ARC

Intel HD Graphics 2000

Intel graphics card specifications and benchmark scores

VRAM
1000
MHz Boost
TDP
Bus Width

Intel HD Graphics 2000 Specifications

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HD Graphics 2000 GPU Core

Shader units and compute resources

The Intel HD Graphics 2000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
6
ROPs
1
Execution Units
6
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HD Graphics 2000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics 2000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics 2000 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
650 MHz
Base Clock
650 MHz
Boost Clock
1000 MHz
Boost Clock
1,000 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics 2000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics 2000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
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HD Graphics 2000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics 2000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
96.00 GFLOPS
Pixel Rate
1.000 GPixel/s
Texture Rate
6.000 GTexel/s
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Generation 6.0 Architecture & Process

Manufacturing and design details

The Intel HD Graphics 2000 is built on Intel's Generation 6.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics 2000 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 6.0
GPU Name
Sandy Bridge GT1
Process Node
32 nm
Foundry
Intel
Transistors
504 million
Die Size
131 mm²
Density
3.8M / mm²
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Intel's HD Graphics 2000 Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics 2000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics 2000 to maintain boost clocks without throttling.

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HD Graphics 2000 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics 2000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent
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Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics 2000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.1
OpenGL
3.1
Shader Model
4.1
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HD Graphics 2000 Product Information

Release and pricing details

The Intel HD Graphics 2000 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics 2000 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Feb 2011
Production
End-of-life

HD Graphics 2000 Benchmark Scores

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No benchmark data available for this GPU.

About Intel HD Graphics 2000

The Intel HD Graphics 2000 is a relic of the early integrated graphics era, launched in 2011 with a base clock of 650 MHz and a boost of 1000 MHz. Built on Intel’s Gen 6.0 architecture (Sandy Bridge), it uses system memory as VRAM, which limits its performance but kept power consumption low. While it can technically run modern games at 720p, frame rates often drop below 30 FPS in titles like Minecraft or older AAA games. The lack of modern APIs like Vulkan or DirectX 12 means it struggles with newer rendering features, and its shared memory bandwidth can’t keep up with dedicated GPUs. Still, for casual gaming or lightweight tasks, it was a budget-friendly option in its time.

Intel’s HD Graphics 2000 is best paired with low-resolution settings and modest expectations. Its 32 nm process and Ring Bus interface were state-of-the-art for 2011, but today it’s outclassed by even entry-level discrete cards. Frame rates in 1080p are a stretch, and high-end textures or shadows will cripple performance. The power efficiency was a big win for laptops, but desktop users might regret relying on it for anything beyond web browsing. If you’re stuck with this chip, prioritize older or indie games where it can avoid thermal throttling and maintain playable frame rates.

This Sandy Bridge-era graphics solution isn’t for gamers who crave 60 FPS, but it’s a low-key legend for retro gaming sessions. The HD Graphics 2000’s shared VRAM model means performance scales with available system memory, so 8 GB RAM is crucial. While it can’t handle 4K or ray tracing, it’s stable enough for streaming, video playback, and basic photo editing. For best results, underclock or undervolt to prevent overheating in laptops. If you’re still using the HD Graphics 2000, consider it a gateway to nostalgia rather than a future-proof GPU.

  • Shared VRAM (system memory) instead of dedicated graphics memory
  • Gen 6.0 architecture with 650 MHz base clock and 1000 MHz boost
  • Supports 720p gaming but struggles with 1080p or modern APIs
  • Power-efficient for laptops but underwhelming for desktop users
  • Best suited for retro games, streaming, and light multimedia tasks

The NVIDIA Equivalent of HD Graphics 2000

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 560 Ti offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 560 Ti

NVIDIA • 1 GB VRAM

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