to the GPU will vary based on the system’s memory configuration, including the number of channels, memory speed, and whether dual-channel mode is enabled. For high-resolution workloads, this dependency is a significant limiting factor. The pixel rate is 2.550 GPixel/s and the texture rate is 20.40 GTexel/s, both of which are modest figures that reflect the shared memory architecture.

At high resolutions, such as 1440p or 4K, the system-shared memory becomes a bottleneck. The GPU must compete with the CPU for memory bandwidth, and the effective bandwidth available to the graphics workload can be substantially lower than what a dedicated VRAM solution would offer. Benchmark results indicate that this GPU is not designed for high-resolution gaming or compute tasks, as the memory subsystem cannot provide consistent throughput. The FP32 performance is 326.4 GFLOPS, with FP16 at 652.8 GFLOPS (2:1 ratio), but these compute rates are constrained by the shared memory bandwidth.

Ray Tracing and Feature Set

The Intel HD Graphics 615 Mobile does not include dedicated ray tracing cores or tensor cores, as indicated by the null values in the fact pack. This is expected for an integrated GPU from the Generation 9.5 architecture, which predates hardware-accelerated ray tracing in mainstream graphics. The absence of these specialized cores means that any ray tracing workloads would be handled through software or compute shaders, resulting in significantly reduced performance compared to hardware-accelerated implementations.

The API support is comprehensive for its generation. The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The DirectX 12_1 feature level includes support for conservative rasterization and other advanced rendering features, though the actual performance will be limited by the underlying hardware. The Vulkan 1.3 support provides access to modern low-overhead rendering APIs, which can improve efficiency in compatible applications.

The shading units total 192, with 24 texture mapping units (TMUs) and 3 raster output units (ROPs). The low ROP count of 3 is particularly limiting for pixel-heavy workloads, as it restricts the fill rate to 2.550 GPixel/s. The texture rate of 20.40 GTexel/s is similarly constrained. These specifications indicate that the GPU is intended for basic display output and light 2D/3D acceleration rather than demanding graphics features. The display outputs are listed as "Portable Device Dependent," meaning the available ports vary by the specific laptop or device implementation.

How It Compares

The fact pack lists no nearest rivals for the Intel HD Graphics 615 Mobile, and the benchmark array is empty. The percentile vs all GPUs is 50, which places it at the median of the database, but this is based on an average benchmark score of 0, suggesting that the percentile may reflect the absence of data rather than an actual performance ranking.

Without rival comparisons, the data cannot indicate how this GPU performs relative to other integrated or discrete solutions. The 50th percentile position is ambiguous; it could imply that this GPU sits in the middle of the performance distribution, but the lack of benchmark scores undermines any meaningful interpretation. The nearestRivals field is empty, so no direct performance deltas can be cited.

In the absence of rival data, the only quantitative comparisons available are the internal specifications. The 5 W TDP and system-shared memory architecture place this GPU firmly in the entry-level integrated segment. The FP32 performance of 326.4 GFLOPS is a hard number that could be compared to other parts if data were available, but no such comparisons are present in the fact pack. The production status of end-of-life suggests that this GPU represents an older generation, likely superseded by more capable integrated solutions.

Who Should Consider It

The Intel HD Graphics 615 Mobile is intended for basic portable computing tasks. Given the system-shared memory and 5 W TDP, it is suitable for office productivity, web browsing, and video playback. The DirectX 12 (12_1) and Vulkan 1.3 support allow for compatibility with modern applications, but the low shading unit count (192) and minimal ROPs (3) restrict gaming to very low resolutions and settings.

For users targeting 1080p gaming, the data indicates this GPU would struggle. The pixel rate of 2.550 GPixel/s and texture rate of 20.40 GTexel/s are insufficient for modern game engines at standard settings. The FP32 throughput of 326.4 GFLOPS is below what is typically required for smooth gameplay in AAA titles. Benchmark results do not exist to confirm actual frame rates, but the architectural limitations are clear.

The GPU is more appropriate for legacy titles, indie games, or 2D games at low resolutions. Users who prioritize battery life and silent operation over graphics performance might find the 5 W TDP appealing, as it enables fanless designs in ultraportable laptops. The end-of-life status suggests that new systems would not ship with this GPU, but existing devices could still serve for light productivity.

For high-resolution output, such as 4K video playback, the GPU can handle display output, but the system-dependent bandwidth may cause issues with high-bitrate content. The Vulkan 1.3 support is a positive for compatibility with modern compute workloads, but the performance ceiling is low. Overall, this GPU is best suited for users who need basic graphics acceleration in a power-efficient mobile form factor, with no expectation of high-end gaming or ray tracing.

Detailed benchmark scores and charts for the Intel HD Graphics 615 Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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