Intel HD Graphics 4400 Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel HD Graphics 4400 Mobile Specifications
HD Graphics 4400 Mobile GPU Core
Shader units and compute resources
The Intel HD Graphics 4400 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD Graphics 4400 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the HD Graphics 4400 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 4400 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's HD Graphics 4400 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 4400 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD Graphics 4400 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 4400 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 7.5 Architecture & Process
Manufacturing and design details
The Intel HD Graphics 4400 Mobile is built on Intel's Generation 7.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 4400 Mobile will perform in GPU benchmarks compared to previous generations.
Intel's HD Graphics 4400 Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel HD Graphics 4400 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 4400 Mobile to maintain boost clocks without throttling.
HD Graphics 4400 Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel HD Graphics 4400 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel HD Graphics 4400 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
HD Graphics 4400 Mobile Product Information
Release and pricing details
The Intel HD Graphics 4400 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 4400 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
HD Graphics 4400 Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel HD Graphics 4400 Mobile
The Intel HD Graphics 4400 Mobile is an integrated graphics processor built on the Haswell GT2 chip, leveraging the Generation 7.5 architecture on Intel's 22 nm process node. Released in September 2013, this part is now marked as end-of-life. It operates with a base clock of 200 MHz and a boost clock of 950 MHz, and its memory subsystem is entirely system shared. As an IGP with a Ring Bus interface, it is designed for mobility and low-power environments, with a thermal design power of just 20 W.
How It Compares
The FACT PACK's nearestRivals field is empty, meaning no direct competitor entries are recorded in this database. The percentileVsAllGpus field places this GPU at the 50th percentile, indicating a median position within the entire tracked GPU population. However, the avgBenchmarkScore is 0, and the benchmarks array is empty, which suggests that no synthetic performance runs have been captured for this specific part. Consequently, the 50th percentile ranking is derived from its theoretical specifications rather than measured results. This lack of comparative data makes it challenging to position the HD Graphics 4400 Mobile against specific rivals, but the median percentile implies it sits in the middle of the historical performance curve, neither a standout nor a laggard. The absence of a series or codename further limits contextual comparison, but the Generation 7.5 architecture and Haswell GT2 chip identity provide a clear lineage. The empty rival list also means no deltaPct values exist to quantify any performance gaps, so any assessment must rely on the part's own raw numbers.
Ray Tracing and Feature Set
The FACT PACK lists no RT cores and no tensor cores for this device. This means hardware-accelerated ray tracing and tensor-based features such as DLSS are entirely absent from its feature set. The API support includes DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0, which provides a modern software interface layer. The DirectX 12 (11_1) designation indicates that while the API is supported, the feature level is capped at 11_1, limiting certain advanced DirectX 12 features. OpenGL 4.3 and Vulkan 1.0 support allow for cross-platform compatibility, but without dedicated RT or tensor hardware, any ray tracing or AI-accelerated workload must be handled through compute shaders on the 160 shading units, which is inefficient. The data shows that this is a rasterization-focused part with no path to advanced rendering techniques. The absence of tensor cores also eliminates any possibility of AI-based upscaling or denoising, which are common in modern GPUs. The feature set is therefore strictly limited to traditional pixel and vertex processing.
Benchmark Performance
The benchmarks array is empty, so the analysis relies on theoretical throughput figures. The FP32 compute rate is 304.0 GFLOPS, the pixel rate is 1.900 GPixel/s, and the texture rate is 19.00 GTexel/s. These figures are derived from the 160 shading units, 20 TMUs, and 2 ROPs, operating at the boost clock of 950 MHz. The pixel rate of 1.900 GPixel/s is particularly telling, as the 2 ROPs create a severe fill-rate bottleneck. For any modern game at 1080p, the pixel fill rate would be inadequate, as the GPU would struggle to fill the required pixels per second. The texture rate of 19.00 GTexel/s is more robust but still limited by the modest TMU count. The FP32 output of 304.0 GFLOPS places this part in the entry-level segment, suitable for basic shader workloads but not for complex geometry or compute-heavy applications. The base clock of 200 MHz and boost of 950 MHz indicate a wide dynamic range, allowing the GPU to conserve power when idle and ramp up for lighter tasks. The ratio between texture rate and pixel rate is stark, with the texture rate exceeding the pixel rate by an order of magnitude, which suggests that the GPU can fetch textures faster than it can write pixels. This imbalance means that scenes with high geometric complexity and low overdraw might perform relatively better than simple, high-fill-rate scenes. Overall, the data indicates that this GPU is best suited for low-resolution, low-detail scenarios.
FAQ
Q: Does the Intel HD Graphics 4400 Mobile support hardware ray tracing?
A: No. The FACT PACK lists no RT cores for this part, so hardware-accelerated ray tracing is not supported.
Q: What is the memory configuration for this GPU?
A: The memory size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent," meaning it relies entirely on the host system's RAM.
Q: What is the thermal design power (TDP)?
A: The TDP is 20 W, which is characteristic of an integrated graphics processor designed for low-power mobile systems.
Q: Which graphics APIs are supported?
A: The part supports DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0.
Q: What is the production status of this GPU?
A: The production status is listed as "End-of-life," indicating it is no longer manufactured.
Q: What is the process node used for this chip?
A: The process node is 22 nm, built by Intel.
Who Should Consider It
Given the theoretical scores, the 1.900 GPixel/s pixel rate and 304.0 GFLOPS FP32 performance suggest that this GPU is best suited for basic desktop tasks, legacy applications, and very light gaming. The 2 ROPs create a hard bottleneck for any resolution above 720p, as the fill rate would be insufficient to maintain acceptable frame rates. Users who need to run modern 3D games at high resolutions or high detail settings should look elsewhere. The data indicates that this part is adequate for office productivity, video playback, and casual 2D games, but not for demanding 3D workloads. For users with older titles or those willing to run at the lowest settings and resolutions, the 160 shading units and 20 TMUs can provide a playable experience, but the 2 ROPs will limit the overall visual quality. The 20 W TDP makes it suitable for thin-and-light laptops where power efficiency is prioritized over raw performance. The 50th percentile ranking suggests that it performs in line with a typical GPU of its era, but the empty benchmark data means that real-world gaming performance is unverified.
Memory Subsystem
The memory subsystem is entirely system shared. The size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent." This means the GPU has no dedicated VRAM and must compete with the CPU for system memory bandwidth. At high resolutions, this shared memory architecture can lead to significant performance degradation because the memory bus is not dedicated to graphics. The lack of a dedicated bus width means the effective bandwidth varies with the host system's memory configuration, which is a critical limitation. For high-resolution gaming, this is a severe constraint, as the GPU cannot access a fixed, high-bandwidth memory pool. The texture rate of 19.00 GTexel/s relies on this shared memory, and any memory contention with the CPU will directly impact texture fetching and rendering performance. The "System Dependent" bandwidth further underscores that performance is heavily tied to the system's RAM speed and configuration. This design is typical for integrated graphics of the Haswell era, where cost and power savings were prioritized over dedicated memory bandwidth.
Power and Cooling
The TDP is 20 W, which is very low. The slot width is listed as "IGP," meaning it is integrated into the processor package. There are no power connectors listed, and no suggested PSU is provided. This indicates that the GPU draws its power directly from the motherboard's socket, requiring no additional power cables. Cooling is typically handled by the system's existing CPU cooler, as the 20 W TDP generates minimal heat. The absence of a suggested PSU reinforces that this is a low-power integrated solution. The base clock of 200 MHz and boost of 950 MHz allow the GPU to scale its power consumption dynamically, staying near idle at low clocks and ramping up only when needed. The Ring Bus interface connects the GPU to the rest of the processor, and the lack of any external power connectors means the system's power delivery is entirely sufficient for this part. The display outputs are listed as "Portable Device Dependent," meaning the actual output configuration varies by the laptop or device it is integrated into.
The NVIDIA Equivalent of HD Graphics 4400 Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 780 6 GB offers comparable performance and features in the NVIDIA lineup.
Popular Intel HD Graphics 4400 Mobile Comparisons
See how the HD Graphics 4400 Mobile stacks up against similar graphics cards from the same generation and competing brands.
Compare HD Graphics 4400 Mobile with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs