ARC

Intel HD Graphics 6000 Mobile

Intel graphics card specifications and benchmark scores

VRAM
950
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 950 MHz
Shaders 384
TDP 15W
Memory Type System Shared
Architecture Generation 8.0
nm
Process 14 nm
Released Sep 2014

Intel HD Graphics 6000 Mobile Specifications

GPU Core

Shader units and compute resources

The Intel HD Graphics 6000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
48
ROPs
6
Execution Units
48

HD Graphics 6000 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 6000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 6000 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
950 MHz
Boost Clock
950 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 6000 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 6000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD Graphics 6000 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 6000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
729.6 GFLOPS
FP64 (Double)
182.4 GFLOPS (1:4)
Pixel Rate
5.700 GPixel/s
Texture Rate
45.60 GTexel/s

Generation 8.0 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 6000 Mobile is built on Intel's Generation 8.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 6000 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 8.0
GPU Name
Broadwell GT3
Process Node
14 nm
Foundry
Intel
Die Size
133 mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 6000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 6000 Mobile to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

HD Graphics 6000 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 6000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 6000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.4
OpenGL
4.4
Vulkan
1.0
Vulkan
1.0
OpenCL
3.0
Shader Model
5.1

HD Graphics 6000 Mobile Product Information

Release and pricing details

The Intel HD Graphics 6000 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 6000 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2014
Production
End-of-life

About Intel HD Graphics 6000 Mobile

Intel HD Graphics 6000 Mobile is an integrated graphics processor based on the Broadwell GT3 chip, built on Intel's Generation 8.0 architecture and manufactured on a 14 nm process. It carries a die size of 133 mm² and is positioned as an end-of-life product within the mobile segment. The following analysis draws exclusively from the provided specification data to outline its memory characteristics, target usage, power requirements, competitive standing, and benchmark-derived expectations.

Memory Subsystem

The Intel HD Graphics 6000 Mobile employs a system-shared memory architecture, meaning it does not have dedicated VRAM. The memory size, type, and bus width are all listed as "System Shared," which indicates that the GPU dynamically borrows from the main system memory pool rather than using its own dedicated modules. Consequently, the memory bandwidth is described as "System Dependent," varying with the host platform's memory configuration and speed.

This design has practical implications for high-resolution workloads. Because the GPU relies on the same memory channels as the CPU, available bandwidth is a function of the system's installed RAM and its operating frequency. At higher resolutions, such as 1440p or 4K, the demand for memory throughput increases significantly, and the shared nature of this design may lead to contention between CPU and GPU memory requests. The base clock is 300 MHz, with a boost clock of 950 MHz, and memory clocks are likewise system-dependent, further tying performance to the host platform.

The pixel rate is 5.700 GPixel/s, and the texture rate is 45.60 GTexel/s, which are modest figures for an integrated solution. The 384 shading units, 48 texture mapping units, and 6 raster output pipelines are arranged to handle entry-level graphical tasks, but the lack of dedicated memory bandwidth means that performance in texture-heavy or high-resolution scenarios will be constrained by system memory speed rather than the GPU's raw compute capabilities.

Who Should Consider It

Given the specification profile, the Intel HD Graphics 6000 Mobile is suited for basic computing tasks and light multimedia usage. The data shows a percentile rank of 50 against all GPUs, placing it at the median of the performance distribution, which suggests it handles standard desktop applications and video playback adequately but is not designed for demanding gaming or professional graphics work.

For users operating at 1080p resolution, this GPU can manage everyday tasks such as web browsing, office productivity, and streaming video without significant difficulty. The 384 shading units and 45.60 GTexel/s texture rate are sufficient for these workloads. However, at higher resolutions like 1440p or 4K, the system-shared memory and dependent bandwidth become limiting factors, and the GPU may struggle to maintain smooth frame rates even in less demanding titles.

The 50th percentile ranking indicates that this GPU sits in the middle of the performance spectrum, which is a reasonable baseline for casual users who do not require high-end gaming capabilities. It is not recommended for users seeking to play modern 3D games at high settings or for those who work with GPU-accelerated rendering tasks, as the compute throughput of 729.6 GFLOPS is relatively low compared to discrete solutions.

Power and Cooling

The Intel HD Graphics 6000 Mobile has a thermal design power (TDP) of 15 W, which is typical for an integrated processor designed for thin-and-light laptops. This low power envelope means that the GPU is cooled by the system's existing thermal solution, and no dedicated cooling apparatus is required. The slot width is listed as "IGP," confirming that it is an integrated graphics processor that does not occupy an expansion slot.

There is no suggested PSU listed, and the power connectors field is null, which indicates that this GPU draws power directly from the motherboard's power delivery system rather than requiring a separate power connection. The 15 W TDP is shared with the CPU in most mobile implementations, so the overall system power draw remains modest. This makes the GPU suitable for portable devices where battery life and thermal management are priorities, but it also means that sustained performance under load is limited by the cooling capacity of the host chassis.

Given the absence of a discrete power connector and a suggested PSU, users do not need to account for additional power supply requirements when integrating this GPU into a system. The 14 nm process node contributes to the low power draw, and the die size of 133 mm² is relatively compact, which aids in thermal dissipation within the constraints of a mobile form factor.

How It Compares

The FACT PACK lists no nearest rivals for the Intel HD Graphics 6000 Mobile, meaning there are no direct comparative benchmarks or delta percentages available against other specific GPUs. The "nearestRivals" array is empty, and the "avgBenchmarkScore" is 0, which indicates that no standardized benchmark scores have been recorded for this part in the database.

Because no rival data is provided, a positional analysis cannot be performed against named competitors. The percentile rank of 50 against all GPUs serves as the only comparative metric, placing this GPU exactly at the median of the performance distribution. This suggests that while it is not a top performer, it is also not a bottom-tier part, and it likely outperforms older integrated solutions while lagging behind modern discrete graphics cards.

In the absence of specific rival scores, the assessment must rely on the internal specifications. The 729.6 GFLOPS of FP32 compute is indicative of a GPU that can handle basic compute tasks but will not excel in parallel workloads. The 48 TMUs and 6 ROPs are configured for efficiency rather than raw throughput, which aligns with the integrated nature of the design and its intended use case in mobile devices.

Benchmark Performance

With no benchmark scores recorded in the FACT PACK and an average benchmark score of 0, the quantitative performance analysis is constrained. The percentile rank of 50 against all GPUs provides a single data point, indicating that this GPU is exactly average when compared to every other GPU in the database. This percentile is a relative measure, not an absolute score, and it suggests that the GPU is neither an outlier nor a standout performer.

The compute metrics offer a proxy for performance expectations. The FP32 rating of 729.6 GFLOPS translates to roughly 0.73 teraflops, which is a modest figure for a GPU released in this era. The pixel rate of 5.700 GPixel/s and texture rate of 45.60 GTexel/s are consistent with a GPU that has 6 ROPs and 48 TMUs operating at a boost clock of 950 MHz. These figures indicate that the GPU can fill frames at a basic level but will be limited in scenarios requiring high fill rates or complex textures.

Since no delta percentages against rivals are available, the analysis cannot state specific performance advantages or disadvantages relative to other GPUs. The absence of benchmark data means that the GPU's real-world performance must be inferred from its architectural parameters. The 384 shading units at a 950 MHz boost clock yield a theoretical peak of 729.6 GFLOPS, which is sufficient for entry-level tasks but not competitive with discrete GPUs from the same period.

FAQ

Q: What is the memory size of the Intel HD Graphics 6000 Mobile?

A: The memory size is listed as "System Shared," meaning it does not have dedicated VRAM and instead uses the host system's main memory.

Q: What is the TDP of this GPU?

A: The thermal design power is 15 W, which is typical for an integrated mobile processor.

Q: Does this GPU support Vulkan?

A: Yes, the API support includes Vulkan version 1.0, along with DirectX 12 (11_1) and OpenGL 4.4.

Q: What is the boost clock speed?

A: The boost clock is 950 MHz, while the base clock is 300 MHz.

Q: How many shading units does it have?

A: It has 384 shading units, along with 48 texture mapping units and 6 raster output pipelines.

Q: What is the production status of this GPU?

A: The production status is listed as "End-of-life," and the release date is September 4, 2014.

Detailed benchmark scores and charts for the Intel HD Graphics 6000 Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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