ARC

Intel GMA X4500

Intel graphics card specifications and benchmark scores

VRAM
MHz Boost
13W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Shaders 80
TDP 13W
Memory Type System Shared
Architecture Generation 5.0
nm
Process 65 nm
Released Jun 2008

Intel GMA X4500 Specifications

GPU Core

Shader units and compute resources

The Intel GMA X4500 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
10
ROPs
1
Execution Units
10

GMA X4500 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GMA X4500's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GMA X4500 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
533 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's GMA X4500 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GMA X4500's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

GMA X4500 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel GMA X4500 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
85.28 GFLOPS
Pixel Rate
533.0 MPixel/s
Texture Rate
5.330 GTexel/s

Generation 5.0 Architecture & Process

Manufacturing and design details

The Intel GMA X4500 is built on Intel's Generation 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GMA X4500 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 5.0
GPU Name
Eaglelake
Process Node
65 nm
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel GMA X4500 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GMA X4500 to maintain boost clocks without throttling.

TDP
13 W
TDP
13W

GMA X4500 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel GMA X4500 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
FSB
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel GMA X4500. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.0
DirectX
10.0
OpenGL
2.0
OpenGL
2.0
Shader Model
4.0

GMA X4500 Product Information

Release and pricing details

The Intel GMA X4500 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GMA X4500 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jun 2008
Production
End-of-life

About Intel GMA X4500

The Intel GMA X4500 is an integrated graphics processor built on Intel's Eaglelake chip, employing a Generation 5.0 architecture under the GMA Graphics (GMA 4500 IGP) generation. Fabricated on a 65 nm process at Intel's foundry, this IGP was released on May 31, 2008, and has since reached end-of-life status. It communicates over the FSB bus interface and draws a modest 13 W TDP, fitting into an IGP slot width with motherboard-dependent display outputs.

Benchmark Performance

The GMA X4500's benchmark presence is defined by a single aggregate metric: an average benchmark score of 0, with a percentile ranking of 50 against all GPUs in the database. The zero score indicates that no standardized benchmark workloads have produced a measurable result for this part, a situation that reflects the limited testing attention given to integrated graphics. The 50th percentile placement, however, suggests that when ranked among all GPUs tracked, the X4500 sits at the median of the distribution, a position that reflects the broad population of low-end and integrated parts in the database rather than any competitive standing.

The raw throughput figures paint a clearer picture of its capabilities. The GPU delivers 85.28 GFLOPS of FP32 compute, a figure that is modest by any modern standard but representative of the 80 shading units operating within a 65 nm IGP. The texture rate of 5.330 GTexel/s, driven by 10 texture mapping units, allows for basic texture fetch operations at a rate that would have been adequate for 2008-era desktop workloads. The pixel rate, however, is the most telling constraint: at 533.0 MPixel/s with only 1 ROP, the X4500 can fill roughly half a gigapixel per second. This means that even at modest resolutions, the fill rate limits the GPU to simple 2D compositing and very light 3D scenes.

The shading unit count of 80, combined with 10 TMUs and a single ROP, reveals an architecture heavily skewed toward shading rather than rasterization throughput. The FP32 figure of 85.28 GFLOPS, when divided across the 80 shading units, yields a per-unit throughput that reflects the clock speeds of the era rather than any architectural efficiency. With memory bandwidth marked as "System Dependent" and memory type as "System Shared," the X4500 relies on the host system's RAM, which further constrains performance since the FSB bus interface provides the sole path for data transfer.

The 50th percentile ranking deserves context. In a database that includes everything from modern discrete GPUs to legacy IGPs, the median position means half of all tracked GPUs score below the X4500 — but with a benchmark score of 0, this percentile is likely a function of the GPU's specification-based classification rather than measured performance. The data shows no benchmark entries for this part, so the percentile is derived from its characteristics relative to the broader population.

Ray Tracing and Feature Set

The X4500's feature set is defined by its Generation 5.0 architecture and the absence of any dedicated hardware acceleration. The data shows no RT cores and no tensor cores — the GPU has no hardware support for ray tracing or AI-accelerated workloads, which is expected for a 2008 integrated part. The API support confirms its era: DirectX 10.0 and OpenGL 2.0 are the maximum graphics API levels, and Vulkan support is entirely absent. This means the X4500 cannot run any applications that require newer DirectX versions or Vulkan.

The 65 nm process node, manufactured at Intel's own foundry, places this IGP in a generation where power efficiency was secondary to functionality. The 13 W TDP is the total board power for the integrated graphics, which is remarkably low by discrete GPU standards but typical for an IGP that shares system memory and has no dedicated VRAM. The memory subsystem is entirely system-shared, with the bus width and bandwidth both marked as "System Dependent" — meaning the GPU's memory performance varies with the host platform's RAM configuration and FSB speed.

The feature set is further constrained by the display outputs being "Motherboard Dependent," which means the actual connectivity options depend on the specific motherboard the IGP is integrated into. This is standard for IGPs, as the chipset provides the display interfaces rather than a dedicated graphics card.

How It Compares

Without a list of nearest rivals in the benchmark data, the X4500's competitive position must be assessed through its specification profile and percentile ranking. The data shows no direct competitor comparisons, so the analysis relies on the GPU's own metrics.

Against the broader GPU population, the X4500's 50th percentile ranking places it in the middle of the database's distribution. However, this is a database that includes many integrated and legacy parts, so the median position does not imply mid-range performance. The 85.28 GFLOPS FP32 throughput and 533.0 MPixel/s pixel rate are figures that would have been entry-level even at the time of release in 2008.

The GPU's 80 shading units and 10 TMUs are characteristics of a basic IGP design. The single ROP is the most significant bottleneck — most discrete GPUs of the era had more ROPs, and even other IGPs typically had more. The X4500's 1 ROP means that pixel fill operations are severely limited, which directly impacts any 3D rendering workload that requires fragment processing.

The API support of DirectX 10.0 and OpenGL 2.0 puts the X4500 in a specific compatibility class. The GPU's fill rate and compute capabilities would struggle with any DirectX 10 title that required significant pixel shader work, given the 533.0 MPixel/s pixel rate and 85.28 GFLOPS FP32 throughput. OpenGL 2.0 support limits the GPU to applications written against that specification.

The 13 W TDP and IGP slot width position the X4500 as a low-power, motherboard-integrated solution. It has no power connectors and relies entirely on the FSB bus interface for data transfer. This makes it fundamentally different from any discrete GPU, which would have its own memory, power delivery, and dedicated interface.

Who Should Consider It

The Intel GMA X4500 is an end-of-life integrated graphics processor, and the benchmark data reflects its limited applicability. With an average benchmark score of 0 and a 50th percentile ranking, this GPU is not suitable for any modern 3D gaming or GPU-accelerated compute workload. The 85.28 GFLOPS FP32 performance and 533.0 MPixel/s pixel rate are sufficient only for basic 2D desktop rendering, video playback at standard definitions, and very lightweight 3D applications from its 2008 era.

The DirectX 10.0 and OpenGL 2.0 API support means that software requiring newer graphics APIs will not run on this GPU. For users with legacy systems that require a basic display output, the X4500 can handle text, spreadsheets, web browsing, and other 2D workloads without issue. The system-shared memory architecture means that performance is heavily dependent on the host system's RAM and FSB speed, so a system with faster memory will yield better — though still limited — results.

The 13 W TDP makes the X4500 an extremely low-power option, which is beneficial for systems where power consumption is a priority. The IGP slot width and FSB bus interface mean it is permanently integrated into the motherboard and cannot be upgraded or replaced. The 65 nm process node, while old by modern standards, contributes to the low power draw.

For anyone considering this GPU, the data shows it is strictly a legacy display adapter. The 50th percentile ranking against all GPUs is misleading — the zero benchmark score indicates no measurable performance in any standardized workload. The GPU is best suited for basic office productivity, legacy operating systems, or as a fallback display output for troubleshooting. It is not a viable option for gaming, content creation, or any GPU-accelerated application.

FAQ

Q: What is the Intel GMA X4500's process node and manufacturer?

A: The GMA X4500 is fabricated on a 65 nm process at Intel's own foundry, using the Eaglelake chip with a Generation 5.0 architecture.

Q: What is the average benchmark score for the GMA X4500?

A: The average benchmark score is 0, with a percentile ranking of 50 against all GPUs in the database. This indicates no standardized benchmark workloads have produced a measurable result for this part.

Q: What graphics API versions does the GMA X4500 support?

A: The GPU supports DirectX 10.0 and OpenGL 2.0. It has no Vulkan support.

Q: Does the GMA X4500 support ray tracing?

A: No. The data shows no RT cores and no tensor cores, meaning there is no hardware support for ray tracing or AI-accelerated workloads.

Q: What is the power consumption of the GMA X4500?

A: The TDP is 13 W, and the GPU has an IGP slot width with no power connectors. It relies on the FSB bus interface for data transfer.

Q: What is the memory configuration of the GMA X4500?

A: The memory size, type, and bus width are all "System Shared" — the GPU shares the host system's RAM. The bandwidth is "System Dependent," meaning it varies with the host platform's memory and FSB configuration.

Detailed benchmark scores and charts for the Intel GMA X4500 are below.

Benchmark Scores

No benchmark data available for this GPU.

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