Intel HD Graphics 3000 Mobile
Intel graphics card specifications and benchmark scores
Intel HD Graphics 3000 Mobile Specifications
HD Graphics 3000 Mobile GPU Core
Shader units and compute resources
The Intel HD Graphics 3000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD Graphics 3000 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the HD Graphics 3000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 3000 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's HD Graphics 3000 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 3000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD Graphics 3000 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 3000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 6.0 Architecture & Process
Manufacturing and design details
The Intel HD Graphics 3000 Mobile is built on Intel's Generation 6.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 3000 Mobile will perform in GPU benchmarks compared to previous generations.
Intel's HD Graphics 3000 Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel HD Graphics 3000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 3000 Mobile to maintain boost clocks without throttling.
HD Graphics 3000 Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel HD Graphics 3000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel HD Graphics 3000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
HD Graphics 3000 Mobile Product Information
Release and pricing details
The Intel HD Graphics 3000 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 3000 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
HD Graphics 3000 Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel HD Graphics 3000 Mobile
The Intel HD Graphics 3000 Mobile, built on a 32nm process, leverages a shared system memory architecture and a Ring Bus interface, which was a significant departure from previous iterations. With a base clock of 350 MHz capable of boosting to 1.0 GHz, this Gen 6.0 integrated graphics solution was designed for efficiency in the Sandy Bridge era. It lacks dedicated video RAM, dynamically allocating system memory which can impact performance in graphics-intensive scenarios. While it supports DirectX 10.1 and Shader Model 4.1, its capabilities are firmly rooted in the early 2010s, making it unsuitable for modern gaming. The architectural design prioritizes power savings and basic display output over raw graphical horsepower, a key consideration for mobile platforms of its time.
Regarding CUDA and OpenCL, this Intel integrated graphics processor does not support NVIDIA's CUDA platform, as that is proprietary technology. However, it does offer limited support for OpenCL 1.1, enabling some basic GPU acceleration for compatible applications, though performance is modest. In 3D rendering tasks, the HD Graphics 3000 can handle simple scenes and basic modeling but struggles significantly with complex textures and high polygon counts. Its performance is heavily dependent on the amount and speed of the system's main memory due to the shared architecture. For non-professional use, it provides adequate acceleration for entry-level content creation but is not a viable solution for serious rendering work.
Driver support for this graphics hardware has long since transitioned to a legacy status, with Intel ceasing major feature updates and focusing only on critical security patches. Stability on modern operating systems can be inconsistent, as newer software and APIs often exceed the hardware's designed capabilities. In an enterprise context, this GPU offers no specialized features for virtualization or advanced multi-display configurations beyond basic dual-monitor support. Its value proposition lies solely in providing a stable, low-power visual output for business applications and legacy systems where graphical demands are minimal. The integrated nature of this solution ensures compatibility but offers no upgrade path, cementing its role as a historical component in the evolution of mobile computing.
The NVIDIA Equivalent of HD Graphics 3000 Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 560 Ti offers comparable performance and features in the NVIDIA lineup.
Popular Intel HD Graphics 3000 Mobile Comparisons
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