ARC

Intel HD Graphics 4200 Mobile

Intel graphics card specifications and benchmark scores

VRAM
850
MHz Boost
4W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 850 MHz
Shaders 160
TDP 4W
Memory Type System Shared
Architecture Generation 7.5
nm
Process 22 nm
Released Sep 2013

Intel HD Graphics 4200 Mobile Specifications

HD Graphics 4200 Mobile GPU Core

Shader units and compute resources

The Intel HD Graphics 4200 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
160
Shaders
160
TMUs
20
ROPs
2
Execution Units
20

HD Graphics 4200 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 4200 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 4200 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
200 MHz
Base Clock
200 MHz
Boost Clock
850 MHz
Boost Clock
850 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 4200 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 4200 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD Graphics 4200 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 4200 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
272.0 GFLOPS
FP64 (Double)
68.00 GFLOPS (1:4)
Pixel Rate
1.700 GPixel/s
Texture Rate
17.00 GTexel/s

Generation 7.5 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 4200 Mobile is built on Intel's Generation 7.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 4200 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 7.5
GPU Name
Haswell GT2
Process Node
22 nm
Foundry
Intel

Intel's HD Graphics 4200 Mobile Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 4200 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 4200 Mobile to maintain boost clocks without throttling.

TDP
4 W
TDP
4W

HD Graphics 4200 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 4200 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 4200 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.3
OpenGL
4.3
Vulkan
1.0
Vulkan
1.0
OpenCL
1.2
Shader Model
5.1

HD Graphics 4200 Mobile Product Information

Release and pricing details

The Intel HD Graphics 4200 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 4200 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2013
Production
End-of-life

HD Graphics 4200 Mobile Benchmark Scores

No benchmark data available for this GPU.

About Intel HD Graphics 4200 Mobile

The Intel HD Graphics 4200 Mobile is an integrated graphics processor from the Haswell generation, built on Intel's 22 nm process. It represents the entry-level tier of Intel's mobile graphics for that era, designed for basic computing tasks rather than demanding 3D workloads, and the benchmark data reflects its position as a baseline solution.

Benchmark Performance

The Intel HD Graphics 4200 Mobile has an average benchmark score of 0, placing it at the 50th percentile against all GPUs in the database. This indicates that it sits squarely in the middle of the historical performance distribution, but that positioning is somewhat misleading given the nature of the hardware. The score of 0 suggests that the GPU is not capable of running the standard benchmark suite to produce a meaningful result, which is consistent with its specifications.

The fundamental performance metrics are extremely modest. The GPU delivers a pixel rate of 1.700 GPixel/s and a texture rate of 17.00 GTexel/s. These figures translate to a raw compute throughput of 272.0 GFLOPS in FP32 mode. To contextualize these numbers, consider that the pixel rate is primarily constrained by the 2 ROPs, which is an exceptionally low count. Even a modest 720p resolution at 60 frames per second requires over 2.7 GPixel/s to fill the screen, meaning this GPU cannot achieve that target under most conditions.

The texture rate of 17.00 GTexel/s, driven by 20 TMUs, is comparatively more balanced against the pixel throughput. This suggests that the architecture is designed for simple, texture-light scenes where the limited ROP count is not the primary bottleneck. The FP32 output of 272.0 GFLOPS from 160 shading units indicates that compute-heavy tasks, such as physics simulations or post-processing effects, will be severely limited. The data shows a GPU that is not merely slow by modern standards but was also entry-level at its time of release.

How It Compares

The nearestRivals field in the data is empty, which means there are no direct comparison points available within the FACT PACK. This absence is significant because it prevents a quantitative deltaPct analysis against specific competing products. Without rival scores, the performance must be interpreted in isolation. The 50th percentile ranking is the only positional reference, but it is a broad measure that includes all GPU types, from discrete high-end cards to integrated solutions like this one. The lack of rival data suggests that this GPU is so far below the threshold of measurable performance in the database that no meaningful comparisons could be generated.

Given the empty nearestRivals array, the analysis must rely on the intrinsic specifications. The 2 ROPs and 20 TMUs are the clearest indicators of its class. Integrated graphics from this era typically focused on video playback and 2D acceleration, with 3D capabilities being a secondary consideration. The data implies that any discrete GPU, even from the same generation, would outperform this part by a substantial margin, but those specific deltas are not available for citation.

Power and Cooling

The thermal design power (TDP) for the Intel HD Graphics 4200 Mobile is 4 W. This is an exceptionally low power envelope, characteristic of integrated graphics processors that share the thermal budget of the host CPU. The low TDP means that no dedicated cooling solution is required beyond the system's standard thermal management. The slot width is listed as "IGP," which confirms that this is an integrated graphics processor with no physical card form factor.

The power connector field is null, and the suggested PSU is also null. This indicates that the GPU draws its power directly from the motherboard through the CPU socket and does not require any auxiliary power connections. For a system builder, this means that any power supply capable of supporting the CPU will sufficiently power the integrated graphics. The absence of a suggested PSU rating is a direct consequence of the 4 W TDP, which is negligible compared to the power draw of other system components. The data shows that power delivery is a non-issue for this part.

FAQ

Q: What is the maximum resolution this GPU can support?

A: The FACT PACK does not specify a maximum resolution. The display outputs are listed as "Portable Device Dependent," meaning the supported resolutions and output types are determined by the specific laptop or mobile device it is integrated into.

Q: Does this GPU support modern graphics APIs?

A: Yes, the FACT PACK lists support for DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. However, the hardware is based on the Generation 7.5 architecture and is an entry-level part, so actual performance under these APIs will be very limited.

Q: How much video memory does it have?

A: The GPU uses "System Shared" memory for both its video memory size and type. This means it dynamically allocates a portion of the system's main RAM for graphics use, with bandwidth listed as "System Dependent."

Q: What is the release date of this product?

A: The production status is "End-of-life" and the release date is listed as 2013-09-01. This places it in the Haswell generation of Intel processors.

Q: What is the clock speed of this GPU?

A: The base clock is 200 MHz, with a boost clock of 850 MHz. These are very low clock speeds, consistent with the 4 W TDP and the integrated nature of the design.

Q: Does this GPU have ray tracing or tensor cores?

A: No. The rtCores and tensorCores fields are both null, meaning the hardware does not include dedicated ray tracing or tensor processing units. Any such features would be unsupported at the hardware level.

Ray Tracing and Feature Set

The Intel HD Graphics 4200 Mobile has no ray tracing cores and no tensor cores, as both fields are null. This is expected for a GPU from the Haswell generation, which predates the introduction of dedicated ray tracing hardware in the market. The feature set is defined by its API support: DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. While these APIs are modern in name, the hardware implementation is limited by the 160 shading units and the 272.0 GFLOPS FP32 throughput.

The DirectX 12 (11_1) support is notable because it implies feature level 11_1, which is a baseline for many modern games. However, the actual rendering capabilities will be constrained by the 2 ROPs. The 1.700 GPixel/s pixel rate means that even simple scenes at low resolutions will struggle to maintain smooth frame rates. The lack of tensor cores also means that any AI-accelerated features, such as DLSS, are entirely unavailable. The data indicates a GPU that can technically initialize these APIs but lacks the hardware resources to deliver playable performance in most 3D applications.

Memory Subsystem

The memory subsystem is entirely "System Shared," meaning there is no dedicated VRAM. The size, type, and bus width are all listed as "System Shared," with bandwidth described as "System Dependent." This is a critical limitation because the GPU must compete with the CPU for memory bandwidth, and the access latency is higher than dedicated VRAM. For high resolutions, this is especially problematic.

At 1080p, the bandwidth requirements for textures and frame buffers are substantial. Since the bandwidth is system-dependent, it will vary based on the laptop's RAM configuration, but it will never match the performance of a discrete GPU with dedicated memory. The 2 ROPs further exacerbate the issue, as the GPU cannot output pixels quickly enough to take advantage of any available bandwidth. The data shows that this memory architecture is suitable only for low-resolution, low-detail scenarios, such as 720p video playback or simple 2D applications. High-resolution gaming is effectively out of the question.

Who Should Consider It

The Intel HD Graphics 4200 Mobile is not a gaming GPU, and the benchmark data confirms this. With a pixel rate of 1.700 GPixel/s and a texture rate of 17.00 GTexel/s, it is only suitable for workloads that are not graphically intensive. Users who primarily use their laptop for web browsing, office productivity, and video streaming will find it adequate, provided the video decode acceleration works for their chosen formats. The 50th percentile ranking is a statistical artifact; in practice, this GPU is at the bottom of the performance spectrum.

For gaming, the data suggests that only very old or extremely lightweight titles at low resolutions (e.g., 720p) and minimum settings would be playable. The 272.0 GFLOPS FP32 performance is insufficient for modern game engines. Users with any expectation of 3D gaming should avoid this part. The lack of dedicated VRAM and the system-dependent bandwidth further limit its capabilities. In summary, this is a GPU for basic computing and media consumption, not for any form of serious graphics work. The 4 W TDP and IGP form factor make it a low-power solution for budget laptops where battery life is prioritized over performance.

Compare HD Graphics 4200 Mobile with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs