ARC

Intel HD Graphics 510 Mobile

Intel graphics card specifications and benchmark scores

VRAM
900
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 900 MHz
Shaders 96
TDP 15W
Memory Type System Shared
Architecture Generation 9.0
nm
Process 14 nm+
Released Sep 2015

Intel HD Graphics 510 Mobile Specifications

HD Graphics 510 Mobile GPU Core

Shader units and compute resources

The Intel HD Graphics 510 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
12
ROPs
3
Execution Units
12

HD Graphics 510 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 510 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 510 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
900 MHz
Boost Clock
900 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 510 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 510 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD Graphics 510 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 510 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
172.8 GFLOPS
FP64 (Double)
43.20 GFLOPS (1:4)
FP16 (Half)
345.6 GFLOPS (2:1)
Pixel Rate
2.700 GPixel/s
Texture Rate
10.80 GTexel/s

Generation 9.0 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 510 Mobile is built on Intel's Generation 9.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 510 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 9.0
GPU Name
Skylake GT1
Process Node
14 nm+
Foundry
Intel

Intel's HD Graphics 510 Mobile Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 510 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 510 Mobile to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

HD Graphics 510 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 510 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 510 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.4

HD Graphics 510 Mobile Product Information

Release and pricing details

The Intel HD Graphics 510 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 510 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2015
Production
End-of-life

HD Graphics 510 Mobile Benchmark Scores

No benchmark data available for this GPU.

About Intel HD Graphics 510 Mobile

Intel HD Graphics 510 Mobile is an integrated graphics processor based on the Skylake GT1 chip, manufactured on Intel's 14 nm+ process node. It belongs to the Generation 9.0 architecture family and has reached end-of-life status, with a release date of August 31, 2015. The GPU operates with a base clock of 300 MHz and a boost clock of 900 MHz, and its performance profile places it at the 50th percentile among all GPUs in the database, though its average benchmark score is recorded as zero.

Benchmark Performance

The data presents an unusual situation for the Intel HD Graphics 510 Mobile: its benchmark array is empty, and the average benchmark score is listed as zero. This does not necessarily indicate a lack of functional performance, but rather that no standardized benchmark results have been cataloged for this specific integrated GPU. The 50th percentile placement suggests that when compared to the broader distribution of all GPUs, it sits at the median point, though without concrete scores this positioning must be interpreted cautiously. The theoretical compute metrics provide some indication of its capabilities: the GPU delivers 172.8 GFLOPS of FP32 performance and 345.6 GFLOPS of FP16 performance at a 2:1 ratio. These figures are derived from the shading units and clock speeds. With 96 shading units, 12 texture mapping units, and only 3 raster output units, the architecture is clearly optimized for minimal power consumption rather than raw throughput. The pixel rate of 2.700 GPixel/s and texture rate of 10.80 GTexel/s are consistent with a design intended for basic display output and light 2D workloads. Because there are no nearest rivals listed in the data, direct percentage comparisons against competing products cannot be established. The absence of benchmark entries means that any relative performance statements would lack factual grounding, so the analysis must rely on the architectural specifications and the percentile ranking alone.

Memory Subsystem

Memory configuration for the Intel HD Graphics 510 Mobile is entirely system-dependent. The VRAM size, memory type, and bus width are all designated as "System Shared," meaning the GPU utilizes a portion of the host system's main memory rather than dedicated video memory. Memory bandwidth is listed as "System Dependent," which indicates that performance will vary significantly based on the system's RAM configuration, including factors like channel count and memory speed. This shared memory architecture has direct implications for high-resolution workloads. When the GPU accesses system memory over the Ring Bus interface, it competes with the CPU for bandwidth, which can create bottlenecks under load. For resolutions such as 1080p or higher, the system-dependent nature of the bandwidth means that a dual-channel memory configuration will yield substantially better performance than a single-channel setup. The lack of dedicated memory also means that texture loading and frame buffering operations rely on the system's memory controller efficiency. In practical terms, this GPU is not designed for demanding gaming at high resolutions; the 3 ROPs (raster output units) severely limit fill-rate capabilities, and the system-shared memory adds latency compared to discrete solutions. The data shows no specific VRAM capacity, reinforcing that end-user experience will be dictated entirely by the host system's memory subsystem.

Who Should Consider It

Given the specifications available, the Intel HD Graphics 510 Mobile is suited for users whose primary needs involve basic computing tasks and light multimedia consumption. The 96 shading units and 12 TMUs can handle standard desktop applications, video playback, and web browsing without strain. For gaming, the data suggests this GPU would be appropriate only for very low-resolution gaming, potentially at 720p or below, with minimal graphical settings. The FP32 throughput of 172.8 GFLOPS is modest by contemporary standards, and the 3 ROPs create a hard ceiling on pixel processing. Users attempting 1080p gaming would likely encounter significant frame rate limitations, especially in 3D titles. The system-shared memory further complicates high-resolution gaming, as bandwidth constraints become more pronounced with larger frame buffers. Office productivity tasks, spreadsheet work, document editing, and video conferencing are well within its capabilities. For users with legacy software that relies on DirectX 11 or earlier, the API support for DirectX 12 (12_1) provides backward compatibility. The 50th percentile ranking, while lacking benchmark scores, implies that it sits in the middle of the performance distribution, which for an integrated GPU from the 2015 era aligns with entry-level expectations. Users should not consider this product for content creation, 3D rendering, or modern AAA gaming, as the architectural limits are clear from the shading unit count and ROP configuration.

How It Compares

The nearest rivals data is empty for this GPU, so no direct comparisons to specific competing products can be made. The absence of rival entries means there are no deltaPct values or rival names to reference. This is notable because most GPUs in the database have at least one comparable product for context. The Intel HD Graphics 510 Mobile occupies a unique position as a low-end integrated solution, and its closest competitors would logically be other integrated GPUs from the same era, but without explicit data, any such comparison would be speculative. The 50th percentile placement across all GPUs provides a general reference point, but the empty benchmark array prevents establishing performance deltas. What can be stated from the facts is that the GPU's compute capabilities, 172.8 GFLOPS FP32 and 345.6 GFLOPS FP16, are indicative of a product aimed at the lowest tier of hardware acceleration. The 14 nm+ process node was contemporary for its 2015 release, but subsequent generations have substantially improved integrated graphics performance. The lack of a benchmark score is itself a data point, suggesting that either the product was not widely tested or that its performance was not deemed noteworthy enough to catalog. This absence of comparative data means that purchasing decisions should be based on the architectural specifications and the understanding that this is an entry-level integrated solution.

Ray Tracing and Feature Set

The Intel HD Graphics 510 Mobile does not include dedicated ray tracing cores or tensor cores, as those fields are listed as null. This means the GPU lacks hardware acceleration for ray-traced lighting effects and AI-based features like DLSS. For API support, the data shows DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The DirectX 12 feature level 12_1 indicates support for certain advanced rendering features, but without dedicated ray tracing hardware, any ray tracing workloads would fall back to compute shaders, which would be severely limited by the 172.8 GFLOPS FP32 throughput. The Vulkan 1.3 support is noteworthy, as it enables modern cross-platform graphics development, though the hardware's modest specifications will constrain actual performance. OpenGL 4.6 support ensures compatibility with a wide range of professional and creative applications. The absence of tensor cores means no AI-accelerated features such as NVIDIA's DLSS are available, which would have helped mitigate the GPU's performance limitations in gaming scenarios. The feature set is otherwise complete for the era, with support for modern graphics APIs, but the hardware execution units are minimal. Users should not expect hardware-accelerated ray tracing under any circumstances, and the feature set is best described as functional for standard rasterization but not for advanced rendering techniques.

FAQ

Q: Does the Intel HD Graphics 510 Mobile support hardware ray tracing?

A: No. The ray tracing cores field is null, indicating the absence of dedicated hardware for ray-traced rendering. Any ray tracing effects would require compute shader fallbacks, which would be constrained by the 172.8 GFLOPS FP32 performance.

Q: What is the maximum supported DirectX version?

A: The GPU supports DirectX 12 with feature level 12_1, as indicated in the API specifications.

Q: How much dedicated video memory does this GPU have?

A: None. The memory size, type, and bus width are all listed as "System Shared," meaning it uses the host system's RAM. The actual bandwidth is "System Dependent."

Q: What is the thermal design power (TDP) of this GPU?

A: The TDP is specified as 15 W, which is typical for an integrated graphics solution designed for mobile platforms.

Q: Is this GPU suitable for modern 3D gaming?

A: The benchmark data is empty, but the architectural specifications, 96 shading units, 3 ROPs, and system-shared memory, indicate severe limitations for 3D gaming. It is best suited for basic tasks and very low-resolution gaming.

Q: What is the production status of this product?

A: The production status is listed as "End-of-life," meaning it is no longer manufactured. It was released on August 31, 2015.

Power and Cooling

The Intel HD Graphics 510 Mobile has a TDP of 15 W, which reflects its integrated nature and low power consumption. This makes it suitable for thin-and-light laptops and ultrabooks where thermal headroom is minimal. The slot width is designated as "IGP" (Integrated Graphics Processor), confirming that it resides on the same package as the CPU rather than as a discrete card. There are no power connectors listed, and no suggested PSU (power supply unit) recommendation is provided, which is consistent with an integrated GPU that draws power from the motherboard's standard power delivery circuitry. The cooling solution is not specified in the data, but the 15 W TDP implies that a modest cooling solution, such as a small heat pipe or even a passive cooler, could suffice depending on the chassis design. The lack of a suggested PSU further reinforces that this GPU does not require additional power beyond what the system board provides. For users building a system around this GPU, the power requirements are minimal, and the primary thermal consideration is the CPU package as a whole rather than the GPU alone. The 14 nm+ process node contributes to the low power draw, and the modest clock speeds of 300 MHz base and 900 MHz boost keep heat generation manageable. Given the end-of-life status, replacement parts and driver support may become increasingly scarce, but the power characteristics remain a strong point for applications where energy efficiency is prioritized over performance.

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