ARC

Intel HD Graphics 400 Mobile

Intel graphics card specifications and benchmark scores

VRAM
600
MHz Boost
6W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 600 MHz
Shaders 96
TDP 6W
Memory Type System Shared
Architecture Generation 8.0
nm
Process 14 nm
Released Apr 2015

Intel HD Graphics 400 Mobile Specifications

HD Graphics 400 Mobile GPU Core

Shader units and compute resources

The Intel HD Graphics 400 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
12
ROPs
2
Execution Units
12

HD Graphics 400 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 400 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 400 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
320 MHz
Base Clock
320 MHz
Boost Clock
600 MHz
Boost Clock
600 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 400 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 400 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD Graphics 400 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 400 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
115.2 GFLOPS
FP64 (Double)
28.80 GFLOPS (1:4)
Pixel Rate
1.200 GPixel/s
Texture Rate
7.200 GTexel/s

Generation 8.0 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 400 Mobile is built on Intel's Generation 8.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 400 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 8.0
GPU Name
Braswell GT1
Process Node
14 nm
Foundry
Intel

Intel's HD Graphics 400 Mobile Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 400 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 400 Mobile to maintain boost clocks without throttling.

TDP
6 W
TDP
6W

HD Graphics 400 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 400 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 400 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.3
OpenGL
4.3
Vulkan
1.0
Vulkan
1.0
OpenCL
3.0
Shader Model
5.1

HD Graphics 400 Mobile Product Information

Release and pricing details

The Intel HD Graphics 400 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 400 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Apr 2015
Production
End-of-life

HD Graphics 400 Mobile Benchmark Scores

No benchmark data available for this GPU.

About Intel HD Graphics 400 Mobile

Benchmark Performance

The Intel HD Graphics 400 Mobile presents an unusual case in the benchmark database: it carries no direct benchmark scores of its own, and its average benchmark score is recorded as zero. Its percentile ranking against all GPUs sits at exactly 50, which places it in the middle of the distribution, though this figure is somewhat misleading given the absence of measured workloads. The data suggests this is a part that was never subjected to the standard benchmark suite, or whose results were not retained in the database.

What can be interpreted from the specifications is the theoretical ceiling. The GPU delivers 115.2 GFLOPS of FP32 compute, which is derived from 96 shading units operating at a 600 MHz boost clock. Pixel throughput is rated at 1.200 GPixel/s, and texture fill rate comes in at 7.200 GTexel/s. These are extremely modest figures by any modern standard, and they align with the part's positioning as an integrated graphics solution for low-power mobile devices. The 50th percentile ranking, in context, likely reflects the fact that many comparable integrated parts from the same era are similarly limited, rather than indicating any competitive strength.

Because the nearestRivals array is empty, there are no direct percentage deltas to report against specific competitors. This absence of comparative data means the analysis must rely on architectural context. The chip is built on Generation 8.0 architecture with a Braswell GT1 die, fabricated on Intel's 14 nm process. The Airmont generation label for the HD Graphics-T series indicates this is a low-end SKU designed for basic visual output, not for gaming or content creation workloads. In the absence of rival scores, the FP32 figure of 115.2 GFLOPS serves as the primary quantitative anchor, and it signals performance that would be challenged by even entry-level discrete graphics solutions from the same period.

Power and Cooling

The thermal design power for the Intel HD Graphics 400 Mobile is remarkably low at 6 W. This figure encompasses the entire graphics subsystem, which is expected given the integrated nature of the part. There is no suggested PSU rating listed in the fact pack, and no power connector requirements are specified. This is consistent with an IGP slot width, meaning the GPU is not a separate card but rather embedded within the processor package or motherboard.

Cooling requirements are minimal by necessity. A 6 W TDP generates very little heat, and in typical implementations, the surrounding system cooling, whether a laptop chassis fan or a low-profile desktop cooler, would be more than sufficient. The data indicates no dedicated cooling solution is required, and the absence of power connectors suggests the GPU draws its power entirely from the motherboard's standard power delivery rails. For system builders, the implication is that this part imposes no additional burden on the power supply unit. Any PSU capable of powering the host system will adequately support this GPU. The low TDP also means that thermal throttling is unlikely to be a significant factor in most usage scenarios, though the low boost clock of 600 MHz suggests the headroom is already quite constrained.

How It Compares

The nearestRivals array is empty for this entry, so there are no direct comparative paragraphs to write against named competitors. The database has not recorded any rival GPUs with scores and deltaPct values for this part. This is unusual but not unprecedented for integrated graphics from the low-power segment, especially for a product that is marked as end-of-life. The absence of rivals means the GPU's position must be inferred from its own specifications and the broad percentile ranking.

What can be said is that the 50th percentile ranking, combined with zero benchmark scores, creates an ambiguous profile. In the absence of rival data, the most honest assessment is that this GPU occupies a niche where quantitative comparison is not possible from the available facts. The architectural details, 96 shading units, 2 ROPs, 12 TMUs, paint a picture of a part that is significantly less capable than even the weakest discrete GPUs of its era. The 14 nm process is a point in its favor for efficiency, but the 320 MHz base clock and 600 MHz boost clock indicate that the designers prioritized power savings over performance. Without rival scores, the analysis must stop at this qualitative boundary.

FAQ

Q: What is the FP32 compute performance of the Intel HD Graphics 400 Mobile?

A: The FP32 performance is rated at 115.2 GFLOPS, based on 96 shading units at a 600 MHz boost clock.

Q: What is the TDP and does it require a dedicated power connector?

A: The TDP is 6 W, and no power connectors are listed. The slot width is IGP, meaning power is drawn from the motherboard.

Q: What is the memory configuration for this GPU?

A: The memory size, type, and bus width are all listed as "System Shared," meaning the GPU uses the host system's RAM. Bandwidth is described as "System Dependent."

Q: What APIs are supported?

A: The GPU supports DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0.

Q: Is this GPU still in production?

A: No, the production status is "End-of-life," with a release date of March 31, 2015.

Q: What is the pixel and texture fill rate?

A: The pixel rate is 1.200 GPixel/s, and the texture rate is 7.200 GTexel/s.

Ray Tracing and Feature Set

The fact pack explicitly lists no RT cores and no tensor cores for this GPU. This is expected for a Generation 8.0 architecture from 2015, as hardware ray tracing acceleration was not part of Intel's integrated graphics roadmap at that time. The absence of these cores means any ray tracing workload would be handled by the compute units, which are already severely limited at 115.2 GFLOPS. The data strongly implies that ray tracing is not a practical feature for this part.

The API support, however, is more forward-looking than the hardware suggests. DirectX 12 (11_1) support means the GPU can run titles that use the newer API, though the feature level of 11_1 limits what can be exposed. Vulkan 1.0 support is also present, which provides access to modern low-overhead rendering paths. OpenGL 4.3 rounds out the API set. These APIs do not compensate for the raw compute deficit, but they do mean the driver stack is modern enough to run contemporary software. The display outputs are listed as "Portable Device Dependent," which confirms this is primarily a mobile part where the display connection is determined by the laptop or tablet design. The bus interface is "Ring Bus," which is typical for integrated graphics in this era, connecting the GPU to the rest of the processor package.

Who Should Consider It

Given the 50th percentile ranking and the zero benchmark score, the Intel HD Graphics 400 Mobile is not a part that should be considered for any form of modern gaming or graphics-intensive work. The FP32 figure of 115.2 GFLOPS is the key limiting factor. At 1080p resolution, even esports titles with low graphical requirements would struggle to maintain playable frame rates, and the 1.200 GPixel/s pixel rate constrains fill-rate-heavy effects. The 2 ROPs are a particular bottleneck for high-resolution rendering, as ROP count directly affects the ability to write pixels to the framebuffer.

The realistic use case is basic desktop productivity, video playback, and lightweight 2D applications. The 6 W TDP makes this part suitable for fanless designs and ultra-portable devices where battery life is prioritized over performance. For users who need to run modern 3D games, the data points to a need for a discrete GPU, but no rival data is available to recommend a specific alternative. For users whose workload is limited to web browsing, office suites, and streaming video, the HD Graphics 400 Mobile is adequate, provided the system has sufficient shared memory. The "System Dependent" bandwidth means that dual-channel memory configurations will yield better performance than single-channel, but the fact pack provides no specific numbers to quantify this difference.

Memory Subsystem

The memory subsystem for the Intel HD Graphics 400 Mobile is entirely system-shared. There is no dedicated VRAM; instead, the GPU accesses the host system's RAM. The memory size, type, and bus width are all listed as "System Shared," which means these parameters are not fixed by the GPU but rather determined by the host platform. The bandwidth is described as "System Dependent," indicating that the memory performance will vary based on the system's memory configuration, including whether dual-channel mode is enabled and the speed of the system RAM.

This architecture is common for low-power integrated graphics, as it reduces cost and complexity. However, the lack of dedicated memory has performance implications. Because the GPU shares the memory bus with the CPU, memory-intensive workloads can cause contention. At high resolutions, where the framebuffer footprint is larger, the system-dependent bandwidth can become a limiting factor. The 2 ROPs further constrain high-resolution performance, as they limit the rate at which pixels can be written to the framebuffer. For 1080p gaming, the shared memory architecture would likely result in stuttering and low frame rates, particularly in scenes with high texture detail. The fact pack provides no specific bandwidth numbers, so the analysis must remain qualitative: the memory subsystem is adequate for basic tasks but will not support demanding graphical workloads. The "System Shared" designation appears repeatedly across the memory fields, underscoring that this GPU is entirely dependent on the host system for all memory functions.

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