ARC

Intel HD Graphics 3000 Mobile

Intel graphics card specifications and benchmark scores

VRAM
1000
MHz Boost
TDP
Bus Width

Intel HD Graphics 3000 Mobile Specifications

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HD Graphics 3000 Mobile GPU Core

Shader units and compute resources

The Intel HD Graphics 3000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
12
ROPs
2
Execution Units
12
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HD Graphics 3000 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 3000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 3000 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
350 MHz
Base Clock
350 MHz
Boost Clock
1000 MHz
Boost Clock
1,000 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 3000 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 3000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
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HD Graphics 3000 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 3000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
192.0 GFLOPS
Pixel Rate
2.000 GPixel/s
Texture Rate
12.00 GTexel/s
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Generation 6.0 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 3000 Mobile is built on Intel's Generation 6.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 3000 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 6.0
GPU Name
Sandy Bridge GT2
Process Node
32 nm
Foundry
Intel
Transistors
624 million
Die Size
149 mm²
Density
4.2M / mm²
🔌

Intel's HD Graphics 3000 Mobile Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 3000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 3000 Mobile to maintain boost clocks without throttling.

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HD Graphics 3000 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 3000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
🎮

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 3000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.1
OpenGL
3.1
Shader Model
4.1
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HD Graphics 3000 Mobile Product Information

Release and pricing details

The Intel HD Graphics 3000 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 3000 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Feb 2011
Production
End-of-life

HD Graphics 3000 Mobile Benchmark Scores

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No benchmark data available for this GPU.

About Intel HD Graphics 3000 Mobile

The Intel HD Graphics 3000 Mobile, built on a 32nm process, leverages a shared system memory architecture and a Ring Bus interface, which was a significant departure from previous iterations. With a base clock of 350 MHz capable of boosting to 1.0 GHz, this Gen 6.0 integrated graphics solution was designed for efficiency in the Sandy Bridge era. It lacks dedicated video RAM, dynamically allocating system memory which can impact performance in graphics-intensive scenarios. While it supports DirectX 10.1 and Shader Model 4.1, its capabilities are firmly rooted in the early 2010s, making it unsuitable for modern gaming. The architectural design prioritizes power savings and basic display output over raw graphical horsepower, a key consideration for mobile platforms of its time.

Regarding CUDA and OpenCL, this Intel integrated graphics processor does not support NVIDIA's CUDA platform, as that is proprietary technology. However, it does offer limited support for OpenCL 1.1, enabling some basic GPU acceleration for compatible applications, though performance is modest. In 3D rendering tasks, the HD Graphics 3000 can handle simple scenes and basic modeling but struggles significantly with complex textures and high polygon counts. Its performance is heavily dependent on the amount and speed of the system's main memory due to the shared architecture. For non-professional use, it provides adequate acceleration for entry-level content creation but is not a viable solution for serious rendering work.

Driver support for this graphics hardware has long since transitioned to a legacy status, with Intel ceasing major feature updates and focusing only on critical security patches. Stability on modern operating systems can be inconsistent, as newer software and APIs often exceed the hardware's designed capabilities. In an enterprise context, this GPU offers no specialized features for virtualization or advanced multi-display configurations beyond basic dual-monitor support. Its value proposition lies solely in providing a stable, low-power visual output for business applications and legacy systems where graphical demands are minimal. The integrated nature of this solution ensures compatibility but offers no upgrade path, cementing its role as a historical component in the evolution of mobile computing.

The NVIDIA Equivalent of HD Graphics 3000 Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 560 Ti offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 560 Ti

NVIDIA • 1 GB VRAM

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